All Hail The God Emperor/Empress of Aeonia!

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The world of Aeonia, a world that once held two mighty and ancient civilizations. The...
Turn 0-1: Character Creation
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USA
The world of Aeonia, a world that once held two mighty and ancient civilizations. The Celestials, immortal beings born of the divine essence of the Empyrean and the essence of stars and master of the magical powers, and the Machina, biomechanical giants who wielded a might union of science and magic to create wonders the like of which are unseen in the current day. These two civilizations were so powerful and their influence encompassed all of Aeonia.

The Celestials created three races: The mystical Aetherials, the mighty Terrans, and the swift Skyborn. The reasons behind such actions have been lost and forgotten, but it did further solidify the ancient race's presence as a godlike species, for to create new life from nothing but you're own will, is that a feat worthy of such status? The Machina meanwhile had constructed a vast network of crystal spires that connected the minds of the whole civilization together in a grand unified consciousness and granted their bodies immortality. These two civilizations held such great marvels that the Gods themselves were impressed and gave them countless blessings and considered them as equals. The Golden Age was the time were the Gods walked upon Aeonia alongside the two great civilizations, and one must wonder, how did such a glorious age come to an end?

By the hands of Abyss, The Primordial Titan of Entropy and Oblivion, The Father of Demons, The Dreaded Darkness. This primeval entity waged war against the Gods, Machina, and Celestials. It was from this apocalyptic conflict that the Dragons were born, crafted to do battle with the Titan' s servants and monstrous children. It was the God of these Dragons, Ouroboros the Draconic God of Infinity and Eternity, who slew the Titan and ended the war. But it was far too late, the Celestials and Machina were no more, their great wonders and civilizations destroyed and only remnants remained. Countless Gods were obliterated or crippled by the Titan's rampage. The Four Elemental Gods of Earth, Air, Fire, and Water were shattered and from their essence were born the Elementals and the Elemental Realms. Even the great Ouroboros, the Titanslayer, still slumbers in a coma from wounds sustained in the cataclysmic battle for existence. The Gods, pained by the loss of those they saw as equals and the deaths of so many of their own, left in mass from Aeonia back to the Empyrean. The Nexus Aetherius, the source of all magic, was damaged and many forms of magic are now lost.

The essence of the slain Gods and Goddesses gave rise to other beings that now we're their own civilizations. The warlike yet noble Gryphonians, the strong and indomitable Taurus, the savage Stone Wolves, and the mysterious Faeries. The three creations of the Celestials survived the Apocalypse War thanks to the sacrifice of the Elemental Gods and Ouroboros. The ten Dragon flights and their Dragon Lords still fly and reside in the world, awaiting the day their God would finally awaken.

The races of Aeonia have each forged their own kingdoms and empires, but a dark force is coming. The childern of Abyss are on the move and dark schemes and sinister plots conspire to finish what the Titan had started. It will be up to you as a God Emperor or God Empress to unite the peoples of the world against the demonic and monstrous threat of the children of Abyss.
But first, what is your name?

[]-Write In name.

So that is your name then, now then, are you an Emperor or an Empress?

[]-Emperor.
[]-Empress.

I see, and now comes the most important part: What is your Origin?

[]-Born of The Elements: You were created by the fused essence of the Four Elemental Gods who's sacrifice gave Ouroboros the opening they needed to slay Abyss.
Pros:
Master of The Elements: You have the instinctive knowledge to wield the four elements of Earth, Air, Fire, and Water. Start with expert level Elemental Spells: Firestorm, Ice Storm, Hurricane, Flood, Cataclysm, and Thunderstorm.

Elemental Lord: The Elementals acknowledge your right to rule and will follow your commands. Begin with 4 Elemental Servants, +10 to rolls against or involving Elementals.

Cons:
Elemental Conflict: You find that due to your conflicting natures, you aren't exactly...stable. -2 to all stats.

Taint of Abyss: You feel something inside of you, something dark. ????

