[X] Plan Diplomacy, Trade and SL
-[X][MAJOR] Trade
-[X][MAJOR] Diplomacy
-[X][MAJOR] Train: Intrigue
-[X][MAJOR] Train: Intrigue 2
-[X][MAJOR] Train Diplomacy
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Train: Perception People 3
-[X][MINOR] Train: Perception People 4
-[X][CRYSTAL] Power
-[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Power Armor for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
[X] Plan Innovation
-[X][MAJOR] Innovation: Much bigger Replicators
-[X][MAJOR] Innovation: Anti-Gravity vehicles
-[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
-[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
-[X][MAJOR] Innovation: Crystal 2
-[X][MAJOR] Doubled Innovation: Crystal 3
-[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
-[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][MAJOR] Doubled Innovation: Runes 2
-[X][MAJOR] Doubled Innovation: Runes 3
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Innovation: Minor Works - Practicality
-[X][MINOR] Doubled Innovation: Minor Works - Practicality
-[X][CRYSTAL] Power
-[X][INVENTION] Defensive energy fields
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Exoskeletons for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
[X] Plan Diplomacy, Trade and SL
-[X][MAJOR] Trade
-[X][MAJOR] Diplomacy
-[X][MAJOR] Train: Intrigue
-[X][MAJOR] Train: Intrigue 2
-[X][MAJOR] Train Diplomacy
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Train: Perception People 3
-[X][MINOR] Train: Perception People 4
-[X][CRYSTAL] Power
-[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Power Armor for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
[X] Plan Innovation
-[X][MAJOR] Innovation: Much bigger Replicators
-[X][MAJOR] Innovation: Anti-Gravity vehicles
-[X][MAJOR] Innovation: Teaching Devices that allow the effective download of skills and knowledge into a mortal's brain
-[X][MAJOR] Innovation: Continue Conceptual Crystal research and development
-[X][MAJOR] Innovation: Crystal 2
-[X][MAJOR] Doubled Innovation: Crystal 3
-[X][MAJOR] Doubled Innovation: Continue Conceptual Crystal weapon research and development
-[X][MAJOR] Doubled Innovation: Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][MAJOR] Doubled Innovation: Runes 2
-[X][MAJOR] Doubled Innovation: Runes 3
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Innovation: Minor Works - Practicality
-[X][MINOR] Doubled Innovation: Minor Works - Practicality
-[X][CRYSTAL] Power
-[X][INVENTION] Defensive energy fields
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Exoskeletons for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality