An Overcast Sky (Low level DnD 5e Quest)

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You are a young adult in the peaceful and prosperous town of Havenwood. For as long as you can...
A beginning

Lexica

Persevere
Pronouns
She/Her
You are a young adult in the peaceful and prosperous town of Havenwood. For as long as you can remember, your life has been a happy, if slightly boring one. You're not complaining exactly, but you sometimes find yourself wishing that the lands around your town were not quite so peaceful. Whenever you asked your parents why Havenwood never had any problems with goblins or bandits like all the towns in Vincent's (The innkeeper's) stories, they just told you that this had been a place of goodness ever since Saint Olivia had slain the demon that terrorized this part of the country decades ago.

The most exciting thing that had happened in recent memory was a group of adventurers passing through about a week ago. You were kind of disappointed that they had left quickly, but you guess it made sense, there being nothing much in the way of adventure around here. Well, at least the festival celebrating the demon being slain was coming up in a few weeks. That was always at least a little bit exciting, and interesting people often ended up showing up for the few days that it lasted.

The sky today is overcast, just like your somewhat disappointed mood. You hope it doesn't grow into a nasty storm, but you doubt you'll have any luck. Storms always get nasty in spring around here.

Regardless, it was time to start your day. You head off to...
[] The chapel. You are, after all, Amelia Smith, daughter of the village blacksmith, and priestess of Pelor in training. Originally you had been against all this religious education, upset that it was your elder brother Henry who got to be trained to be the blacksmith and not you, but you've since come around. Father Johnathan, the current priest of Pelor was growing old, and he really did need someone else to take over care of the chapel. Still, you hope to one day have the opportunity to spread Pelor's light to the dark places like Clerics always do in the stories, rather than just being stuck here your whole life. (Level 1 Cleric)

[] Just downstairs, the herbalist's shop. You are, after all, Melech. Just Melech. See, you're a tiefling, someone with demon ancestry somewhere deep in their genealogical tree and it shows clearly in your red skin and long curling horns. You had been found at the front gates of the town as a baby with just that name pinned to a blanket wrapped around you. You had almost been thrown out of town and left to die, but Father Johnathan had stood up for you then, saying that all were equal in Pelor's light. Nowadays, you're mostly accepted around town, and you've found your own place with the old herbalist Damia, helping her with your innate magic. She's a bit of an outcast too, so you get along just fine. You do want to move on eventually though... (Level 1 Sorcerer)

[] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)

[] Town. You are, after all, Meriele, daughter of the owner of a small farm outside of town. Your family has been going through a bit of a rough time with crop failings lately, and were a bit too proud to ask for help from the other farmers. So, you have been sent on a mission to sell your Grandfather's old war gear. Nothing fancy, just some chain-mail and a sword, but they were well maintained and the militia had been having some equipment troubles lately. Of course, the instant you had been out of sight of your house you had tried it on and started swinging the sword around and posing with it. Honestly, there's a strong temptation to try and run off with them to be an adventurer like from Vincent's stories, but you couldn't just leave you family in the lurch like that. (Level 1 Fighter)


So, I'm very excited to be running this quest. A great deal of planning has gone into it and I have notes. A lot of notes. Another exciting thing about this quest, is that I have the plot and pacing nailed down very well- one way or another, this quest is going to be over within 24 hours in game time, though there may/will probably be some kind of sequel if things go well.
 
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Character Sheet
Name: Sariel
Race: Half-Elf
Age: 19
Maximum Hitpoints: 12
Current Hitpoints: 12
Size: Medium
Speed: 30 feet
Darkvision out to 60 feet.
Fey Ancestry: Advantage on saving throws against being charmed and magic can't put you to sleep.
Languages: Common, Elvish, Sylvan, and Infernal
Class: Ranger (Level 1)
Stats:
Str-8
Dex-16
Con-14
Int-10
Wis-12
Cha-16

Proficient in:
Investigation
Insight
Perception
Persuasion
Stealth

Favored Enemy: Fiends
Favored Terrain: Forest

Current Equipment:
Explorer's Pack
Leather Armor
Long Bow
Quiver with 35 Arrows
Two short swords
15 Gold