[]-The Last Celestial: You are the last of the Celestials, the Firstborn and creators of the Aetherials, Terrans, and Skyborn. You hold power over Magic that rivals even Gods and are functionally Immortal.
Pros:
Master of Magic: your mastery of magic is beyond anything a mortal could do. Master or expert level in all currently active magic.

Celestial Creator: the aetherials, terrans, and skyborn recognize you as there Great Creator and thus a vast majority already worship you. plus 10 to rolls involving the aetherials, terrans, and skyborn.

Cons:
The Last: you are the last of your kin, the only survivor of abyss's attack and that eats at you everyday???

Weakened: you still hold wounds from abyss and and your connection to the nexus is weaker than it should be. -2 to all states

[]-Demi-God: You are the child of a God and a mortal, you have inherited some of your divine parent's power.
Pros:
Divine Blood: You possess the essence of a God. +2 to all stats except intrigue.

Inheritance: You have inherited one of your parent's "Themes". Pick 1: Hunting, Crafts, Health, Creativity, Cunning, Trading, Justice, Beauty, or Prophecy.

Cons:
Mortality: You are still a mortal and subject to the ravages of Time.

Divine Presence: no matter what your disguise, people will notice your divinity. -2 to intrigue.

[]-Divine Incarnation: You are the last of the Gods upon Aeonia, all others have left and sealed off The Empyrean.
Pros:
True Divinity: You are a God. +5 to all stats.

Divine Themes: As a God your have Themes that influence the form your powers take. Choose 2 Major Themes: Fertility, Love, Death, The Sun, Nature, Agriculture, Weather, Magic, Wisdom, Order, War. Choose 3 Minor Themes: The Moon, Hunting, Seasons, Prophecy, Cunning, Creativity, Crafts, Trading, Beauty, Health, and Justice.

Cons:
The Lonely God: You are now the only god of this world, and you find it hard to connect with mortals in the same way as your fellow deities. -10 to Diplomacy with mortals from other kingdoms.

You're a God, not a Spy!: You suck at subtly. -5 to intrigue rolls.

[]-Deus Ex Machina: You are last and greatest creation of the Machina.
Pros:
God Machine: You possess the ability to control and manipulate all machines, mundane or magical.

The Database: You contain the sum total knowledge of the Machina. +10 Learning.

Cons:
Heart of A Machine: You do not feel emotions like organic lifeforms do, and this makes communications difficult. -5 Diplomacy.

Incomplete: You are missing several components that you really need. -5 to Martial, Intrigue, and Stewardship.

[]-Shaman Ritual: You were created from the combined souls of many powerful Shamans.
Pros:
Paragon: you are the pinnacle of your species in mind, body, and soul. Plus 5 to all stats.

Bulwark: you are the amalgamation of over a thousand of the wisest and most powerful shamans in history thus your mind and soul are impenetrable. Immune to possession and negative mental attacks.

Cons:
Echoes of Souls: you hear the voices of all the shamans who formed you and sometimes their personalities overwrite yours. This has lead people to be unstable at times. -5 to diplomacy.

Mortality: while you would live longer than the average mortal, you are still susceptible to mortal hazards.

[]-Forgotten One: You were an ancient God whose worshippers are long dead and lost to the sands of time. You hold knowledge no other has, and a little of your divine power remains.
Pros:
Ancient knowledge: Within your mind is ancient knowledge that has been forgotten by the world. +5 Learning.

The Mists: Though You Have Lost Most of Your Divine Power, You Have Gained Access To The Mist. +10 to Intrigue, can cast illusions.

Cons:
Forgotten: One who have been forgotten by the world, not even scrap of you exists in history. ???

Weakened: you have lost much your divine. -10 to all stats
 
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Turn 0-2: Empire Creation.
[] Plan Regretful Cycle
-[] Mia, Lady of Union and Parting
-[]-Empress
-[]-Divine Incarnation: You are the last of the Gods upon Aeonia, all others have left and sealed off The Empyrean.
--[] Major Themes:
---[] Love
---[] Death
--[] Minor Themes:
---[] Seasons
---[] Health
---[] Beauty


So, The Goddess of Love and Death chooses the mortals over her fellow Gods? Such an interesting choice, for you are also the Goddess of the Seasons, Beauty, and Health. The other Gods tried to convince you to abandon the mortals, but you stood by your decision and now you are alone, the only deity left in all of Aeonia, with the exception of the slumbering Ouroboros. The Archdragon still lies dormant, circling the world with his immense body, deep in their dreamless sleep. But now dear Goddess, dearest Mia, which race is it that has earn your affections so? Which people shall you rule over and guide towards a brighter future first? Who is it that Death has come to Love most of all?

