Outside. Also, you can still roll while fettering and reduce your odds of Phenomenon to only be if you roll a 1 (or 7 or 77, which, yes, you can reroll since they count as a 1), its only if you exceed the target number while fettering that you can forgo the roll.

Is there going to be any protection from Stupid Chaos Dice Tricks? Because as you've described it, they can dick with the results of a roll nearly ten percent of the time, and that's kind of impossible to stand against in the long-run.
 
Is there going to be any protection from Stupid Chaos Dice Tricks? Because as you've described it, they can dick with the results of a roll nearly ten percent of the time, and that's kind of impossible to stand against in the long-run.
If he's pulling from the warhammer rpgs that you can be psykers in that's how it's expose to work.
 
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The issue is that they can do it with normal rolls too, not just psychic ones.
Well I imagine that after a certain point we'll be able to ignore the effects, you certainly don't see the GEoM critfailing 1/10 of his actions after all. That being said we'd likely want to look into Sorcery if we want to protect ourselves, which has the potential to backfire rather hilariously and should probably be left till we've gotten rid of our penalties.
 
Outside. Also, you can still roll while fettering and reduce your odds of Phenomenon to only be if you roll a 1 (or 7 or 77, which, yes, you can reroll since they count as a 1), its only if you exceed the target number while fettering that you can forgo the roll.
hmm. worse than hoped, better than feared. I admit, i had almost forgotten that the fettering process included an actual roll. All told, this leaves us able to fetter lesser powers with a high degree of reliability, and able to wield normal powers a decent bit more than half the time. Once we repair the channeling damage, we will be able to use normal powers well, and usually be able to activate advanced powers.
We will also be able to use greater powers fettered if we don't mind a lot of failed rolls, but the chance of phenomena is one in 1111.11111 repeating, and we have only a 5% chance of perils from there, so it's not too bad for non-combat situations.


I wonder what happens if a phenomena roll goes below zero from deadening?
Is there going to be any protection from Stupid Chaos Dice Tricks? Because as you've described it, they can dick with the results of a roll nearly ten percent of the time, and that's kind of impossible to stand against in the long-run.
Well first of all, it doesn't usually matter that much when your 7, 8, or 9 turns into a 1, thats just -8 at worst.
Second, there's only three chaos gods right now.
Third, I think the main protection is not aquiring the deep enmity of a chaos god. That generally has consequences.
 
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Well first of all, it doesn't usually matter that much when your 7, 8, or 9 turns into a 1, thats just -8 at worst.
Second, there's only three chaos gods right now.
Third, I think the main protection is not aquiring the deep enmity of a chaos god. That generally has consequences.
There seems to be a substantial difference in Academia Nut's system between regular crits in the 2-10 or 91-99 range and rolls of 1 or 100 so the fact that we now have two more numbers acting as landmines is rather unsettling. Also if Slaanesh ever figures out we ate one of his toys before she got a chance to unwrap it he'll probably be annoyed enough to toss a curse our way.
 
Well first of all, it doesn't usually matter that much when your 7, 8, or 9 turns into a 1, thats just -8 at worst.
Second, there's only three chaos gods right now.
Third, I think the main protection is not aquiring the deep enmity of a chaos god. That generally has consequences.
SO what you're saying is...if we want to stop this we need to kill the chaos gods (that hate us).

Alright, so we're going to have to kill Nurgle then.

We're almost certainly going to end up a warp entity of some power, we should structure ourselves to (locally) hit the same themes we used to overcome Nurgle.

Mirande for goddess of Survival. Growth, overcoming great odds, evolution, adaptation, etc.

If we implement soul recycling, and structure the religion right, by the time the Age of Strife is over we'll be able to take Nurgle on. We may have to fuse with Dandriss though...
 
There seems to be a substantial difference in Academia Nut's system between regular crits in the 2-10 or 91-99 range and rolls of 1 or 100 so the fact that we now have two more numbers acting as landmines is rather unsettling. Also if Slaanesh ever figures out we ate one of his toys before she got a chance to unwrap it he'll probably be annoyed enough to toss a curse our way.
Slaanesh isn't particularly protective of her servants in the way that nurgle is. Killing the Dark seer might provoke his interest, which would certainly be bad, but I don't think we'd earn his hate.
 
Slaanesh isn't particularly protective of her servants in the way that nurgle is. Killing the Dark seer might provoke his interest, which would certainly be bad, but I don't think we'd earn his hate.
It depends if she'd see us as an amusement like the Dark Seer did or if he would consider it robbing from it's cradle. It's probably a moot point though, unless the Dark Seer would have gone onto be one of the Dark Muses Slaanesh probably won't take notice of it's death.
 
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Huh, I wonder how tough Mirande is when she's wearing armor.

Be aware that even heavy EM rifles built for augmented people can't punch through carapace, but still have a chance of killing the user because underneath their armor they're still a squishy person.

Mirande, on the other hand, isn't squishy. And can wear regular carapace armor over her skin. She's going to be...tanky, to say the least. I don't think even a SAW would find it easy to deal with her when she's fully suited up...
 
Outside. Also, you can still roll while fettering and reduce your odds of Phenomenon to only be if you roll a 1 (or 7 or 77, which, yes, you can reroll since they count as a 1), its only if you exceed the target number while fettering that you can forgo the roll.
So, did we get anything to compensate or protect ourselves given that our critfail rate just jumped from 1% to 3%? It particularly stings for the 77, which is a good roll otherwise.

Yes, the heroic reroll helps, but the reroll will also have that same critfail % rate which is...worrisome.
 
Huh, I wonder how tough Mirande is when she's wearing armor.

Be aware that even heavy EM rifles built for augmented people can't punch through carapace, but still have a chance of killing the user because underneath their armor they're still a squishy person.

Mirande, on the other hand, isn't squishy. And can wear regular carapace armor over her skin. She's going to be...tanky, to say the least. I don't think even a SAW would find it easy to deal with her when she's fully suited up...

Just wait till she gets Greater Harden Flesh and max willpower.

Also like 5 more health from levelling biomancy to eventually meet Divination (We'll have Div 8 in a few more decades thanks to divination levelup).

Walking around with -200 from wounds, barely even in one piece... That's probably how the Dark Seer survived having its head shot off, honestly.
 
So, did we get anything to compensate or protect ourselves given that our critfail rate just jumped from 1% to 3%? It particularly stings for the 77, which is a good roll otherwise.

Yes, the heroic reroll helps, but the reroll will also have that same critfail % rate which is...worrisome.
Why should we get something to compensate that? It's the hatred of Nurgle, and we earned it.

Though "cog of tzeentch" might help. Or it might not. We can't know, really.
 
So...question.

Theoretically speaking, what would happen if we put a weave of psychoreactive material/crystal through our skeleton?
That is a research project we don't have open yet, though we do have several of its prerequisite research projects open to exploration last we knew:
Basic Psychoreactive Materials 124/5000 - Psychic powers obviously interact with the material universe, but there must be ways to harness these interactions more constructively. NOTE: Project costs only 1000RP if have access to a steady supply of known psychoreactive material
Crude Psybernetics 274/1000 - By combining together already psychic material with cybernetics, new opportunities open up. This also serves as a safety test for psychics with mundane cybernetics
 
Hm, I wonder if our Dandrake mech (or just Dandrakes in general) count as 'a steady supply of psychoreactive material.'
 
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