Short Description:
A young woman with light brown hair tied back in a ponytail and hazel eyes. Her elven looks attract what she considers to be an irritating amount of attention in the almost entirely human town of Havenwood. Though she would perhaps clean up nicely, she is almost never seen in any outfit besides rough leather armor covered in a thick coating of whatever terrain she happened to be stalking an animal through on a given day. The only possessions she takes particular care of are her bow and arrows, which she crafted herself from wood from a supposedly blessed tree in the forest near town, as well as her two shortswords, which she bought with her own money earned from hunting.
 
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...I would assume this is an invitation to post, then.

[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
 
...I would assume this is an invitation to post, then.

[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
Ah yes, Perhaps I should have made that clearer. My bad. :oops:

I was wondering why @Glint deleted their vote, but if they were wondering if it was okay to post that makes sense.
 
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[X] Just downstairs, the herbalist's shop. You are, after all, Melech. Just Melech. See, you're a tiefling, someone with demon ancestry somewhere deep in their genealogical tree and it shows clearly in your red skin and long curling horns. You had been found at the front gates of the town as a baby with just that name pinned to a blanket wrapped around you. You had almost been thrown out of town and left to die, but Father Johnathan had stood up for you then, saying that all were equal in Pelor's light. Nowadays, you're mostly excepted around town, and you've found your own place with the old herbalist Damia, helping her with your innate magic. She's a bit of an outcast too, so you get along just fine. You do want to move oneventually though... (Level 1 Sorcerer)
 
[X] The chapel. You are, after all, Amelia Smith, daughter of the village blacksmith, and priestess of Pelor in training. Originally you had been against all this religious education, upset that it was your elder brother Henry who got to be trained to be the blacksmith and not you, but you've since come around. Father Johnathan, the current priest of Pelor was growing old, and he really did need someone else to take over care of the chapel. Still, you hope to one day have the opportunity to spread Pelor's light to the dark places like Clerics always do in the stories, rather than just being stuck here your whole life. (Level 1 Cleric)
 
[X] Town. You are, after all, Meriele, daughter of the owner of a small farm outside of town. Your family has been going through a bit of a rough time with crop failings lately, and were a bit too proud to ask for help from the other farmers. So, you have been sent on a mission to sell your Grandfather's old war gear. Nothing fancy, just some chain-mail and a sword, but they were well maintained and the militia had been having some equipment troubles lately. Of course, the instant you had been out of sight of your house you had tried it on and started swinging the sword around and posing with it. Honestly, there's a strong temptation to try and run off with them to be an adventurer like from Vincent's stories, but you couldn't just leave you family in the lurch like that. (Level 1 Fighter)
 
Ooh.

[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)

This description stood out the most to me, and people so rarely play rangers...
 
[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
 
[X] Town. You are, after all, Meriele, daughter of the owner of a small farm outside of town. Your family has been going through a bit of a rough time with crop failings lately, and were a bit too proud to ask for help from the other farmers. So, you have been sent on a mission to sell your Grandfather's old war gear. Nothing fancy, just some chain-mail and a sword, but they were well maintained and the militia had been having some equipment troubles lately. Of course, the instant you had been out of sight of your house you had tried it on and started swinging the sword around and posing with it. Honestly, there's a strong temptation to try and run off with them to be an adventurer like from Vincent's stories, but you couldn't just leave you family in the lurch like that. (Level 1 Fighter)
 
[X] Just downstairs, the herbalist's shop. You are, after all, Melech. Just Melech. See, you're a tiefling, someone with demon ancestry somewhere deep in their genealogical tree and it shows clearly in your red skin and long curling horns. You had been found at the front gates of the town as a baby with just that name pinned to a blanket wrapped around you. You had almost been thrown out of town and left to die, but Father Johnathan had stood up for you then, saying that all were equal in Pelor's light. Nowadays, you're mostly excepted around town, and you've found your own place with the old herbalist Damia, helping her with your innate magic. She's a bit of an outcast too, so you get along just fine. You do want to move oneventually though... (Level 1 Sorcerer)
 