[]-The Aetherials: One of the races created by the Celestials, they are a race deeply tied to the ebb and flow of Magic, and all of them can cast spells. They possess a keen intelligence and are a scholarly folk at heart. Their ears are pointed and possess markings upon their bodies that amplify their natural magical power.

[]-Skyborn: Another of the races created by the Celestials, the Skyborn are a brave and loyal people ready to fight for their home and loved ones. They make their homes among the clouds, shaping them into cities and towns. They can also manipulate the weather with this ability.

[]-Terrans: The last of the races created by the Celestials, the Terrans are a strong and hardy people. They are skilled in the ways of agriculture and have a deep connection to nature, able to grow bountiful harvests in even the most desolate of wastelands. They are also fine craftsmen.

[]-Taurus: The Bull-Men, they are brutish and tough, tougher than most Terrans in fact, but possess a strange lack of magical potential. They are tribal people, following the will of the "Great Spirits" of the World as interpreted by Shamans. They are resistant to magic.

[]-Gryphonians: Bipedal hybrids of an eagle and lion, these are a proud and noble people. While they lack the power to shape the weather like the Skyborn, they still may walk upon clouds as though they were the ground. They also fierce and skilled warriors, a single Gryphonian soldier equal to ten of the other races.

[]-Stone Wolves: Really, are you certain? They are savages and raiders of the worst kind and are quite stupid. Though they possess a durability unmatched, and their few rare mages are powerful wielders of Earth Magic, they are scattered and more likely to fight you than follow you.

[]-Faeries: Ah yes, the mysterious Fae. Masterfully infiltrators and deceivers thanks to their incredibly potent shapeshifting and empathetic abilities, you must be weary of whom you can trust, for the Seasonal Courts will attempt to gain your favor and The Fae King and Queen will attempt to undermine you.

[]-Dragons: AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, Nope!

Now that you have chosen, I propose a bargain. You may choose a flaw from the following, and in exchange I shall grant you something in...compensation.

You May Pick Multiple Flaws/Complications.

[]-Nemesis: Somewhere in Aeonia, there is a being that rivals your power that seeks to undo you and your civilisation. The only way to stop them is to slay them. As compensation, you may choose another Theme, Major or Minor, to give you a better chance at defeating them. (You can choose this Twice.)

[]-War: Oh my, it would appear you've manage to enter into a War with another kingdom. Choose a race, you are now at war with them. As compensation, you start out with a larger Army.

[]-Legion of The Dead: Well now, looks like some aspiring Overlord has raised a legion of the undead minions to try to conquer Aeonia. As compensation, you can select a second Race.

[]-The Dragon War: Oh, this is bad. Ouroboros, The Dragon God of Eternity and Infinity, has died completely. Now the Dragon Lords are fighting each other to determine who will be the new Archdragon. As compensation, you may select another Race and a Major Theme.

[]-They Come: There is something wrong with you, why would you choose this? Beings of pure madness, shambling horrors from beyond mortal comprehension, things even Abyss would fear. They have come for this insignificant world and seek to drag it into as mad Hell of chaos and insanity. As compensation, you may pick two additional Races and Themes.

Choose wisely now, the fate of this world is in your hands after all.
 
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Turn 1
Year 100 A.C. (After Cataclysm)

You stand in your balcony overlooking all of your Terran subjects and the hidden Fae agents within the unknowing populace. Your empire had taken a few years of hard work and careful planning in order to get established and grow into something worthy of being called such. You look up towards the sky and sigh with melancholy as you wonder if your plan will actually succeed or if you will join your brothers and sisters who fell at the hands of Abyss. The mere thought of that horrid being caused a shudder to go up your spine and chilled your divine blood. One of your servants comes in and announces that the Council is awaiting you in the Council Room.

