Your daughter grumbles about the problems she faced, muttering solutions that you know won't work in the case of the
You lightly tussle your daughter's hair, smiling as you she gives a soft scoff. Her arms crossed over her torso and with the light pout, gives off an intense feeling of both delight and worry from you.
You tell her she looks adorable, and that causes her to flush brightly and look to you with great shock.
"T-that hardly has anything to do with-." Your daughter splutters, her cheeks fading a lighter shade of pink. Her arms uncross and she mimics Singh by placing closed fists just a tad above her waist. If anything it is far more endearing, as the slight jut of her slim lips refuse to leave and is framed by the hues of her blush.
[Karma Check: 20: Success]
[+5 Karma]
You wheel her about and encapsulate her in a hug, for a moment she freezes, but it is returned with only the slightest of hesitation on her part. You tell her gently that it was not a test she needed to succeed in, and you remind her that you never said it was a test in the first place.
"B-but, then what was it?" Your daughter looks up to you, her wide though slightly upraised. It is as though tears are about to form, and you lightly brush a thumb across her cheek to hopefully dissuade anymore sorrow from her. "I-I didn't disappoint you? Right?"
You shake your head and smile, telling her that she acted exactly how you expected she would act.
"T-then what was the reason? You could have merely said…" Realization dawns upon her, a sharp inhalation of air issuing a gasp from her slight mouth. Eyes widen… and begin to water as she presses herself into you even further. "…A hard life. This is what you meant, and you didn't merely wish for me to know it be words alone."
You carefully explain that the life she just felt would be the life of a normal person in the empire, and the coppers you just gave her would have been the fruits of maybe a dozen days of hard work. She parts from you, but takes a seat next to you as you settle upon a rock, you take to watching the waves for a few moments, enjoying the soothing sight of a massive amount of liquid death at your disposal.
"…You're mean." Your daughter complains softly a moment afterward, wiping a stray tear from her eye. Then she leans her head against you, softly sighing. "I am but a child, but I have power beyond that of many that I have ever met. You… you mean to teach me in a way that I will remember forever, not just in words or abstract thoughts. You want me to remember… as though you won't be there to remind me. As though one day you won't be at my side."
You look to her in surprise, your focus from the ocean taken away immediately at the accusation leveled upon you.
[] My promise stands, I will be with you forever.
[] It was my honor to raise you, but it took no time to pass before I truly loved you. I knew then that I had to raise you as though you truly are my child, my death taken into account among other things.
Mystic: You are attuned to the nature of the world, innately gifted with understanding and great power but are hated by humans.
Bonus to: Inscribing, Empathy, Magic
Deductions to: Melee Weaponry, Explosives, Ranged Weaponry
Social Advantages: +1 Social Rank with Non-humans
Social Disadvantages: -1 Social Rank with Humans
Evolves into: Messiah
Perception:
- People (Determining Skills of other person.): 20
- Environment: 20
- Objects (Knowing what an object truly is.)
Evasion:
-Stealth: 35
-Dodging:25
-Trickery: 30
Traits:
-Humility: To remain with feet upon the ground, despite the achievements that grace heaven.
+5 to Empathy Skills
-90% Perspiration: Necessity 20: Once a week roll a free 'Necessity' research.
-Blessing of The Water God:
- Gain 20 Skill In Elemental Magic Concerning Water.
- +1 Point when Training Elemental Magic
-Gained Healing Water: With access to water gain +50 to Medicine: Surgery. (Minimum 10 Surgery Skill Required)
- +1 Point in Luck rolls.
-Passive Construction: No Need to Spend Actions on constructing Buildings.
-Ruthless Marketing: +10 to Business Skill during times of strife!
-Your Heart Isn't Hidden: Feelings 40: See what opponents are inclined to make in the heat of battle. Allows Feeling Skill to be utilized in the heat battle.