[x] The chapel. You are, after all, Amelia Smith, daughter of the village blacksmith, and priestess of Pelor in training. Originally you had been against all this religious education, upset that it was your elder brother Henry who got to be trained to be the blacksmith and not you, but you've since come around. Father Johnathan, the current priest of Pelor was growing old, and he really did need someone else to take over care of the chapel. Still, you hope to one day have the opportunity to spread Pelor's light to the dark places like Clerics always do in the stories, rather than just being stuck here your whole life. (Level 1 Cleric)
 
Vote Tally : Fantasy - An Overcast Sky (Low level DnD 5e Quest) | Sufficient Velocity
##### NetTally 1.7.5
[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
No. of Votes: 3
Nevill
Andelevion
SystemicHatter
[X] Just downstairs, the herbalist's shop. You are, after all, Melech. Just Melech. See, you're a tiefling, someone with demon ancestry somewhere deep in their genealogical tree and it shows clearly in your red skin and long curling horns. You had been found at the front gates of the town as a baby with just that name pinned to a blanket wrapped around you. You had almost been thrown out of town and left to die, but Father Johnathan had stood up for you then, saying that all were equal in Pelor's light. Nowadays, you're mostly excepted around town, and you've found your own place with the old herbalist Damia, helping her with your innate magic. She's a bit of an outcast too, so you get along just fine. You do want to move oneventually though... (Level 1 Sorcerer)
No. of Votes: 2
Theaxofwar
dunk1010
[X] The chapel. You are, after all, Amelia Smith, daughter of the village blacksmith, and priestess of Pelor in training. Originally you had been against all this religious education, upset that it was your elder brother Henry who got to be trained to be the blacksmith and not you, but you've since come around. Father Johnathan, the current priest of Pelor was growing old, and he really did need someone else to take over care of the chapel. Still, you hope to one day have the opportunity to spread Pelor's light to the dark places like Clerics always do in the stories, rather than just being stuck here your whole life. (Level 1 Cleric)
No. of Votes: 2
Mr Apollo
Salbazier
[X] Town. You are, after all, Meriele, daughter of the owner of a small farm outside of town. Your family has been going through a bit of a rough time with crop failings lately, and were a bit too proud to ask for help from the other farmers. So, you have been sent on a mission to sell your Grandfather's old war gear. Nothing fancy, just some chain-mail and a sword, but they were well maintained and the militia had been having some equipment troubles lately. Of course, the instant you had been out of sight of your house you had tried it on and started swinging the sword around and posing with it. Honestly, there's a strong temptation to try and run off with them to be an adventurer like from Vincent's stories, but you couldn't just leave you family in the lurch like that. (Level 1 Fighter)
No. of Votes: 2
The Name of Love
TurtleDucks
[X] The chapel.
No. of Votes: 1
Glint
[x] Just downstairs, the herbalist's shop.
No. of Votes: 1
BunnyLord
Total No. of Voters: 11

So, at the moment we have a three way tie between Amelia, Melech, and Sariel, with Meriele only one vote behind. I want to move quickly on this quest, so the vote will be closed in about two hours.
 
Sure, why not? Going ranger since magic is generally underpowered in the early levels and a being a ranger is cool.

[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
 
[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)
 
[X] Just downstairs, the herbalist's shop. You are, after all, Melech. Just Melech. See, you're a tiefling, someone with demon ancestry somewhere deep in their genealogical tree and it shows clearly in your red skin and long curling horns. You had been found at the front gates of the town as a baby with just that name pinned to a blanket wrapped around you. You had almost been thrown out of town and left to die, but Father Johnathan had stood up for you then, saying that all were equal in Pelor's light. Nowadays, you're mostly excepted around town, and you've found your own place with the old herbalist Damia, helping her with your innate magic. She's a bit of an outcast too, so you get along just fine. You do want to move oneventually though... (Level 1 Sorcerer)
 
Calling the vote slightly early for Sariel. I want to get going on this and I don't want to be potentially slowed down by having to wait for a tiebreaker. Starting Character Sheet will be up in a moment, followed by the update.
 
