InterstellarHobo
Cosmic Vagrant
- Location
- No Fixed Planetary System
I started an answer last night, got half finished and went to bed.
I've threaded it in to the following post, and updated the still relevant bits.
We should probably assume Wiadi is dead or faking it at this point. I'm also assuming no ambushes were attempted- I think ambushes would be strictly worse than visiting at this point (This assumption shouldn't be treated as absolute, but I'm hoping someone else will do that analysis). I'm also assuming Terrabrand is dead so I don't have to do twice as much analysis. (And if we're getting galaxy brained like that, so be it.)
The mechanically plausible scumteams are the following:
Any pair with one from Me/NOM and one from Scia/QT is implausible; this requires flat out throwing (having two kills available for a win and not taking them)
Me + NOM is impossible because I'm crew; I suppose this is possible to outside perspectives. I expect I'll have to argue against it.
Scia/QT is possible from strictly recent events; low plausibility if accounting for QT's earlier voting.
Wiadi + Shadell is possible; two missed visits, one chooses to go dark.
Anyone else publicly alive + Wiadi is possible, but means skipping a kill for cover. I think this generally is a bad idea, unless QTesseract's tiebreaker fate was told to scum before it was told to town. Otherwise, it means scum is gambling pretty hard on their ability to swing two votes out of four onto a town target, rather than one vote out of three. I think only QTesseract would be in a position to consider the gamble, and I don't think they would take it.
(@LostDeviljho can you confirm whether any scum learned about the inactivity ruling before deciding night actions?)
Meso + Shadell is possible; Shadell goes for a kill and gets screwed by tasking.
Meso + Wiadi is implausible; faking your death as solo scum means you have a high probability of just losing when it gets down to 2 crew left.
Meso + anyone else is impossible unless Wiadi shows up, and means skipping a kill for cover.
I think if we're down to one scum this is very unlikely- if there's one scum remaining dropping a kill is a pretty huge cost, and isn't likely to buy the full day it would cost them
If it's currently one living scum versus five crew, if they take the kill scum needs 3 misvote with p=.5, 2 misvotes otherwise. I think this is already a long time to try to hide, and playing for cover is expected ~+.5 misvotes required, for cover that can't really be actively preserved.
This is also not accounting for town strats e.g. sticking together in pairs.
If it's currently one living scum versus five crew, if they take the kill scum needs 3 misvote with p=.5, 2 misvotes otherwise. I think this is already a long time to try to hide, and playing for cover is expected ~+.5 misvotes required, for cover that can't really be actively preserved.
This is also not accounting for town strats e.g. sticking together in pairs.
Scum needs all misvotes if they see no further people while visiting; we assume future meetings involve kills so math is possible.
Math is:
Scum fixes location; number of ways to allocate people missing that location / number of ways to allocate people
p takes kill 3 misvotes needed:
(8C3 / 9C3) * (7C2/8C2) = .5
2 misvotes otherwise
p skips kill 4 misvotes needed:
(9C4 / 10C4) * (8C3 / 9C3) * (7C2/8C2) = .3
p skips kill 3 misvotes needed, math not guaranteed correct:
(1- (9C4 / 10C4)) * (8C3 / 9C3) * (7C2/8C2)
+ (9C4 / 10C4) * (1-(8C3 / 9C3)) * (7C2/8C2)
+ (9C4 / 10C4) * (8C3 / 9C3) * (1-(7C2/8C2)) = 1/5 + 3/20 +1/10 = .45
Math is:
Scum fixes location; number of ways to allocate people missing that location / number of ways to allocate people
p takes kill 3 misvotes needed:
(8C3 / 9C3) * (7C2/8C2) = .5
2 misvotes otherwise
p skips kill 4 misvotes needed:
(9C4 / 10C4) * (8C3 / 9C3) * (7C2/8C2) = .3
p skips kill 3 misvotes needed, math not guaranteed correct:
(1- (9C4 / 10C4)) * (8C3 / 9C3) * (7C2/8C2)
+ (9C4 / 10C4) * (1-(8C3 / 9C3)) * (7C2/8C2)
+ (9C4 / 10C4) * (8C3 / 9C3) * (1-(7C2/8C2)) = 1/5 + 3/20 +1/10 = .45