Vote tally - An Extra Primarch

Adhoc vote count started by Lone Courier 6 on Mar 23, 2018 at 2:43 PM, finished with 238 posts and 19 votes.

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Lone Courier 6
An Extra Primarch
Post #19177
Post #19414

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19
238

  • [x] Plan Why Serras Should Not(?) Drink Recaff
    [X] Perk Plan Psychic Goody Two Shoes and Extravagance:
    - [X] Speech: Diplomacy: 180 Perk. Solid Honor. Your word isn't considered legal tender, but... Provides a bonus to Speech Checks 6 times Karma. Requires Good Reputation.
    - [X] Education: Advanced: 100 Perk. Omni-Doctorate II. You have the kind of intellect and knowledge that the vast majority of people simply can't follow your conversation unless you intentionally alter your vocabulary to compensate. +900 to all Checks. Must have Omni-Doctorate.
    - [X] Education: Advanced: 120 Perk. Omni-Doctorate III. You have the kind of intellect and knowledge that the vast majority of people simply can't follow your conversation unless you intentionally alter your vocabulary to compensate. +1000 to all Checks. Must have Omni-Doctorate II.
    - [X] Education: Cultural Analysis: 100 Perk. Comrades. You can absorb polities much larger than your own with ease. +15 Free Integration actions. Requires Prepare To Be Uplifted!
    - [X] Education: Cultural Analysis: 120 Perk. Comrades II. You can absorb polities that much larger than your own with ease. +20 Free Integration actions. Requires Comrades.
    - [X] Education: Seer: 100 Perk. Esoteric Craft. Your knack is developing into a full-fledged style for creating things from/using Warp energy, and discovering new ways to do so. +1800 to Psyker Checks. Requires Esoteric Skillset.
    - [X] Education: Seer: 120 Perk. Esoteric Craft II. Your knack is developing into a full-fledged style for creating things from/using Warp energy, and discovering new ways to do so. +2000 to Psyker Checks. Requires Esoteric Craft.
    - [X] Psyker: Sorcery: 100 Perk. Omni-Manipulation V. You've reached the skill level of the absolute peak of known Omnimancers, which is generally about the level most psykers achieve in the field they focus on. +1800 to Combat, Tactics, Medicine, Electronics, Invention, and Explosives Checks. Requires Requires Omni-Manipulation IV.
    - [X] Psyker: Sorcery: 120 Perk. Omni-Manipulation VI. You've gone beyond absolute peak of known Omnimancers, which is generally about the level most psykers achieve in the field they focus on, as you are no ordinary psyker. +2000 to Combat, Tactics, Medicine, Electronics, Invention, and Explosives Checks. Requires Requires Omni-Manipulation V.
    - [X] Invention: Necessity: 100 Perk. Hidden Pockets. Having a trick up your sleeve is rather literal in your case. +25 to all Checks from hidden weapons and tools. Additional 'slots' for accessory-type equipment.
    - [X] Invention: Practical: 100 Perk. Much Better. You can always provide better materials than what was asked for, or make them. All materials below are considered one grade higher than they actually are.
    - [X] Invention: Extravagance: 60 Perk. That Should Have Been Destroyed! Not with how much I spent on it! Durability of Extravagant items is doubled, after extravagant bonus is applied.
    - [X] Invention: Extravagance: 80 Perk. Over-Engineered. Extravagant items perform even better if you put more effort into them, rather than just more resources. 25% increase in boost to specs provided by Extravagance.
    - [X] Invention: Extravagance: 100 Perk. Castle... On Top Of Your Castle. If it weren't so effective, you'd think it was stupid too. 50% increase in boost to specs provided by Extravagance.
    - [X] Invention: Extravagance: 140 Perk. Worth It's Weight In Gold. While using actual gold would be stupid, painting it gold is fine, and helps denote how insanely expensive it was. +10% to Extravagant builds. Requires 1 of preceding Perks.
    - [X] Invention: Extravagance: 160 Perk. Totally Worth It! Despite how incredibly expensive it was, the product is proving it's worth. +10% to Extravagant builds. Requires 2 of preceding Perks.
    - [X] Invention: Extravagance: 180 Perk. Worth More Than Gold. This thing makes gold seem downright cheap. Let's hope it was worth it. +25% to Extravagant builds. Requires 3 of preceding Perks.
    - [X] Invention: Extravagance: 200 Perk. Extravagant. While Extravagant items are expensive, they are also worth it for exceptional people, such as the Champions or yourself. +50% to Extravagant bonus. Requires 4 of preceding Perks.
    [X] [Invention] Improve Gellar Fields x5
    [X] [Invention] Improve Void Shields Emitter x5
    [X] [Invention] Improve Reactors x4
    [X] [Invention] Improve Transistors x5
    [X] [Invention] Improve Programming x5
    [X] [Invention] Improve Cogitator x6
    [X] [Invention] Improve Anti Corruption Cogitator x5
    [X] [Invention] Improve Gellar Field Rune Combo x5
    [X] [Invention] Improve Ship Scale Weapons x3
    [X] [Invention] Improve Orichalcix x4
    [X] [Invention] Improve Psychic Choir x7
    [X] [Invention] Improve Booster Crystals x6
    [X] [Invention] Improve Warp Navigation Gear x4
    [X] [Invention] Improve Personal Wargear x3
    [X] [Integration] Improve Policy x7

    [X] [Integration] The Android Situation (x25): Figure out how to integrate them fully without issues from the Mechanicum. Find out why they could not make more of themselves.

    [X] [Integration] Tour the Bastion Sector (x20): We have all these shiny new planets, and we want to know more about their worlds and their people.

    -[X] Network with very important people!

