Adjust 2 - A destination.
When we crested the hill, we could see a settlement of some sort in the distance. It was a fair bit away, but it was easy enough to make out a few blocky buildings in a clearing set into the next hillside. We could also spot a dirt road at the base of our hill leading off in that direction.
I could make out the tops of buildings, but didn't see much else - the forest still closed around the building - too close for a firebreak or a wall that I would expect to see. My new eyesight was amazing, but it wasn't telescopic and didn't do anything about intervening trees. All I could see was the wooden roofs.
"Any idea who lives there?" I ask Shade after looking it over.
"Chaw. No idea. It's just a couple buildings, boss. I'd wouldn't even call it a village. Not someplace I'd ever heard of."
I shrug, and point to the road. "Well it seems to have an entrance. Let's go say hello."
Shade hopped back and forth nervously."Okay, boss. If you're sure. You are sure, right?"
"I'm not sure at all. But we have to start somewhere."
It's true, after all. I don't really have any knowledge of the world other than some hazy memories of things that apparently happened a couple hundred years ago to the locals. I could just hide, but if the reason I've been brought here is anything like the plots of the old games I don't have much of a choice. World ending meteor strike, time unravelling or something like that - humans don't show up unless things are really going FUBAR. I've probably got some very big boots to fill, but the possibility of what happens if I don't even try is likely apocalyptic.
Some of that concern might have shown on my face. Shade gives me a worried look but doesn't say anything, and wings his way down the hill ahead of me.
I pick my way down the slope, down to the dirt road and start following it toward the buildings. In short order, there's a very different 'feel' to the forest than the woods Shade and I walked through over the past day. This area of the forest is darker and the trees grow closer together, making it hard to see past the path that the little road cuts. Between my small size and the large, dark trees, I'm reminded of Mirkwood Forest. If not for the fact that the canopy is green, and light filters through in spots, the scenery could double for any of the Mirkwood bits in the old Rankin and Bass version of the Hobbit.
Time's harder for me to judge here - the sun is out there beyond the canopy somewhere, and I sure as hell don't have a watch. I walk alone for quite some time before Shade finally flaps back to me.
"Boss, we have a problem." is the first thing he says, worriedly.
"What's going on?"
"I tried checkin' ahead since I'm a bit faster'n you, but I started looping around - we've hit another mystery dungeon here.'"
I frowned. This doesn't jive with what I remember from the game maps - the dungeons were pretty far apart, not a couple days walk between. Of course, as I recall there was a small dungeon right next to the starting town in the first game… maybe the majority of dungeons can be dealt with by most Pokemon, and the scattered ones are just major dungeons? One way to find out.
"Shade, is this unusual?"
The bird shakes his head. "Sorry boss, I don't know this dungeon, but if there's a couple buildings up there, it's prob'ly not too big. Most Pokemon wouldn't want to live close to a dungeon they couldn't handle."
"Well, at least the decor makes sense," I temporize as I glance around. This is not ideal at all. It's one more oddity on top of everything else about my arrival that doesn't jive with the games. I'm supposed to show up and immediately get a companion, then we do a tiny dungeon and head for a nearby town… I facepalm as I realize my mistake..
Shade takes note of my sudden movement. "Somethin' wrong?"
"No just realized something I should have guessed. Think we can handle it?"
"Probably, yeah. Looks like a Grass-type dungeon, by my guess. Shouldn't be hard."
I nod, and we head deeper into the twisted space that pulled us off the road. I shake my head slightly as I contemplate my little revelation. Stupid assumption on my part - while the big events of the old games seem to have borne out, and humans in Pokemon bodies saved the world a couple times, the beginning of each game is structured as a tutorial. The companion, the three floor mini-dungeon, the town nearby - those are all likely conceits to the player, and don't accurately represent what happened here.
Hell, for all I know Blastoise arrived as a Squirtle, begged on the streets for a couple years, became an entertainer, and THEN met his companion, formed a rescue team and started on the world-saving. He... or she, even, could have a whole serious backstory that didn't get related in the games. I fiddle with my power scarf where the oran berry is tucked away - that's another thing I've been wrong about. I've been led astray more than once by assumptions. At this point, don't think I can count on anything but my knowledge of type interactions here.
The air ripples, and I can tell we're in the dungeon proper now. I look behind us and the path has vanished - the packed earth of the road has spread out, and the trees press into each other so close as to be a functional wall - not a perfect one, as I can spot shadows of movement beyond them, Pokemon wandering under the dungeon's sway.
Shade ruffles his feathers nervously. "If it's all the same to you, boss, I'm gonna stick close and let you take the lead, okay?"
I nod, then motion for him to follow.
I can 'feel' some of the Pokemon around, but unlike in the cave, everything feels fuzzy, and I don't get a clear sense of numbers or direction, only that we aren't alone. All we can do is venture forward. Unlike the previous dungeon, this one doesn't seem to feature particularly long and winding hallways, instead favoring medium sized clearings connected by S-shaped connecting corridors.
The first Pokemon we run into is a Bellsprout, which drops to a diving Peck from Shade before I can open my mouth. Flying is super-effective vs Grass, so at least that part seems to be holding up. I throw a brief thumbs up to Shade and we move on.
