[X] [Alarm] Write in where to put down alarms (Four 6 Hour instances of the spell can be cast; they can be chained end to end) -[X] After we thoroughly check the space for stowaways, Esha will keep the entrance to Marcella's cargo hold warded with an audible Alarm at all times. Roland or Antonio and at least one other man-at-arms will always accompany her when she is renewing the spell.
[X] [Potion] Write in which potions to make (Must be from Inge's list for now) -[X] She will first brew four Touch of the Sea potions, then start working on Cure Light Wounds potions to restore our supply. After seven days, we'll decide if we have enough potions on hand or if we wish for Inge to continue making more.
[X] [Other preparations] -[X] Ask Ripper to stay close to the ship, in case his assistance is needed again. -[X] We'll ask Silver to put his Scent ability to work, getting a good whiff of everyone aboard Marcella so that he can identify any scents that do not belong. When possible, we'll have him lounging on the deck near the entrance that leads deeper into the ship's hold and chambers. --[X] He will always do one last inspection of the deck before bedding down for the night, assuming he isn't on watch duty. Once the all clear is given, the doors down into Marcella's lower spaces will be closed. During the night, if they are not opened by whoever is next expected to take watch duty, an alarm will immediately be raised, likewise if a door is opened without anyone visible to have done so. -[X] If we have enough of it available, sand will be spread about in and around doorways those moving about the ship must pass through. A sharp-eyed crew member might spot an Invisible stowaway disturbing the sand as they through it. -[X] In teams of three, the crew will regularly check any large containers, nooks and crannies, open spaces, etc., as best they can with spears and nets, looking for hidden or Invisible enemies. If Antonio and Marcella don't mind, they might also use a bit of fresh water generated by Inge's Drench cantrip to fling water (basically dipping their fingers and then waving them about) as they go, targeting places they think an Invisible enemy might hide, on the assumption that the water will show the enemy's presence. -[X] Zaia's chamber, where his valuable tomes and Alchemical supplies will never be left unattended; either Zaia, Inge, and/or Esha will always be present there.