-Path of Life: Elemental 120: The Path of Life opens your eyes to life to all things… and bring them forth. Forge from the elements creatures with devastating control of what they were created of that completely loyal to you and very intelligent
-Obtained: Endless Gourd: Increases Chance of Utilizing Blessing Of The Water God
-I Am The Terror, I Am The Night, I Am… Oh! A Butterfly, wow! +1: Pass One Intimidate Check by complete accident every battle. You now take better advantage of people's wish to avoid pain! By inflicting as much of it as possible!
-A Greater Purpose: +10 to all Tactics and all Melee Weapons skills
-Clarity of Mind: Rank 1: Any use of Speech or Evasion: Trickery against you suffers a -20 debuff! Zhang's grow ability to just do what he wants gets stronger!
-Practiced Defense: Rank 1 : + 5 to Evasion: Trickery Score, -5 to Enemy Melee, Ranged, and Magic. Research Perk: Expires in 2 Weeks
-Territory.
+70 Tactics: Sun Tzu when fighting in Territory!
+70 Perception: Environmental when fighting in Territory!
+50 Magic: Elemental when fighting in Territory!
+1 to RP gain Outside of Social Links with Housemates.
Gained Special Weekend Action: Mixed Bath.
Gained: Fountain of Rejuvenation: Heals Mortal Wounds for the cost of 2 weeks of time
…
Relationship: 6 of 10 (Points: 8 of 6) [Gives +2 To Evasion Training, +1 To Tactics: Cleverness, +1 to Ranged: Thrown.] [Gives +20 to Evasion, +10 To Tactics: Cleverness, +10 to Ranged thrown in Combat]
A student who has lost the one she loved: her former master. An ex-thief, she is lost upon the road of life. She has asked you to stay away from her in order to keep you safe.
??? Yuen
Relationship: 3 of 10 (6 of 6)
The last of a clan of custodians of water dragons. She admires you a great deal, and seeks to make sure that your daughter manages to grow to her full strength. You can detect wariness from her still, but it is understandable.
??? Blue Empress Dragon
Relationship 7 of 10 (8 of 6) [Gives +2 To Magic training, +1 To Inscribing: Environmental, +1 to Medicine: Pharmaceutical.] [Gives +20 to Magic, +10 To Inscribing: Environmental, +10 to Medicine: Pharmaceutical.] [Gives Clarity of Mind: Rank 1: Social Link Perk!]
A being of an ancient and powerful race. You cannot determine how powerful she is, or how intelligent. She sees you as a father and you see her as a daughter. She now teaches you magic as only a being like her can and enjoys the outside. Despite her nature, she is actively at war with herself concerning her feelings.
??? Say'fai Heir of The Rebellion
Relationship: 6 of 10 ( 10 of 6) [Gives +2 To Culture, Armor: Light, Inscribing: Anatomical Training] [Gives: +20 to Culture, Armor: Light, Inscribing: Anatomical]
A prodigious warrior of great skill that is under great stress and expectation from her family and the cause she serves. She trusts you to a great extent thanks to your acceptance of her and her faults. She will protect you even at an injury towards herself.
A woman that had been sent to ascertain your allegiance, you have gained her respect through a rather roundabout fashion. You have a feeling you will meet again soon.
Eternal Chrysanthemum: An organization bent on saving all beings in the world as a whole against malevolent entities of unknown nature. They heed no higher calling, even that of gods, in some cases even combating such divine beings for the sake of mortals. Their influence is spread far and wide in the continent, and many work under their guidance within even knowing that they are.
Status: Enforcer: You are but a muscle that is told very little and is intended to merely act as a blunt force instrument to further their goals quickly and effectively.
-Payment: 1 Gold per week (100 Silver)
-Armament Availability: You have access to weapons that normally only high-nobility and military have access to use at your discretion without need of payment. (Gain highest level equipment as your skills allow you.)