You thank them and make your way towards the Council Room, burying the traitorous thoughts from earlier. You would succeed, and your people will be given a brighter future.

Imperial Treasury: 1,000.
Imperial Army: 50 Archers, 200 Footmen, 200 Spearmen, 10 Knights.

You have 5 Actions!

Martial: Unfortunately due to events involving a rubber chicken, a crossbow, and balloons, you are now without a Military Advisor. Not even your best Fae agents know how it came to pass. Thankfully there were plenty of candidates to choose from.

-[] Choose a New Advisor: You find that there are quite a lot of potential candidates for this position. Cost: Free. Chance: 100%. Reward: +1 Action.
-[] Patrol: Aeonia isn't a peaceful place, not anymore. Monsters and bandits will often cause trouble and need to be dealt with. Patrols should stop the worst of it. Cost: 100 Gold. Chance: 75%. Reward: Empire more secure, Possible Loot.
-[] The Royal Guard: You don't know why but for some reason your previous advisor had drawn up plans for a Royal Guard to protect you. You can see some merits to it, and a few changes could make them actually useful. Cost: 150 Gold. Chance: 75%. Reward: Royal Guard established.

Diplomacy: Your advisor was a Terran woman by the name of Victoria Springs, a kind person that seem to have a way with words that was almost mystical. She brings up several important topics to the meeting.

-[] Players on The Board: Your empire is not the only one out there and Victoria suggests that it would be best to get to know the other powers at play before they come to us. Cost: 100 Gold. Chance: 75%. Reward: Dossiers on other Kingdoms.
-[] An Open Home: There are still independent tribes out there that you could grab before the other kingdoms do. Cost: 150. Chance: 65%. Rewards: More citizens and territorial for the Empire.
-[] Art of Speech: You need official diplomats if you plane on actually try to be friends with anyone, and Victoria is willing to teach. Cost: 100. Chance: 75%. Rewards: Diplomats, +5 to Diplomacy actions with foreign nations.

Stewardship: One Amelia Harvest is your Stewardship Advisor and has a good connection to the local farmers. For the moment you have no shortage of food, but you know that can change quickly.

[]-Surplus Storage: You have food. You have a lot of food actually, but don't have anywhere to store the extra produce. Let's fix that. Cost: 150. Chance: 70%. Reward: Food Storage, reduced effects of Famine.
[]-Counting Coins: Your know that corruption exists in any form of Empire and usually it's with the people in charge of money. Best to establish an agency to make sure that doesn't happen. Cost: 200. Chance: 65%. Reward: Corruption stopped before it can begin.
[]-Trade: Amelia suggested that we start trading our surplus food with beat by towns and cities, more coin can't hurt. Cost: 100. Chance: 75%. Reward: +100 Trade Income.

Intrigue: Your spymaster was a member of the Winter Court of the Fae who is only called the Shadow of Winter, he is very skilled in removing...annoyances.

[]-Info-Network: Shadow suggests that spies be placed in each of the other kingdoms to get access to the local gossip and news. Cost: 100. Chance: 60%. Reward: Spy Network setup.
[]-Secret Police: Shadow also brought up the possibility of creating a secret police force that could take care of issues that the normal guards can't. Cost: 150. Chance: 75%. Reward: Secret Police created.
[]-The Brotherhood: Another suggestion was the formation of an order of Assassins that could take out key figures in the opposition, eliminate enemy leaders and politicians. Cost: 150. Chance: 75%. Reward: Brotherhood of Assassins founded.

Learning: You unfortunately lack an Advisor for this due to the old one...exploding.

[]-Choose a New Advisor: This is going to be slightly difficult as your old advisor didn't have many apprentices that he liked, but there are a few he spoke of fondly. Cost: Free. Chance: 100%. Reward: +1 Action.

Piety: Your High Priest was a Terran known as Ezekiel Goldblood, a slightly zealous man who was quite skilled in the healing arts. He doesn't seem to like Shadow all that much.