    -[X] Visit cultural heritage sites of various planets!

    -[X] Find out the unique exports of various planets!

    -[X] Release the Propaganda Machine!

    -[X] Greet the peasants! :V

    [X] [Integration] Improve the Guard Command and Fleet Command. (x25): While you might rewritten the manual on warfare several times, it won't do any good if the admirals and generals in your army have not studied them to heart, or if your army and navy themselves are not organized enough to follow their commands.

    -[X] Improve the organization standards of our army and navy.

    -[X] Set up Academies to train recruited officers and troops.

    -[X] Increase recruitment drive for our army and navy.

    -[X] Set up War games to promote combat readiness.

    -[X] Promote meritocracy within our army and navy.

    [X] [Integration] Improve the Scientific Enterprise (x20): Improve existing R&D organizations, bringing the research capabilities of our polity slightly closer to Serras.

    -[X] Improve integration between classical scientists, tech-priests, quarian technicians, and various tech-sects within Bastion.

    -[X] Improve protocols for resource allocation, research sharing, vetting, and safeguard.

    [X] [Integration] Improve Internal Security and Intelligence to counteract sabotage/traitors/spies/criminals (x30)

    [X] [Integration] Diplomacy (x12)

    [X] [Survey] (x62)
    [X] [Survey] Go personally hunting for xenotech/archaeotech caches, relics, ruins, etc. The Bastion will NEED better technology for the upcoming WAAAAAGH, and the ancients AND various long gone xeno civilizations both had some...interesting toys.
    [X] [Invention] Improve Void Shields x5
    [X] [Invention] Improve Replicator Efficiency x5
    [X] [Invention] Improve Ship Designs x4
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Diplomacy
    -[X] [Create] [Advance] Education
    -[X] [Create] [Advance] Medicine
    -[X] [Create] [Advance] Healing (N)
    -[X] [Create] [Advance] Evasion
    [X] [Booster] Free Booster Crystal on Control
    [X] [Minor] [Train Stats] Learning (x4)
    [X] [Minor] [Train Skills] Electronics: Security (x3)

    [X] [Minor] [Train Skills] Combat: Stealth (x3)

    [X] [Minor] [Train Skills] Perception: Environment (x3)

    [X] [Minor] [Train Skills] Medicine: Surgery (x3)

    [X] [Minor] [Train Skills] Medicine: Narcotics (x3)

    [X] [Minor] [Train Skills] Medicine: First-Aid (x3)

    [X] [Minor] [Train Skills] Invention: Military (x5)

    [X] [Minor] [Train Skills] Invention: Industry (x5)

    [X] [Minor] [Train Skills] Invention: Luxury (x5)

    [X] [Minor] [SL] Magnus (x1)

    [X] [Minor] [SL] Rogal Dorn (x1)

    [X] [Minor] [SL] Mehtrya (x1)

    [X] [Minor] [SL] Albert Salnus (x2) (max out parent SL and Speech)
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Temperance (N)
    -[X] [Create] [Advance] Morality (N)
    -[X] [Create] [Advance] Justice (N)
    -[X] [Create] [Advance] Compassion (N)
    -[X] [Create] [Advance] Integrity (N)
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Advance] Willpower (L)
    -[X] [Create] [Advance] Creativity (L)
    -[X] [Create] [Advance] Emotion (L)
    -[X] [Create] [Advance] Memory (L)
    -[X] [Create] [Advance] Heart (L)
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Mind (L)
    -[X] [Create] [Advance] Patience
    -[X] [Create] [Advance] Preservance
    -[X] [Create] [Advance] Bravery
    -[X] [Create] [Advance] Humanity
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Wisdom (L)
    -[X] [Create] [Advance] Learning (L)
    -[X] [Create] [Advance] Improvement (L)
    -[X] [Create] [Advance] Perception
    -[X] [Create] [Advance] Speech
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Advance] Defense (N)
    -[X] [Create] [Advance] Combat
    -[X] [Create] [Advance] Intrigue
    -[X] [Create] [Advance] Control
    -[X] [Create] [Advance] Power
    [x] Plan: tri2 Shark 2: Sharky Boogaloo
    -[x] Convert 11 major actions to 22 minor actions
    -[x] [Tag] Combat: Stealth
    -[x] [Tag] Electronics: Security
    -[x] Speak With Father.
    -[x] Webway Patrol. (x10)
    -[x] Looking For Your Brothers.
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Invention
    -[X] [Create] [Advance] Psyker
    -[X] [Create] [Advance] Forging
    -[X] [Create] [Advance] Administration
    -[X] [Create] [Advance] Mobility
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Cleanse
    -[X] [Advance] Detection (N)
    -[X] [Create] [Advance] Survival (L)
    -[X] [Advance] Time (L)
    -[X] [Advance] Space (L)
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Advance] Durability (N)
    -[X] [Create] [Advance] Energy (N)
    -[X] [Create] [Advance] Light (U)
    -[X] [Create] [Advance] Holy (N)
    -[X] [Create] [Advance] Structural Integrity (L)
    [X] [Invention] Improve Crystal Tiers/Runic Language 1 (x2)
    -[X] [Create] [Advance] Luck (L)
    -[X] [Advance] Concealment (N)
    -[X] [Create] [Advance] Stealth (L)
    -[X] [Create] [Advance] Warding(N)
    -[X] [Advance] Speed (N)
    [X] [Invention] Improve Material Science x3
    [X] [Invention] Improve Ship Laser x5
    [X] [Invention] Improve Ship Plasma x5
    [X] [Invention] Improve Ship Kinetic Weapons x5
    [x] Plan Why Serras Should Not(?) Drink Recaff
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