[X] Plan: Colored Eggs and ChaosLight
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
[X] Plan Work Studies
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Cannon Flapper: A Flapper Variant with a cannon attached. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Needle Flapper: A flapper with spikes that regularly emerge from it. 2 Points.
-[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
-[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
-[X] Super Jet Booster: An improved version of the Jet Boosters employed by the E-100 series that should flat out grant Mecha Sonic inherent flight capabilities… though not nearly as much as a dedicated flier. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
[X] Plan: Egg Control
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[x] Needle Pawn: An Egg Pawn variant that can defend itself with spikes in a pinch while at the same time maintaining the tool usage of most Egg Pawn variants. 8 Points.
-[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
[X] Plan: specialized pawns and the true Ace of the Eggman Empire
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
-[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
--[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald.
--[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
--[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.