Turn 2 (For real now)
Okay so you're on a mountain. It's cold and windy, you've had a nap and had some moss water. There isn't anything around her for miles so you're going to be here for a awhile. Now is the time to act.
Martial: You're pretty sure there's nothing out there so you should probably be safe here or you could maybe relocate up or down the mountain. Choose 1
Make camp here- You've woken up in a pretty good place. High up enough the mountain that you'll likely avoid most forest predators, but low enough to reach the forest in decent time. Make camp here.
Time: 1 day. Cost: None. Chance of Success: 90%. Reward: Camp made on the mountain slope.
Relocate up the mountain- The only predators that hide on the top of mountains are birds… and maybe mountain lions… But you should be safe up there! On the other hand it will be cold and may be lacking in resources.
Time: 1 day. Cost: None. Chance of Success: 80%. Reward: Making camp up the mountain.
Relocate down the mountain- Going down the Mountain will be dangerous. The slopes are slick and somewhat steep, however the forest will most definitely have more resources for you and have less of this accursed wind! There will probably be a higher chance or predators though.
Time: 1 day. Cost: None. Chance of Success: 70%. Reward: Making camp in the forest down the mountains slopes.
Crafting: This mountain probably won't be good for much beyond water moss and stone. If you want any real resources you'll probably have to head down to the forest. Choose 1
Gather stone- Build up a stockpile of stones, this'll help if you want use stones in construction… or something.
Time: 1 day. Cost: None. Chance of Success: 90%. Reward: 5+4d10 of stone.
Gather wood- Head down the slope and into the forest to gather some wood. Useful for fires, cooking, and spears. If you locate down or up the mountain difficulty will change in response.
Time: 1 day. Cost: None. Chance of Success: 90%(In forest), 70%(from here), 50%(from up the mountain). Reward: 10+4d10 of wood.
Moss Water- It's been a day since you're last drink, gather some moss and rehydrate yourself.
Time: 1 day. Cost: None. Chance of Success: 90%. Reward: Rehydrated.
Learning: Okay, let's put that brain to use. Where are we and what can we find. Choose 2
Survey: What kind of stone is this? Where is it found? What month is it? What kind of trees are those? You're not sure. Let's find out.
Time: 1 day. Cost: None. Chance of Success: 70%. Reward: greater knowledge of the surrounding area.
Innovate, innovate, Innovate: Let's design some stuff, we only got wood and stone around here, what can I do with that?
Time: 1 day. Cost: None. Chance of Success: 90%. Reward: +15 to all crafting rolls that have to do with making stuff out of stone and wood.
Social: Okay.. So yesterday you spoke to yourself a bit and… well your not sure. You connected to nature? Maybe you should do some more of that? Choose 1
Commune with nature- you feel like a hippy just saying that in your head, But maybe it'll do something.
Time: 1 day. Cost: None. Chance of Success: ???. Reward: ???
Talk to yourself- Well talking to yourself helped last time, let's do it again.
Time: 1 day. Cost: None. Chance of Success: ???. Reward: You'll feel better. +5 to rolls
Stealth: You're pretty sure there's nothing out there, but you should be stealthy anyways. Or you could put around some stealthy trap- oh wait. You've got nothing to make them with. Choose 1
Be sneaky some more- One with the night.
Time: 1 day. Cost: None. Chance of Success: Very High. Reward: If anything is out there, they don't know you're here.
Personal: Well there will always be some spare time, you could use it to relax or you could use it for other things. Choose 1
Take a nap- Naps are good. Always.
Time: 1 day. Cost: None. Chance of Success: Very High. Reward: Very refreshed +10 to all rolls this day.
Work- Always stuff to be done. This allows you to take an additional action from another section. You can not take the same option twice.