[x] Plan Brotherhood
-[X] Outer Walls 2: An additional set of outer walls to make the base harder to break into. 5 Points, requires 1.
-[X] Sand Pawns: Egg Pawns specalized to work in sandy environments… Their specialized camouflage makes them almost invisible when fighting in said sandy environments. 5 Points.
-[x] Sandy Scorpions: Badnicks with buzz saws for claws and a sandblower built into the tail, they are more durable than average. 10 Points, player suggestion.
-[X] Pyramid Defender: A giant robot with dual laser cannons, it rests beneath the sand until activated. 20 Points.
[X] Plan: Peak-a-Boo special
-[X] Egg Coffin: Large coffin shape badnicks with rockets for arial maneuverability they drop Egg Pawn variants into battle… but can only transport one at a time and thus must make frequent trips. 5 Points.
-[X] Sand Pawns: Egg Pawns specalized to work in sandy environments… Their specialized camouflage makes them almost invisible when fighting in said sandy environments. 5 Points.
-[X] Sand Flappers: Flappers that hide beneath the quicksand they emerge when an enemy is near and sprey them with machinegun rounds. 5 Points.
-[X] Sand Sharks: Shark like badnicks… that swim in sand instead of water, daily self explanatory. 5 Points.
-[X] Pyramid Defender: A giant robot with dual laser cannons, it rests beneath the sand until activated. 20 Points.
[X] May all return to the sands...
-[X] Outer Walls 2: An additional set of outer walls to make the base harder to break into. 5 Points, requires 1.
-[X] Outer Walls 3: An additional set of outer walls to make the base harder to break into. 5 Points, requires 2.
-[X] Sand Pawns: Egg Pawns specalized to work in sandy environments… Their specialized camouflage makes them almost invisible when fighting in said sandy environments. 5 Points.
-[X] Sand Sharks: Shark like badnicks… that swim in sand instead of water, daily self explanatory. 5 Points.
-[X] Pyramid Defender: A giant robot with dual laser cannons, it rests beneath the sand until activated. 20 Points.