Gathering Storm
[x] Town. You are, after all, Sariel and your day started long before dawn. You had been in the Saint's Wood hunting a deer you could sell to the butcher in town. You live a small ways into the woods to the southwest of the town with just your mother and honestly you're grateful for it. Everyone in town was always kind of weird to you because you were a half-elf. Yes, you mother had had a thing with an elf that came through town about twenty years ago, no you were not like a hundred years old. You were nineteen thank you very much. You much prefer talking to the other hunters and farmers who lived on the outskirts of town. They weren't weird about you like everyone who lived inside Havenwood's walls. (Level 1 Ranger)

You breathe deeply of the cool morning air as you trek towards Havenwood's main gates. The coolness of it was refreshing, and while others might complain about the humidity, you could never find yourself particularly bothered by such things. The coming storm would be nasty, yes, but any sensible creature takes cover during a storm, just as any sensible creature should know to enjoy what its passing did to the taste of the air, the scent of wet greenery, and the sound of water dripping pitter-patter from leaf to branch to forest floor.

So rather than in spite of the overcast day, you found yourself happy because of it. Of course, your mood soured just slightly as it always did when you approached Havenwood's walls, and you began to brace yourself for the not so subtle stares and irritating smells of too many fires and too many people crowded too close together. Objectively, you knew it wasn't so bad as all that, but you just weren't one to like any kind of crowd. You wonder if-

"Sariel!"

You hear a loud shout from far behind you and turn in interest. You think- yes. That's Meriele a couple hundred feet back, shouting at you. You were always mildly impressed by her ability to be the loudest thing withing a mile radius of herself; as you had learned to both of your chagrin when she had talked you into taking her along when you went hunting once. Exactly once. Despite her inability to do anything at a volume quieter than a stampede of elephants however, the two of you got along well. She was one of the few people your age who didn't make a big deal over you being a half elf. That being so, it was no particular hardship for you to spend a minute waiting for her to catch up.

As you do, you observe her. Of course her curly red hair stood out at any distance, but what's really surprising about her is the chain-mail and scabbard with a sword in it she's wearing. As she draws closer, you notice something else surprising. Where normally Meriele was clumsy and perhaps best described as 'a gangly mess' here she seemed almost... graceful. Something about seeing her with armor and a weapon seems to fit her. Make her more herself in a way you can't quite describe.

...And then she trips into a muddy puddle about twenty feet from you and the moment is gone. With a sigh you let go of the burlap sack you had been dragging the deer you killed to town in and walk over quickly and extend a hand as she begins to get up. Her trousers are now entirely coated in mud, but she doesn't really seem to care, and if you judged someone over muddy clothes you would first need to stop crawling through it when tracking game every other day. Meriele at least has the grace to seem slightly embarrassed as she brushes herself off. She really only succeeds in spreading the mud around a bit.

With a raised eyebrow, you nod your head at her scabbard, asking a question wordlessly and as you retrieve your deer.

"Huh? Oh! The sword, yeah! Isn't it so cool? I mean, of course it is, and oh wow I am so lucky I put it back in the scabbard before I fell. Man can you imagine? That would be like the most embarrassing way to injure yourself ever. And I should know- I've injured myself a lot over the years. Actually, speaking of that reminds me of..." You just smile to yourself and nod at the appropriate places as Meriele speaks. You had long had it as a personal experiment to see if it was actually physically possible for her to run out of things to talk about in a conversation without input from the other person involved. You had yet to see it happen.

The rest of the walk to Havenwood's gates is filled with the comfortable sound of Meriele's chatter. Along the way, you think you gather the gist of the reason she had the sword and armor. You mull it over. It was odd, but you kind of feel bad about Meriele having to give up the sword when she enjoyed it so much. Just before you reach the gate, you finally interrupt her.

"You know Meri, you could borrow one of my swords later if you want to practice how to use one." There's a sudden silence after your sentence, and as you turn to give her a raised eyebrow, you're interrupted by her practically tackling you with a hug and shouting "Thank you thank you thank you!" at the top of her lungs.

