AN: Continues in a few days, no vote this time. However, if you want to suggest something, it might be taken into account, considering that 'lore-wise' you all are his various trains of thought, and I will set a phantom vote scheduled as a deadline for myself, where I will leave the write-in option on, I suppose.
OK. With the reminder you gave us recently that Iluontar is supposed to be accumulating power and planning a reconquest force for Golarion, I will propose a suggestion for the conversation that also leads into actionable objectives later.
[X] Mr. Hebert potentially has a perspective on the city that will be less skewed by personal desire for power, organizational obligations, or various special cases. After talking about Taylor, use him to feel out what you could do in or for the city that would make people support you coming to power. Smaller-scale monsters to kill, infrastructure to build, cultural icons to recover, that sort of thing.
D&D Trope Expectation would be to combine all three and it turns out the Boat Graveyard is home to a corrupted Metal Elemental that has stolen the statue of the city founder Barry Brockton; kill the monster and recover the artifact so the city can safely clean up the harbor and regain its prestige.
Give us a quest, GM!
Mover 4: Iluontar can move at low highway speeds both running and climbing, and has reported an ability to burrow through solid earth. As well, he is noted to be capable of teleportation to a range of approximately 1,000 ft.
Mover 7: Teleportation confirmed to be intra-continental in range, and near-instantaneous in execution.
Obscure Lore Quibble: the superpower ratings in Worm aren't supposed to be general power like D&D spell levels, they're quasi-military
threat ratings based on what sort of counterforce squad and tactics are needed to effectively fight a parahuman with this superpower.
Rating 1 indicates a power so combat-ineffective the user can still lose a fight to an unarmed civilian, even if it's very valuable and socially impactful. For example,
Reconstruct is a 5th level spell, but would rate Tinker 1 on its own. Going up the scale, 4 is "cops can handle it" (paraphrased), 5 is "cops should bring a parahuman of their own", 6 is "cops should bring a combat-spec parahuman", etc, up to 10 "call in the Triumvirate".
The first Mover entry, IMO, goes to Mover 7 right away because it means the Mover can break line of sight, leave range of fire, ignore obstacles and walls and killing grounds, escape ambushes, bypass cordons, gain total cover at will, and generally clown on anyone walking at regular speed. It dominates the tactical situation.
But for much the same reason, it is really hard to get a high Blaster rating without long-range cover-penetrating homing AOE omni-tactical intelligent-projectile multi-feature nonsense. Miss Militia can manifest a bottomless rocket launcher and she's only rated Blaster 5, iirc. Blaster powers are often deadly, but a mundane gun is also deadly, and a gun with quadruple damage can't kill you more than once. Damage dice on
Disintegrate don't do much to change the tactical situation to the degree an 8 is supposed to indicate.
(The books are self-contradictory and frequently don't match their own official rating scale, so don't take this too seriously.
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