-Instruction: Upon your asking you can have a scroll regarding a single subject given to you instead of your usual payment. (Gives a +1 Modifier to Chosen Skill. Does not apply when Special Scroll is already present regarding it i.e. Magic, Melee: Swords.)
Status Promotion: Dependent on how jobs given are handled.
Fame (In Faction): Cog in the Machine (Presence that is simply there allowing it to work, easily replaced.)
Fame Advancement: Good Karma done in Faction's name.
Minor Affiliations Unlocked Due To Looking At Map:
Dahe Village: Trade village with much money flowing through it due to its connection to a river cording through most of the empire. Due to the large amounts of money going through it, the village has a massive population of nobles and therefore an even more massive base of paupers.
Fame: Feared (You are an acknowledged fear of nearly every inhabitant of the city, and though you will not have any reprisals, you will hardly be met with anything nice.)
Xiang Village: A village focused on scholastic learnings, but completely controlled by clans with great enmity towards one another. Their connection with Dahe Village is speculated to be the only reason they exist, as no other town exists elsewhere anywhere.
Fame: Good Samaritan (You are acknowledged as a good and honest person by nearly every inhabitant in the city, you receive discounts at the stores, and nobles seek to gain your favor to sway the will of the people.)
Cai Village: A village focused on farming and feeding its three neighbors. Its massive pastures and farms growing common fare are separated by smaller industries that grow exotic fare that is sent through Dahe to be sold at exorbitant prices.
Fame: Unknown
Gang Village: A village focused on capitalizing on the rich deposits of metals near the four villages. They are advanced technologically, and have crafting techniques that are rarely seen outside of metalworking villages such as theirs.
1. Each Turn will be a "Week"
2. Each 'Week' is two phases: Training Phase and Action Phase.
3. During Training Phase Two Skills can be trained, simultaneous learning of the same skill can be done.
4. Skills grow according to a weekly value
Bonus: 15 points per weekly training.
Normal: 10
Debuff: 5
5. Extenuating circumstances (Such as story interrupts or quests) may occur to halt progress in training, resulting in the amount of skill gained to be according to days instead.
6. Visiting towns and interacting with others will generally be done during weekends, though weekends can also be used for training with a multiplier of 2.5.
7. Relationship Ranks:
Starts at 0 (Unless due to character actions/stats) and ends at 10.
No limit to how many relations you have, but time is of the essence.
Rolling:
1: Must be done under Character: Zhao Eastern Rhapsody.
2: Only one roll per person.
3: No Re-rolling/Cheating, if so rolling rights will be revoked and player name displayed under the wall of shame.
4: When Invisiblecastle is invisible, go to rolz.org: Room: Eastern Rhapsody
Wall o' Shame
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Goals:
Entirely up to player base, though several things are going to factor into whatever goal you do try to achieve.
1.Money. Budgeting will prove to be highly required, your compound can support you as you are now but not much else. Establishing more sources of income will make any goals far more feasible.
2.Relationships. Being friends or even plain acquaintances with the right people can and will make certain goals easier to achieve. Befriending the blacksmith will allow to train your smithing skill faster for example. The higher your relationship with someone, the more bonuses are gained. Losing relationship values is possible, however, if you do not manage them correctly and sometimes you won't even to achieve such a thing due to prejudices beyond your control (Family Disputes surpassing generations)
3.Resources and supplies: though somewhat a subset of money this plays an important factor for those wishing to explore or create things. Purchasing, growing, foraging, harvesting are all important. Skills such as Perception: Environment and Medicine: Pharmaceutical do affect ability to forage, as does others when mining or other things.
[X] It was my honor to raise you, but it took no time to pass before I truly loved you. I knew then that I had to raise you as though you truly are my child, my death taken into account among other things.
[X] It was my honor to raise you, but it took no time to pass before I truly loved you. I knew then that I had to raise you as though you truly are my child, my death taken into account among other things.
I would copy paste my post from SB, but its locked down right now.