Animus Ex Nihilo - A God Quest

[X] Plan: He of Life and Death
The life and death domains aren't going to run away from us guys we can afford to invest some power into expanding our power income now so that in the long term we'll get those domains sooner.
Yes, they will, see here:
Description: The old healing rituals are barely remembered by the people, but you could try to revitalize them by giving generous blessing to those that still practice them.
We have going on FOUR GENERATIONS at least without spending any power on the healing rituals. If we do not do it again sometime soon (as in quite possibly this turn, with next turn maybe also being possible) then the shamans are going to forget the old healing rituals because "Clearly they weren't actually being empowered by Proud Waters."
 
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Wonder when we can Empower a Human?
Call her the Maiden of the Waves?
Or uh Can't think of a good male equivalent but point is Empowered Human.
 
[X] Plan: He of Life and Death

Yes, they will, see here:

We have going on FOUR GENERATIONS at least without spending any power on the healing rituals. If we do not do it again sometime soon (as in quite possibly this turn, with next turn maybe also being possible) then the shamans are going to forget the old healing rituals because "Clearly they weren't actually being empowered by Proud Waters."
Cough
cough

We don't need rituals to do things, and gain domains in them that's why people are planning on doing things like blessing goats to gain a livestock/animal domain so no, no they will not.
 
We don't need rituals to do things, and gain domains in them that's why people are planning on doing things like blessing goats to gain a livestock/animal domain so no, no they will not.
the rituals were made because of our Nature in which we do something in exchange for something. We established that we heal in exchange for stuff, unlike with goats that were initializing and even that will go to a contractual give and take relationship according to our nature.
 
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the rituals were made because of our Nature in which we do something in exchange for something. We established that we heal in exchange for stuff, unlike with goats that were initializing and even that will go to a contractual give and take relationship according to our nature.
We have a partly nurturing Nature and are more than capable of moving, and encouraging existing none ritualized practices towards being ritualized as seen with what we've done with the burials. So I repeat the domains of life and death are not running away from us.
 
We have a partly nurturing Nature and are more than capable of moving, and encouraging existing none ritualized practices towards being ritualized as seen with what we've done with the burials. So I repeat the domains of life and death are not running away from us.
Perhaps, but perhaps not. It depends on if Proud Waters is partial to the rituals and how well we can communicate them to people who have forgotten them.
 
Perhaps, but perhaps not. It depends on if Proud Waters is partial to the rituals and how well we can communicate them to people who have forgotten them.
We don't need to communicate the rituals to them the specific rituals do not matter so long as there is a ritual from what I can tell, and Proud Waters had never expressed any preference for certain types of rituals I'd point out which probably has something to do with them shifting so rapidly from his perspective as the rituals change from life time to life time, and each turn is many, many life times.
 
[X] Plan: He of Life and Death

I don't like not spending any power on fishing, but still the best plan I can see.
 
Small request. Let's NOT spray the forces across thousands of domains when, as the Sea God, we've done ... practically nothing. The boat, the ceremony and played with the fish. Everything. We cannot fully use our current opportunities.
 
[X] Plan: He of Life and Death

Yes, let's gets those motherhugging Magic Carps!

EDIT: Upon actually reading the plans I found out that this actually matched what I wanted more, whoops. Even if I don't like the gendering. <.<
 
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Turn 4 - Results
Adhoc vote count started by Azel on Nov 2, 2021 at 8:06 PM, finished with 68 posts and 32 votes.
Turn 4 - Results

Having aid in the sky had proven it's worth and with the many things you wished to spend your attention on, there was no reason not to obtain aid for your work in the sea too. Though this time, you it would not be another spirit, but something more momentous. A creature wholly beholden to you. Nourished by your power and in turn using the gifts it was given to bring glory to your name. Something of you that would live and breath and act in the world of mortals in your stead. It would be your herald and neither man, nor beast, nor spirit would mistake it for anything else. And you even knew which animal would bear this honour.

When you had first inspected the river, you had swum with the great carp claiming it as their home. One of them was greater than the others though. The size of a man and with strength to tear the finest nets of the Sea People. It had lived almost a lifetime and when you returned to the river and could not find it, you briefly feared that it had passed away in the last few seasons. But in a small lake you finally found it, the venerable beast lazily circling and waiting for its end.

Carefully you reached for its mind, an act you had never before dared for fear that it would hurt the being, but now you had no choice. The carps thoughts were simple though and easy for you to grasp. Hunger. Tiredness. The desire to swim through the currents as it did in the past. It only vaguely grasped the meaning of death and not at all what a spirit was as it had no need for faith and wonders, but when you gently showed it your intent, it understood. You would nourish it. Give it back its strength. It would swim the currents of every stream it desired and even the vastness of the sea, from the bright waters just beneath the waves to the murky depths far below. These things it could imagine, and its desire for what you offered was unquestionable. So, you began your great work.

There was nothing about it that you had not done before. You had healed the frail. You had strengthened creatures to the point they could wield the spark of power in themselves. But never had you done it to this degree. It was not just your might that you pushed into it. With it you sent a tiny spark of your bond to the sea itself. It flooded the creature's flesh and mind, making it more than a mortal animal. It's skin and scales turned white as the foam of the waves, yet even without light, they shimmered in the endless colours of the finest pearls. Lines in the blue of the deep sea and the vibrant green of young kelp painted patterns on its flank. And it grew, and grew, until it could have swallowed a boat in a single gulp. The lake could barely contain its bulk and so the waters bulged and rose to cover its form properly.

