[X] Plan Wandering Thief
-[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker. -[X] Raven's Cloak: a long black cloak that that makes you hard to see and harder to touch.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
-[x] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.
[X] Plan A bit of Advice And A Need For Advice
-[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
-[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
-[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.
[X] Plan Combat Artificer
-[X] Wanderer
-[X] Compass of Fate
-[X] Pack of Convenience
-[X] Uninvited Guest
-[X] Vainglory
-[X] Shulk
--[X] he is 5'7'' with jaw length wavy blonde hair, grayish blue eyes and a pointed face. He wears a red jacket, black sweater, gray shorts and flat soled boots
[X]Plan: The Undead Mage
-[X] An Underworld: The Lord of this place took a leave of absence a long time ago, and his servants are still quibbling over who shall take his place. In the meantime, the mechanisms of the afterlife have ground to halt. Ghosts and undead are running amok, and the flood of lost souls have begun to attract even more unsavory things.
-[X] Librarian's Codex: don't be fooled by it's yellowing pages, this little lovely can become any book you want, up to and including magic ones, as long as you know the title.
-[x] Signet Ring: This was not easy to acquire. This, in a word, represent sovereignty. Once you learn to use it, the land itself will bow to your touch.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
- [X] Absolute Power: a far more powerful object than any of the Boons I offered you, with the minor caveat of being bound to a consciousness of pure evil. The more you use it, the more it the two of you will...blend.
- [X] Dead on Arrival: you won't be completely "alive" when you get were you're going, but depending on how you think about it that just means it'll be harder to kill you. You'll need to eat about a squirrel's worth of living flesh if you want to keep from rotting or heal from injuries.
-[X]
[X] Plan Risk Averse
-[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
-[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
-[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
-[X] Unwritten Map: starts out as a blank piece of parchment, fills itself in as you explore the world. Has an added bonus of letting you teleport back to landmarks you've visited once per day.
-[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.