We clear the floor easily. I admit that Shade does most of the work, and his type advantage makes short work of the Grass types. We also see a couple Digletts and some rabbit looking Pokemon that take more than a hit to go down, and briefly surprise me by being immune to the terrifying effects of Astonish and Night Shade. Thankfully, the rabbits seem to have nothing but normal physical attacks, and I suffer no retaliation for leaving myself open. There's nothing the rabbits can do to affect me and the Digletts have problems affecting either of us between ground and normal attacks.
Shade gets cheerier and cheerier as we move through the floor and realizes that between the two of us, we're immune to several types of damage. The exit room has an apple and a small amount of Poke on the floor, which I scoop up and tuck away.
Next floor is 'down' though oddly, upon descending the stairs, we are again walking on dirt paths separated by densely packed tree trunks, with the sun above. Shade looks unphased, but it's still a moment of sharp confusion for me. I would have thought the next level down would be underground. I glance back up the staircase, and there's a moment of vertigo as my brain tries to process the portal-esque hole that the stairs cut before the stairway vanishes and I'm left on dirt again.
"Shade?" I query.
"What's up boss?"
"Are all dungeons like this?"
"Like…?"
"We went down. We should be underground. Instead the sun's still shining through the trees above us...."
Shade cocks his head. "Eh. I dunno? I've never been on a rescue team, and I mostly fly everywhere, and don't get caught in 'em."
I shake my head and continue on. That was about as clear as mud. I guess space is just really weird inside the dungeons. Without answers, there's nothing left but to push forward and fight our way through.
This floor isn't any harder. In fact, it's considerably easier than the fights I had in the lapis cave, though I'm sure that it's partly because Shade's here lending a… wing? Claw? The Pokemon feel weaker too. While we are double-teaming some enemy Pokemon, we're also occasionally forced to take on some alone, and my physical attacks are more than enough to put them down with ease.
In fact the floor is so easy, I start to worry. Shade picks up on it as he happily snaps up a bit of Poke from the floor and turns back to notice me scanning the area.
"What's wrong boss? You've been really cautious the last few rooms."
I shake my head. "It's nothing, Shade. It's just been so easy I'm waiting for the other shoe to drop, you know? "
"Shoe…?" Shade looks confused.
I guess I'm going to have to watch my idioms. "I'm just worried that things have been too easy, and something bad is about to happen." I clarify.
"Nah, this dungeon is easy." Shade chuffs, quite sure of himself. "It's all grass and ground Pokemon - easy pickings for me, and nothing dangerous for you. We'll get out of this easy enough, and a little bit richer for it!"
"I guess so, Shade. But I'm suspicious of anything being this easy. Even if the typing just happens to be good and the dungeon ends up being short, I feel like Murphy's Law is going to strike."
"Who's Murphy and why's his law matter?" Shade looks askance at me.
I grimace. Idioms again. I drop a bit of folk etymology on my partner as Shade spots the stairs in a tiny side chamber and we start heading over. "Just a human who knew that nothing's ever great forever, and if something could go wrong, it probably would sooner or later. He got proven right so much they called things tending to go wrong Murphy's law."
"Sounds like Rapidash leaves to me." snorts my companion. "If the going's good, it's good, if the going is bad, it's bad. Good things being a sign that everything is about to go bad is the dumbest thing I've ever heard."
I sigh, but before I can attempt to explain justified caution, Shade's already moving past that into a new rant as we descend the stairs.
"And another thing, you're going to need to come up with more than just a couple goofy expressions if we're going to sell this human thing. I mean, what is a 'shu' anyway? Use words that make sense. I mean-"
I cut Shade off with a claw wrapping around his beak, and then draw his eye, pointing with my other hand.
A couple of grass types nearly three times our height were duking it out in a large chamber without an exit. I recognize Nuzleaf, with it's pointed nose and leaf headpiece. His opponent, a lizard-kangaroo hybrid with a mushroom on it's head, is irritatingly familiar but a name doesn't come to mind. I should know this one, but the name escapes me.
Nuzleaf was losing badly. It's movements were sluggish and the kangaroo thing was fast, and was landing some very hard punches and kicks.
"No! Don't lose bro!" came a shout from the far wall, where I spotted a pair of Seedots cowering in the corner.
"Damn! It's a Breloom," mutters Shade to my left, suddenly worried. His comment jogs my memory.
Shroomish evolution… and Grass/Fighting. It's Fighting moves that are just demolishing the Nuzleaf. The Nuzleaf drops to the ground in a pile of wood flakes where it's arms and torso have chipped away under the assault, clearly down. The Breloom turns away, toward the unevolved Pokemon.
Thankfully, I think I've got a rough plan. I nudge Shade, who looks nervous, and give him a quick set of instructions. "Gimme a little gust for theatrics sake, and I'll draw his attention. You nail him when he's focused on me."
He looks like he doesn't want to for a moment, but there's no time for arguing. I give him a verbal push.
"Yeah, he can hurt you, but you're gonna hurt him worse, and I'll tank it. Time to be heroes."
I drop the bag, freeing up my left hand, and step forward.