After no more than a moment, it was done. What was once a mere fish now gazed at your presence with eyes that could see more than those of true mortals. It spoke no words, for you could feel its thoughts as if they were your own, and all that it wanted right then was to serve in return for the gift it had been given. It would serve you well, there was no doubt about it, though for now, you only bade it to come to the sea. It would need to learn of its new strengths before it could truly serve and even you were not certain just how mighty your herald had become. Both of you were eager to learn though.

Created Divine Servant (Sea Domain Tier 0)

While your new servant travelled the depths, you already had returned to the Bay Village and continued to heal weakened and broken bodies. Having spent so much of your attention on other matters, the people nearly forgot that you once had been the one they called to when sickness and pain ravaged their bodies. There were few still calling for you aid with fevers and infections. Enough for some of the old rituals to survive. Them you sought out and you used your might generously. To revive the old rites, you needed the Sea People to talk about them, and for them to talk about them, you needed impressive and memorable recoveries.

It was thus a stroke of good fortune when the patriarch of a trader group of the Travelling People came to the Bay Village with a wasting sickness that already claimed many others of his family. He had not come to seek your aid and had merely fallen ill on a journey to trade in the village. Yet the shamans wasted no time with their usual brews and poultices from the herbs of the meadows, instead bringing him before your shrine. There they sacrificed a goat to you and bade the sick man to drink a mixture of the animals blood and the brackish water of the bay. It was a good offering and while you could not heal the sickness entirely, your blessing gave the man the strength needed to fight it off.

The tale of this event soon spread, the man singing your praise to anyone who would listen and given that he was a trader, the story soon reached many ears. Not only the Sea People began to practice the rites again. So far, the Forest People had shunned you nigh entirely as the sea meant little in their lives. Now though, a small trickle came to the shrine of the Bay Village and asked for your blessings. Not many by any means, but it was a beginning. Soon they would pay homage to you just like the Sea People, that you were certain of.

4

While you kept spending much of your time on the healing of the sick, you also paid close attention to those for whom your help came too late or who had not asked for it. The matter of the burial rites still vexed you and you had resolved to try and either find the reason for the oddities, or to encourage the spread of the rite to gain a useful amount of power from it that way. Of course, you hoped that both attempts would be successful. Unfortunately, the opposite was true.

The blessings to the bereaved were weak and barely noticed by many who received them. Sometimes your power seemed to almost want to refuse to obey your will, dissipating in an empty cold instead of achieving anything of use. If anything, it seemed as if the old rites were slowly gaining more popularity as the Forest People followed them with some insistence and were not shy about it. Likewise, you could not think of a different approach to investigate the dead and the sacrifices accompanying them. The power just seemed to disappear without a reason. You tried again to draw it, by force this time, yet even when exerting yourself, you just uselessly tried to draw something from an empty void. The effort left you drained and dejected, as nothing seemed capable of unravelling the mystery.

1
1

And then it all suddenly changed. One moonless night, as you drifted through the deep sea behind a group of funerary boats on their way to the bottom, a shape appeared between them, tearing one boat asunder and dragging the body away. On the sky, only the stars shone and, in this depth, even the sun could never truly illuminate the water. You could sense the things around you though, the sea being part of you and you part. But you could not sense whatever had taken the body. Were your sense playing tricks on you? Was it just a large shark? Another boat was reduced to splinters as you thought and you were certain to have never seen a shark that could have done this.

Quickly you moved beside the last boat, lingering between the small current it trailed behind it. There were things you could not sense as easily as the sea and you usually could make more sense of them by moving closer to them. Surely, this thing was no different, and so you should have been able to learn more of it by waiting for its next pass. This time you noticed it as it approached. A long sinuous thing moving through the waters like an eel, but its head was all teeth and hunger, cloaked in a shadow that went beyond the mere absence of light. As you examined it, it closed in, aiming for the last boat. Just as it opened its maws though, it swerved suddenly away from its target. And straight at you.

You barely managed to move out of the way, fangs snapping after empty water. This time, the thing did not make a long and drawn-out circle, instead twisting and bending its body to chase after you.

What now?

[] Try to flee. There is nothing gained by fighting this thing.

[] Move to the surface and try to get the Sky Childs attention. It can help you to slay the beast.

[] Fight the creature. You are a spirit of the sea, and you will not flee in your own realm.

[] Summon your herald and fight the beast together. You would have preferred another way for the carp to test his powers, but needs must.

[] Your own survival is paramount. Let your herald distract the beast and flee.




AN: The good news is that you have a lead in the matter of the burial rites. The bad news is that the lead wants to eat you.
 
We only roll 1s with the death domain, i say we give that up and focus on investigating this instead of obtaining power over death for now.
 
[X] Summon your herald and fight the beast together. You would have preferred another way for the carp to test his powers, but needs must.

Risks harming our first Divine Servant, but that's still better than finding out the hard way what a terrible wound it can inflict upon us.

Also- ah. So it was just another god eating the faith. Shamefully, I didn't even consider this thought, aside from some distant god taking this faith.
 
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