Vote tally - Age of Mechs: Rise of a Polity (A Battletech Quest)

Adhoc vote count started by Mad0Slayer on May 18, 2022 at 3:05 AM, finished with 29 posts and 13 votes.

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Mad0Slayer
Age of Mechs: Rise of a Polity (A Battletech Quest)
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Post #30

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  • [X] Plan Industrial Power
    -[X] Industrial Manufacturing Company
    -[X] Parohe Aerospace
    -[X] Baria frontiers
    -[X] Dynamis Corporation
    -[X] France
    -[X] Japan
    -[X] Boeing Shipyards
    -[X] A resource rich Boreal world
    -[X] Resource-rich planet and system
    [X] Rome shall be part of the future
    [X] Plan: SPACE SUPREMACY!
    -[X] Sea-Based Shipyards: Since the days of sail your family has been involved in ship construction. Sure you didn't own anything till the mid 1950's. but ever since your family has pioneered traditional ship construction. In the last generation, your father even expanded into R&D with several government contracts overseas and aviation enterprises. While your choice to push into voidcraft is a bit unusual, nobody can say it wasn't a wise investment. Rivetting is in your blood, be it worker or designer, and you've done well to capitalise on that. Let the void call, for you are coming. (Adds a +15 to avoid hullbreaks in your fleet and reduces the research into early spacecraft on your colony) (Start with an additional 5 Jumpships in your exodus fleet you are free to fill them with what you want but that will cost you)
    -[X] Baria frontiers: A minor but rising company that has made a name for itself in making reliable and durable survival equipment for the hostile environment of new worlds been colonised and while they are not a major company their reputation is sure to bring certain attention from their local supporters. (Minor Civilian Industries) Cost 1 point
    -[X] Rosenkov Materials: A minor but old Terrestrial arms producer known for its reliable but relatively old and cheap tech and while getting an investment from them should prove useful in developing your colony it might raise a few eyebrows due to the company's checkered past. (Minor Military and civilian vehicle producer) Cost 1,5 point
    -[X] Parohe Aerospace: A rising star within the business world as Parohe Aerospace has managed to secure a decent chunk of the aerospace market and would probably be easy to entice for a small investment in their company and while their support is not much in the eyes of the government it might keep the Terran alliance from attaching from to large a presence to your new colony. (Minor Aero space Producer) Cost 1,5 points
    -[X] Dynamis Corporation: An ageing corporation that has long since lost prominence and one that is more than likely to close within the decade, something you are more than willing to use as you are sure that while they are not large or even hold the most advanced tech in the alliance, having them relocate to your colony may just be an excellent idea and it would hardly cost you anything. (Minor Mining and energy company) Cost 1 point
    -[X] Japan (Provides 5 Jumpships, with a focus on Rapid expansion and resource gathering and Tech with Unique Aerospace fighters and bombers) (High quality all around but hard to produce)
    -[X] Britain (Provides 10 Jumpships, with a general focus on tech with some slight unique techs related to naval ships.) (Low/Standard land quality and Very High Aero and space Tech)
    -[X] Harland and Wolff: Harland and Wolff are a well-known specialist yard their jumpships and terrestrial craft larger than any other produced and while they have slowly fallen out of favour it is only their long history and terrestrial holding that have allowed them to last, their jumpships proving to be a reliable piece of hardware with minor manufacturing capacity, though it is only the recent expansion plans of their company that you would even consider grabbing them as they clear their yard space, though you would have to dig quite a bit into your capital for them. (Adds 6 slightly larger jumpships (3X Capacity compared to standard jumpships but no Bolt on spots but have minor manufacturing capacity onboard) of 'high quality'. no modularity) (Reduces your Budget for your dropships by 20%)
    -[X] A high Gravity Alpine world: Multiple large mountain ranges span the surface of the world with at least double the gravity of earth and while much of the surface is dotted with mountains multiple landing sites have been marked. (+8 Jumpships filled with colonists and reinforced colonisation equipment) (Reduces your Budget for your dropships by 5%) (Increased chance of Canadian, Carpathian Himalayan and Scottish populations in population of colony)
    -[X] Resource-rich system with a relatively low resource planet (+6 Jumpships filled with Mining equipment for the System) (Reduces your Budget for your dropships by 10%) (increased chance of Rhodesian/Zimbabwean, Botswanan, Australian & Canadian pops in country)
    [X] Plan Golden Fields, Blue Skies
    -[X] Shipping Company
    -[X] Baria frontiers
    -[X] Rosenkov Materials
    -[X] Parohe Aerospace
    -[X] Dynamis Corporation
    -[X] New Zealand
    -[X] France
    -[X] lehon Shipyards
    -[X] Steppe world
    -[X] Resource-rich system with a relatively low resource planet
    [X]Plan: Logistics is King
    -[X] Shipping Company
    -[X] Rosenkov Materials
    -[X] Baria frontiers
    -[X] Dynamis Corporation
    -[X] Germany
    -[X] France
    -[X] lehon Shipyards
    -[X] A resource rich Boreal world
    -[X] Resource-rich planet and system
    [X] Plan Rolling Hills of New Aotearoa
    -[X] Shipping Company
    -[X] Narhu Combine
    -[X] Baria frontiers
    -[X] BAE Systems
    -[X] New Zealand
    -[X] lehon Shipyards
    -[X] Forest world
    -[X] Resource scarce system and planet (+8 Jumpships filled with equipment for Agriculture and more colonists) (Increases your Budget for your dropships by 10%)
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