Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Arc 13 interlude 3: Vanishing Visitations
Vanishing Visitations

Tenth Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Wayfarer's Respite

Few folk took the long winding road along the coast and not of an honest sort, smugglers who brought their boats ashore in hidden places under moonless nights, sneaks and ne'er do wells as well as in these days spies from the south, or at least so the rumor flew among the fisher folk. Though perhaps if one was to pay mind to what happened to many of those travelers along ill traveled roads one might have a reason to doubt them and doubt the stories also of how they came by the tickets or stone and wood and amber and pelts of every sort. The woods could ba a dangerous place, even this close to Orinilu.

So it was hardly a surprise that when a new lord came and took land in the old Koire lands many would seek their door to see how safe a hosting they might have under the odd green banner. At first there was wariness, Hugh had no desire to risk his master's ire letting just any vagabond sup and rest under his roof, but as the days drew long and the sweet smells of spring banished some the chill that had come before he started to reconsider. After all had they not come alone strangers in a strange land? Was it not fair in the eyes of Heaven to feed the hungry and clothe the naked? There was plenty of food... well there was plenty of fish and truth be told there were only so many ways one could cook fish before becoming toughly sick of it and the strangers had some food in their packs and they had tales to tell and mead to drink.

On that particular eve while their lord was still tangled in the affairs of dead kings and daemons the eyes of many were drawn by the sight of one particular traveler astride a tall shaggy elk, a woman dressed in gold saffron cloth with a wreath of silver on her brow. Of face and form she was clearly from south of the sea, mayhap even south of Agber where they had heard the great Empires of this new world day, but she did not speak to the guards curtly or with command, instead asking for aid... and promising a reward for sanctuary.

Looking down from the wall Hugh could tell two things about her and her company, first that they had once been of fine stock with curving swords almost as fair as that of Ziku and breastplates of polished bronze also.. and second that they had seen better days. Battered they all were and with that weary look of men who had walked as far as they were able. Strange it was also to see such company with a beast of the north plains.

"Trouble is on their heels..." he mussed into his beard, not having bothered to shave for months now and instead starting sort of knot it up, none of those bells and beads, but it did help keep it out of the way more

"So what do you think?" Glaser asked. "Let 'em in or leave 'em out?"

"Let's see what they can pay," the elder of the men at arms replied.

***​

The first sign of trouble cametwo days later when another company came to their gates, this time locals, warriors, thugs you might as well call them sworn to the Purple in boiled leather and bearing the weighty maces for which they were so feared in Farshore. They were following thieves they claimed, a woman who had stolen a precious necklace from their own clan head. Which was when Henri decided to smile like a fool at the though of some effete prince bawling for his jewels. That got the whole tower up in arms at the row and by the time they had a chance to look for the strangers all of them were seemingly gone. So the head purple, a man called Abir the Noose, for reasons that would be best left unspoken demanded that the Fellowship pay them the price of the necklace because they had 'lost them the trail'

Hugh had little choice but to tell them to pound sand and shit rocks since he didn't have the silver for that even if he were inclined to pay... though he would have probably slept better if on the day after than when the Purples had gone down towards Orinilu he had not found in the very room that had been given to the lady a small pile of pearls and a note on a clay tablet that none of them could read.

"I think we just got paid for helping in a fucking robbery," Henri spat, though he was sweating more than the mild spring weather would account for, more of fear than anger.

"Pity we don't know what it says..." Hugh sighed. "Double watch for the week."

OOC: Rolls back home are interesting to say the least. Not yet edited.
 
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Well, fuck. We will keed to pay them when we get back
Pay who? The Purple? I don't think so. They don't just get to come around demanding payment for shit because they couldn't track down someone before they took a break at our keep, or after they left it.

@DragonParadox, at the beginning of the chapter it should be Wayfarer's Respite rather than Wayfarer's Nest.
 
Arc 13 Post 10: The Last Cut
The Last Cut

Eleventh Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Uneasy is the step of one who walks knowingly into a trap, more than the last breath before battle, more than the sight of black clouds on the horizon... yet better for knowing no one else of your company is on the streets out of your sight tonight. If someone had told you a year ago that you would feel dread on hearing that Antonio Giustiniani had been waylaid on his way to market... well first you would ask who that is and then you would look at them as if they had run mad.