[]-Shrines and Temples: Ezekiel proposes that multiple shrines and temples be constructed to your glory and as places of worship. Cost: 200. Chance: 75%. Reward: Churches and Temples of Mia built, Empire morale increased.
[]-Paladins: You remember an order of mortals that were like warrior priests, righteous heroes against evil. Why not bring those back? Cost: 150. Chance: 75%. Reward: Paladins of Mia founded.

Personal: You don't do a lot in your spare time.
-[] Personal Attention: Give an Action your personal attention, the gaze of a Goddess is bound to makes things go smoothly.
 
Turn 1 Results.
Year 100 A.C. (After Cataclysm)

You stand in your balcony overlooking all of your Terran subjects and the hidden Fae agents within the unknowing populace. Your empire had taken a few years of hard work and careful planning in order to get established and grow into something worthy of being called such. You look up towards the sky and sigh with melancholy as you wonder if your plan will actually succeed or if you will join your brothers and sisters who fell at the hands of Abyss. The mere thought of that horrid being caused a shudder to go up your spine and chilled your divine blood. One of your servants comes in and announces that the Council is awaiting you in the Council Room.

You thank them and make your way towards the Council Room, burying the traitorous thoughts from earlier. You would succeed, and your people will be given a brighter future.

Imperial Treasury: 1,000.
Imperial Army: 50 Archers, 200 Footmen, 200 Spearmen, 10 Knights.
You have 5 Actions!

Martial: Unfortunately due to events involving a rubber chicken, a crossbow, and balloons, you are now without a Military Advisor. Not even your best Fae agents know how it came to pass. Thankfully there were plenty of candidates to choose from.

[X]-Choose a New Advisor: You find that there are quite a lot of potential candidates for this position. Cost: Free. Chance: 100%. Reward: +1 Action.
-Your looked over the various profiles of all the candidates and while they all were quite impressive, you could only pick one. In the end you picked Jaune Ironbreaker, a tough Terran soldier with a record of multiple successful operations under his belt. He always treated those under him with respect and was a father to his men, traits that got the eye of your old advisor and now your own. He reacted to his promotion with humility and a vow that he would do his best to both honor his mentor and the Empire.
Rewards: Jaune Ironbreaker made into Martial Advisor, +1 Action.

Stewardship: One Amelia Harvest is your Stewardship Advisor and has a good connection to the local farmers. For the moment you have no shortage of food, but you know that can change quickly.

[X]-Counting Coins: Your know that corruption exists in any form of Empire and usually it's with the people in charge of money. Best to establish an agency to make sure that doesn't happen. Cost: 200. Chance: 65%. Reward: Corruption stopped before it can begin.
Roll: 11+10 (Personal Attention)=21. Fail.
-You didn't find any signs of corruption, but for some reason you feel that you've missed something important...
Results: No Corruption Found.

Intrigue: Your spymaster was a member of the Winter Court of the Fae who is only called the Shadow of Winter, he is very skilled in removing...annoyances.

[X]-Info-Network: Shadow suggests that spies be placed in each of the other kingdoms to get access to the local gossip and news. Cost: 100. Chance: 60%. Reward: Spy Network setup.
Roll: 88
-Shadow now has spies in each of the major kingdom feeding him, and you, any gossip and information they find.
Rewards: Spy Network set up, Rumor Mill established.

Learning: You unfortunately lack an Advisor for this due to the old one...exploding.

[X]-Choose a New Advisor: This is going to be slightly difficult as your old advisor didn't have many apprentices that he liked, but there are a few he spoke of fondly. Cost: Free. Chance: 100%. Reward: +1 Action.
-You find that the old man had an actually apprentice, a boy going by the name of Merlin Starweaver, an Aetherial of both great magical talent and intelligence.
Rewards: Merlin Starweaver made Learning Advisor, +1 Action.

Personal: You don't do a lot in your spare time.

-[X] Personal Attention: Give an Action your personal attention, the gaze of a Goddess is bound to makes things go smoothly.
-Even with your personal station to searching for corruption, you didn't find anything.
 
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