[X] Where's Ripper when you need him? -[X] Roland will be the first to examine the chamber after suitable preparations are made, since he is the most capable of defending himself and his higher Constitution means he can hold his breath for longer. --[X] Inge will cast a Light spell on a pebble then Esha will use her Mage Hand cantrip on it. She'll lower it into the flooded entrance and control it within the limits of the spell so that we can get a good idea of the immediate environment below. ---[X] Once that's done, we'll prepare by tying a rope around Roland's waist so that the others can help haul him to safety if necessary, then Inge will cast another Light spell on something Roland can easily wear or carry without needing to use one of his hands, which will be otherwise occupied. ----[X] Esha will cast her Penumbra cantrip on Roland while using her Soulrider ability to establish a link with him. Once he swims down into the chamber, if nothing happens to cause her to use it earlier, she will wait no more than 2 minutes before using the Soulrider to contact him via its Sending effect to ask if he is well or needs to be hauled out. If he doesn't respond, the group will haul him out immediately. -----[X] Inge will cast Guidance on Roland, then use Conduit Surge to cast a Touch of the Sea spell on him so that he can swiftly descend into the flooded chamber and explore it before he must return to the surface for air. -[X] Once Roland determines whether there are any immediate physical threats present and gets a basic layout of the chamber, he'll return to the surface so that Inge or Esha can have a turn, using their greater knowledge of all things mystical and their Detect Magic cantrips to search of lingering enchantments.