"May share the jape sir knight?" the man himself asks. Between the two of you and Zaia you had judged that the best way to make yourself into bait dangling on the hook would be to soak yourself in something stronger than the watered wine you had taken to drinking over the journey. Lord knows there are plenty of Anwari warriors toasting to their triumph with roaring raucous cheer and now you have the added reasoning of toasting to Antonio's survival.

"Just thinking of how my life has changed over the seasons," you say, leaving it at that. It's better than being lost at sea at least.

Thus you go into one of the ale halls... mead halls maybe, it is hard to judge since the local alewives brew things fit to befuddle the eye and the tongue alike, some golden brown some pink and even red as fresh spilled blood that you are told are favored by warriors once the fire of battle is spent.

Truth be told the way her eyes linger on the pair of you makes you wonder if this place sells more than drinks, though alas for the frank looks that Antonio returns he shall not be getting a chance to find out. The two of you are not as alone and far from help as may seem at first, the fellow guarding the barrels whose generous paunch makes him seem incapable of any great excretion in the task is in fact Zaia himself who between one of stranger his elixirs and the waving light that gets lost even in the low hall is hopefully hidden from even the sharpest of eyes.

Esha alas could not think of any way to join you without looking like a guard, She had suggested coming in Antonio's place, but you had argued against that, because it would have been less credible for you to get drunk in a lady's company and not of course because she has suggested the cover of a tryst... or so you tell yourself. Perhaps if you do it enough times you will even believe it.

Alas that no cloaked killer decides to jump out of the shadows from the first swing of the tankard and so with lips on the beer and eyes on the door you turn to Antonio and speak of things great and small. At first you think to boast about the gauntlet and slur your words to play along, but soon enough it grows stale to even play at such a game and speak instead of other things: how you hope to improve the tower of Wayfarer's Respite, the prospects of future trade and, odd as it may yet lie on the tongue, employment. The Fellowship cannot of heroism alone make its way in the world.

"They say the best prospects of a soldier for hire are the most boring," Anonio laughs. "A pity I do not think either of us are made for it...."

You hear no steps and see no face, not even a stranger wreathed in shadow, you simply feel the cold bite of a dagger in your side, mid word knocking the breath from you... then the figure jumps back and vanishes before the screams can even start

You take 22 Damage

What do you do?

[] Write in

OOC: What happened basically is the assassin walked in invisible, stabbed you on the surprise round and then because he won initiative ran back and used his standard action to make himself invisible again, now thankfully you do know what square he was on when he did that so you can target him... though as you cannot see him he has full cover.
 
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This was was supposed to be a low power game, now we have to watch out for invisible assailants.

Guess its time for full viserys paranoia
 
This was was supposed to be a low power game, now we have to watch out for invisible assailants.

Guess its time for full viserys paranoia
Hey, Invis is a level 2 spell, that's totally fair in a low-power game.

Also more generally, this guy sure is good at making the first stab, but he seems kind lost what to do exept escape if that doesn't kill the target.
 
Should have brought some chalk or something to throw over him

Also, drink a healing potion. That guarantees we survive next attack. Thus guy can't do much after his gimmick fails
 
You are about 8 ft from the entrance on the same side of the long table as it. As for people there are about 12 other people in here with you, most of them are armed in one way or another but not all of them are warriors and all are seemingly as confused as they are frightened
If we shouted for the entrance to be sealed, how likely are we to be obeyed?

Given the short distance to the exit, the assassin is already gone if that is their intention. If we can get the door closed, we either trap them in here with us, in which case we might be able to deal with them once and for all, or we can at least buy ourselves time to heal up if they fled.
 
If we shouted for the entrance to be sealed, how likely are we to be obeyed?

Given the short distance to the exit, the assassin is already gone if that is their intention. If we can get the door closed, we either trap them in here with us, in which case we might be able to deal with them once and for all, or we can at least buy ourselves time to heal up if they fled.

Pretty likely, it would be a DC 18 Intimidate roll and you guys have a +13 to that.
 
We can't leap immediately into combat at the moment, for obvious reasons, but we can shift into a higher gear, so to speak.

[X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
-[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
-[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.
 
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[X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
-[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
-[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.
 
[X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
-[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
-[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.
 
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