You are somewhat inured to Meriele's preferred methods of expressing her emotions, so you merely suffer stoically until she stops. You are very glad you had the wisdom to say that before you entered town and caused everyone in sight to stare at you even more than they already did.

The town gates are open as always, and the one bored guard on duty just gives the two of you a lazy wave as you enter, not even bothering to comment on how mud covered both of you are. Really, you think it's expected of you by this point. As you walk towards your destination of the butcher's shop, you comment again to Meriele.

"Weren't you going to sell those to the militia?"

"Ah, well, I wouldn't want to interrupt the guard on duty to talk about it you know, and he probably doesn't have the authority to buy them anyways, so I'll just go to the mayor's office later to talk to someone about it." You almost think she's going to continue, but for once she leaves a finished sentence well enough alone and the two of you walk for another minute until you reach the butcher's shop, close as it to the front gates of the town.

Surprisingly the butcher's shop is closed. You frown at the locked door and the sign confirming its purpose before stepping closer to the door and staring through the small window in it. No one inside that you can see, and no one that you can hear either.

"Huh. Weird. Thomas always has his shop open by now." Meriele says and you can't help but agree. Well, regardless, there was nothing much you could do about it.

"Well, we could drop the deer off with Harrison at the tannery across the way and go deal with your sword and armor." You suggest, not wanting to lug a whole deer around all day. It was already starting to tire you out a bit.

Meriele doesn't look particularly enthused about the idea, and suggests instead that the two of you just wait here until Thomas gets back. You think for a moment.

"Well, we could just ask Harrison where Thomas is. He probably knows, the two of them are practically best friends." You suggest. Meriele looks surprised at that.

"Really, those two always seem like they hate each other whenever I come over here with you?" She says.

"Nah, that's just how they express their friendship."

With that, the two of you take the short walk to the tannery to find Harrison looking to be in the process of just unlocking his own door.

"Opening up late today too?" You call as you approach. He startles slightly as you call out, dropping his keys, before picking them up again and giving a laugh.

"Oh, Sariel it's just you. I swear you move quietly enough to cover up Meriele's loudness." He shakes his head before continuing, the slightly rotund man still chuckling as he sorts through his keys again to find the right one. "Yeah, I conned Thomas into helping my sister-in-law fix her table after he lost a bet last night, so he'll probably be out of his store for a while yet." He notices your deer. "I could hold on to that for you until he gets back so you aren't stuck waiting around all morning if you like?"

Meriele groans and you just just give a gracious "Thank you" at his suggestion. Prodding Meriele along, the two of you head for the mayor's office off the town's main square.

Just as you're passing the chapel, mere feet from the turn into the town square however, you hear a high-pitched scream from inside it. You and Meriele both snap your gazes toward it, and before you can even blink, she's charged for the chapel's doors. You curse and follow after, only moments behind as she bursts through, slamming the doors open.

When you enter, you are greeted by the most horrifying sight you've ever seen in your short nineteen years. Father Johnathan has been cut open upon the altar, entrails splayed. His blood has been used to paint sigils that you recognize as infernal, but you're too far away to read it. Beyond the clear runes drawn in his blood, there are even more, along with the carcasses of chickens. It's grisly. At the small side door to the chapel stands Amelia Smith, the priestess of Pelor in training, with her hands covering her mouth in horror. In front of the altar holding a bloody knife and looking somewhat dazed stands Melech, that tiefling who worked at the herbalist's shop.

You surely only have a couple of seconds before more people arrive, drawn by Amelia's scream. What do you do?

[] Attack Melech. Clearly he killed Father Johnathan!
[] Move to protect Amelia. If Father Johnathan was killed, she might be next.
[] Read the sigils in infernal.
[] Write-in.
 
[X] Read the sigils in infernal.

Always read the signs/instructions first. :p
 
[X] Read the sigils in infernal.

Yeah, 90% chance that Melech either didn't kill or was mind controlled before killing. Let's read the sigils, our friend should be able to hold off any attackers for a round.
 
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