Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
Last edited:
More fiddling, and I did manage to pull off 240kph unoptimized, 250kph if the Streamlining roll hits. Still with mooooost of the desired features. Added it at the bottom of my previous post, titled "Burro".

It is paper, though :/
 
I think liquid salt radiators are out given that they'd need to be developed and Asuka is Taking It Easy this run.

Also just like... please don't give your paper passenger plane a radiator coolant that ignites on contact with the air. Please.
 
Out of curiosity, how difficult would it be to also make a pure cargo variant? Have it carry things like mail, extremely perishable produce, and so on and so forth. Maybe offer one to the Imperial Household as a way to get live fish, fresh fruit and the like back from the colonies?

We could also try using the new parachutes to air-drop things like mail deliveries to places where there isn't the room to fit or traffic to justify a full airstrip. Tie the not-Pacific island colonies together (although come to think of it do we have any of those yet, given that Japan took pretty much all of them from the Germans in WWI?) more tightly. And maybe incidentally create the idea of cargo palletization to be able to drop large loads or at least maximize efficient use of space in the hold.

I think liquid salt radiators are out given that they'd need to be developed and Asuka is Taking It Easy this run.

Also just like... please don't give your paper passenger plane a radiator coolant that ignites on contact with the air. Please.
*quietly shuffles plans for ClF3​-powered rocket engines back into the drawer*
 
I think liquid salt radiators are out given that they'd need to be developed and Asuka is Taking It Easy this run.

Also just like... please don't give your paper passenger plane a radiator coolant that ignites on contact with the air. Please.
That sounds entirely reasonable and oh god I have to do forum tables again *sob*
 
Last edited:
While you're doing it my research indicates that geared props are probably also out because they weren't really a thing until 1915.
 
While you're doing it my research indicates that geared props are probably also out because they weren't really a thing until 1915.
Ooooooh. Well that makes it really easy then! I don't need to bother with faster, lighter-weight paper versions because they'd overspeed their engines in level flight. I can just pull the gearing off the Donkey and I'm good!

Also, uh, the Dolphin can't exist any more? But I assume we're ignoring that because retcons are lame.
 
Wait, which Europa war analogue is this? I thought we were still on the eve-ish of the great war?
 
*quietly shuffles plans for ClF3-powered rocket engines back into the drawer*
That reminds me. There should be a fair but of room to incorporate unwise but theoretically good fuels into @4WheelSword's rocket design quest, at least as nodes on the tech tree that one probably ought not to research. F2​/Li/LH2​ tripropellant rockets, anyone? Hard to argue with 542s isp. The fact that it requires working with high temperature fluorine, cryogenic liquid hydrogen and molten lithium in the same engine is clearly just an engineering problem!
 
The fact that it requires working with high temperature fluorine, cryogenic liquid hydrogen and molten lithium in the same engine is clearly just an engineering problem!
The fact that it requires engineers willing to work with high temperature fluorine, cryogenic liquid hydrogen, and molten lithium in the same engine is clearly also going to present a human resources problem.
 
Last edited:
Oh, fuck. We're still gonna overspeed at altitude.

Crap.

Guess I can throw more wing area at it till it's down to 200kph at sea level so we can cruise at 2,000-2,999m without issues? I guess the lower stall speed will come in handy and it's not like I don't have strain to spare. Hell, with that limit I wonder if I could fit another passenger section in somehow...

Also, it's weird that wing area doesn't affect rate of climb.
 
Or the pilots can just throttle back a bit. Probably be better for the engines honestly.

I'm actually rewriting the steady climb rules to work with stall speed so it will in fact affect that.
 
Or the pilots can just throttle back a bit.
...I cannot believe that did not occur to me. :facepalm:

I'm actually rewriting the steady climb rules to work with stall speed so it will in fact affect that.
...Wait, steady climb rules exist? I thought you had to boost for speed --> trade 5 speed for 1 altitude --> trade at least 1 speed to cool down --> repeat, meaning you can't climb without engine strain unless you have Boost 2 or better, and will probably need engine maintenance after every flight, which struck me as being distinctly period-appropriate, if expensive.

Oh well, that's good news regardless.
 
Yeah, steady climb right now is a cheaper exchange but with a "if you do this in combat face the consequences" effect. I need to find some way to have an intersection between boost and stall speed...
 
...Wait, steady climb rules exist? I thought you had to boost for speed --> trade 5 speed for 1 altitude --> trade at least 1 speed to cool down --> repeat, meaning you can't climb without engine strain unless you have Boost 2 or better, and will probably need engine maintenance after every flight, which struck me as being distinctly period-appropriate, if expensive.
They exist, you just don't get to see them much in the kind of flying we've seen because they are usually a bad idea in the middle of combat.
 
They exist, you just don't get to see them much in the kind of flying we've seen because they are usually a bad idea in the middle of combat.
Apparently my docs are out of date then, because I specifically went looking for them when I was first trying to get engine-out to work, to see what engine-out climb would be like, and couldn't find them, hence throwing up my hands and going "okay full-load level flight is close enough".

Doesn't really matter now anyway, since they're about to be revised regardless.
 
Out of curiosity, how difficult would it be to also make a pure cargo variant? Have it carry things like mail, extremely perishable produce, and so on and so forth. Maybe offer one to the Imperial Household as a way to get live fish, fresh fruit and the like back from the colonies?
Easier, actually, once we have rules for how many sections cargo takes up. Passengers need a lot of space, fish doesn't care if it's packed in like sardines.
While you're doing it my research indicates that geared props are probably also out because they weren't really a thing until 1915.
Welp, don't need to streamline then, because we'll hit overspeed at cruise altitude. And I mean, yes, the pilots can throttle back, but there's only fluff benefits for that and I've got a great big honking radiator on the nose.
 
Out of curiosity, how difficult would it be to also make a pure cargo variant?
Easy in principle, but we're still a few years out (as in, less than ten years, but more than zero) from practical compact refrigeration technology to allow cold-transport of perishables. Definitely something I'd love to design when the tech exists, though.

Mail planes- by which I mean dedicated ones, not "throw one mailbag on your cargo plane because why not"- are going to have very different requirements- much smaller, for one thing. Airmail is expensive in its early days, so carrying one mailbag quickly and reliably a long distance without too much pilot fatigue is far, far more important than being able to carry thirty or even five mailbags.

We could also try using the new parachutes to air-drop things like mail deliveries to places where there isn't the room to fit or traffic to justify a full airstrip. Tie the not-Pacific island colonies together (although come to think of it do we have any of those yet, given that Japan took pretty much all of them from the Germans in WWI?) more tightly. And maybe incidentally create the idea of cargo palletization to be able to drop large loads or at least maximize efficient use of space in the hold.
Current parachutes are not cheap or reliable enough for routine commercial use (though there might be applications in emergency supply drops for disaster relief), and flying boats are probably a better solution to island colony access than paradropping materiel in any case.
 
Back
Top