An Age of Reason (Historical Magitech Quest)

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Introduction:

At the end of the seventeenth century, Sir Isaac Newton wrote a book. A small...
Introduction and Setting Choice

mouli

Terrible QM
Location
United States
Introduction:

At the end of the seventeenth century, Sir Isaac Newton wrote a book. A small one, detailing how the 'veil may be parted', and certain mathematical formulae concerning the same.
The one book was responsible for more death than any other to this day. Magic was never meant to return to a world of reason, yet mankind has decided to tame it anyways.

Now the Age of Reason has given way to the Age of Industry, and magic supplies the power for the modern state. Great furnaces belch thaumic smoke as they forge weapons for the armies of France and the Holy Roman Empire. Vast shipyard-complexes build the battleships that keep England isolated from the 'troubles' on the Continent, and that keep the Spanish trade strangled. And massive abattoirs 'blessed by Christ' in the depths of the Amazon are the dying Spanish Empire's answer to magitech bombardment.

The world has been on the brink ever since Leibniz discovered that book, and ironically it is the same mathematicians that gained power by it who have suffered the most. For now the New Mathematics is a province of the state, and those who practice it are nothing more than extensions of the will of the state. So it is from the Atlantic to the Danube, and the knowledge is spreading.

In China, the Emperor now promulgates laws from the Forbidden City that are carried by preternatural messengers to the Four Corners of the empire. In India, things claiming to be avatars of the gods battle Europeans in the hills of the Ghats. In Africa, there are odd creatures in the jungles - and no European expedition has returned since Leibniz's Discovery.

It is a time of upheaval and strife, one in which the world tears itself apart as things leak through the walls of reality. But how bad are things, and what is happening this moment?

[X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.

[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.

[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

But that is the state of the world, and these days it is the state of one's self that matters more. Who are you, and why are you on the way to greatness?

[X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.

[X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.

[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.

[X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.

Welcome to An Age of Reason, an alt-hist magitech quest that has mathematical magic awakening in the 1700s. Voting will be open for 24 hours, and the 'who' option will dictate the initial slant of the quest.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.
[X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.
 
[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.
[X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.

As my avatar attests, I'm a Frederick fanboy.
 
[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.
[X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.



One I Like Money two I don't want to burnt at the stake for being a witch.
 
[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.
[X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.
 
[X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.
[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.
[X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.
 
[X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.
[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.
[X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Science: You are one of the NewIndustrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus onempire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.

The later we start the better our tech.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.

Arise! ye starvelings, from your slumbers;
Arise! ye prisoners of want.
For reason in revolt now thunders
And ends at last the age of cant.
Away with all your superstitions
Servile masses, arise! arise!
We'll change henceforth the old traditions
And spurn the dust to win the prize.

You know mate, Throw off the chain of Oppression is my speed

 
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[X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.
[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxedyou, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.
 
[X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.

[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
 
[X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.
[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus onempire/commerce/etc.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.
[X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.
 
[X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.

[X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.
 
[X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus onempire/commerce/etc.
 
Inserted tally. Votes close in three hours.
Adhoc vote count started by mouli on May 1, 2018 at 3:54 AM, finished with 23 posts and 21 votes.

  • [X]Science: You are one of the New Industrialists, the men who forges weapons of the stuff of creation. Building such an empire has taxed you, though - established nobility dislike a parvenu. Begin more towards commerce/politics, quest focus on empire/commerce/etc.
    [X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.
    [X]It is the middle of the century, and colonial war has turned global. Frederick of Prussia fights France, Russia and Austria all at once, with only Perfidious Albion as aid. Magic promises a solution to the woes of northern Germany, but should it be used? Begin in the Seven Years' War, magic is being adapted to.
    [X]Nobility: It is said that the age of the magnates is over, and the age of reason has begun. That is wrong, as your wealth and power can attest. Begin with intrigue focus, chargen slants to politics and intrigue. Quest focus more on politics and empire.
    [X]It is the dawn of the eighteenth century, and France's bid for the Spanish throne has run into an alliance of the rest of Europe. And the Grand Alliance has barely held back the French. Begin in the War of the Spanish Succession, magic is a new thing.
    [X]Other: You are no ordinary man, to begin treading someone else's path. You will forge your own destiny, and the establishment be damned. No set focus as yet, no chargen slant. All-rounder option, chargen is generalized.
    [X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.
    [X]The colonials in America have declared independence from the mother country over taxation - and the Empire has struck back. American militiamen hide in forests in the interior, striking at British columns with shamanistic magic. Imperial aerocruisers bombard American forts and burn their forests, and the Continentals laugh at England's troubles. Begin in the American Revolution, and magitech is a thing.
    [X]Command: You are one of the great commanders of Europe, and leader of victorious armies. Begin with military experience, and chargen slants to the army/navy. Quest focus mainly military/generalship/empire.
 
Mechanics
Mechanics:
Please note, dice rolls are on a d100.

Stats:
There are six stats: Martial, Diplomacy, Stewardship, Learning, and Intrigue. Unlike CK2 where Piety is a stat, here there will be little need for a piety stat per se.
Personal combat skill is a subset of Martial, and allows for bonuses to be added to personal combat rolls. Command is also drawn from the Martial stat, with Naval and Land command traits giving roll bonuses.
Stewardship has no subskills, and governs one's commercial activities, administrative activities and so on. Very similar to CK2.
Diplomacy again is as per CK2, and governs interpersonal interaction rolls, negotiations and so on.
Learning is divided into two sets. Mundane learning is what is added to rolls about the normal sciences, and regular research. Arcane Lore is drawn from the Learning stat and dictates your skill with the various kinds of magic available. Traits govern your skill in these magics.
Intrigue is again as per CK2 and governs plot mechanics, illicit activities and suchlike.
For example:
Consider the statline and traits below:
Martial: 12
-Personal Combat: 7
-Naval Command: 6
-Land Command: 3

Diplomacy: 3
Intrigue: 2
Stewardship: 3

Learning: 21
-New Mathematics: 15.75

Veteran Sailor: Add half of Martial to Naval Command.
Untrained Soldier: Add one-quarter of Martial to Land Command.
Duelist: Add one-half of Intrigue to Personal Combat.
Hardened Killer: Add one-half of Martial to Personal Combat.
Cambridge Mathematician: Add three-quarters of Learning to New Mathematics skill.
Thus, as you can see the above player gets the above bonuses to rolls, and it is the traits that dictate the amount. Special traits like Duelist can add non-martial stats to martial subskills, and other traits can do it for command and so on. The untrained trait for command is the lowest that is possible and is unlocked by default.
Spells and suchlike require a casting roll, and I will list the spells that you know under the charsheet.

Once the setting is chosen I will expand on this.
 
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