Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Arc 13 Post 1: A Night in Crimson Clad
A Night in Crimson Clad

Ninth Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Night falls uneasy over the halls of Noromo with scent of thistle and fennel, the sound of sea faint in your ears. Ohun had at last the chance to show his power and, you think, vent his wrath, upon the Anjo Oru. Cunning are they as they are foul and you hear many tales of how they seems to have found a home in the hearts of the meek and the great alike, but the mark of Ikomi is on them and in the eye of the priest of the Dark Mother they are found.

Among the deepening shadows you can almost see the hooded figures garbed in brown and green all with their beards and hair flowing free as was meet for priests and magicians among the Anwa. They are not, as Inge had explained to you today, true priests of Ikomi for such are chosen as much as trained but they had been inducted for the season in search of those who would escape the grasp of the goddess. Knowing a little is s dangerous thing, Esha had later explained. These sorts of lay priests one might call them are not common especially among those who would serve Ikomi for her touch is the sea which is wild and death which can consume the flesh and set the soul on its last journey.

Strange how much you had learned about the secret things and ways of the world without meaning to... the thought follows you down into the darkness of dreams that blur and one with another.

***​

You wake with a sudden start as though someone had poured a bucket of ice old water on you groping around in the dark for the curtains by the bed. Still dark out but there's light... It takes your sleep addled brain a moment to realize what the color of that might means, red on the horizon...

Noromo is burning.

Out towards the docks you can see what looks to be a dozen houses or more in flames. Men and women both are in the streets, running from the blaze for the most part, but some of them are running towards it with buckets and jugs and whatever they have to hand. You see there men of the hosts of Lirman and some whom you recognize from among the locals who had come to offer their fealty to Aina. By the fire's light tis hard to tell one from the other.

Aina... suddenly you realize that no one had come to wake you though you had left Tom on the might watch and he certainly would have woken you himself at the first rumor of fire, much less being able to see it from the window..

Cursing into the dark you glance at the strange armor of Unke, too long, too long by far to put it on. Instead you reach for Durendal, its flames helping you to spot the shield in the dark and then not even bothering with a shirt, for it would be cant guard against blades, you rush your of the room and towards the central hall where about of the men of the Fellowship had bedded down. Then at the door, you stop. If this is some manner of enchantment, some ploy of sorcery born than you will need magicians of your own to unravel it more than you need steel.

And what if they are just busy fighting the fire and forgot you here in the dark? A memory of your first time at war of a cart filled with spoiled grain coming into camp and the baron who commanded the levy of Verley among others calling it the enemy's work and putting the peasant who had bought is to harsh questioning, only to find that it had been folly on the part of the lord who sent it and not malice that was to blame. Tis easy in war to see foes 'round every corner, but here and now you see the fire... and rather than a distraction it may be the true peril.

What do you do?

[] Go out to help organize a response to the fire

[] Seek out Inge and Esha

[] Find the men of the Fellowship, you need swords at your back

[] Try to find Aina at once


OOC: A lot of rolling this time around but most of it was in the background.
 
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Ah fuck, this is a distraction!

The assassin/whoever is behind this shit is either going after Inge and Esha, or Aina.

Inge and Esha can defend themselves but Aina cant. Unless she has bodyguards with her, we need to find her now.
 
You know, I really do not envy Aina her task here.

Even if we should manage to actually get the assassin and the caster that supported Unke, she would still know that her foes have deeply infiltrated her people and she can't ever be sure to be truly rid of them.
 
You know, I really do not envy Aina her task here.

Even if we should manage to actually get the assassin and the caster that supported Unke, she would still know that her foes have deeply infiltrated her people and she can't ever be sure to be truly rid of them.
Yeah, and the worst part is that she's likely to blame herself for everything that happened. Didn't she keep her brother's/father's condition a secret?
 
Aina probably needs help, but I care more about Inge and Esha's safety. They're less likely to be able to defend themselves from melee attackers compared to our men, and they make juicy targets.

[X] Seek out Inge and Esha
 
[X] Try to find Aina at once

Inge and Esha can defend themself (Probably. I hope for it). Aina can not.
Also, Inge with her Drench cantrip, hopefully, is trying to extinguish fire.
 
As a note, Aina is supposed to have guards near her sleeping chambers. Roland did not just leave her safety up to chance at night.

That said they might have been distracted by the fire or other things, Roland finds it odd that he was not woken after all.
 
I assume that Antonio hasn't had time yet to develop his new mindlink skill and connect us, no?

I mean he has the spell, the power as they are called when they are psionic, but he still has to cast it and it is a spell with a range of 'close' (as in he has to be in range to cast it) and for now a duration of 10 minutes. This is not like Esha's soulrider attachment which allows a far more limited number of words though but also can be left in place indefinitely.
 
Arc 13 Post 2: The Damned and the Fallen
The Damned and the Fallen

Ninth Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

You can do more good with sword and shield than one more pair of hands on the bucket line, that much is sure. With heavy heart and troubled mind you turn left and not right, to Esha's chambers near the 'great hall'. Not so great it is, a plate of matted straw and rough carved wood not marble of the Blue Sea coast, not lanterns bright but torches flickering. As you run from shadow to shadow you bang sword against shield and call out in the tongue of the land: "Fire! Foes! Rally! Rally!"

Yet none answer you, doors are ajar and the sign of much haste , but it seems to you that all those who aught to have been here are out to fight the fire just as you had feared. But still you keep trust in Tom whom you had asked to guard the door to the queen's chamber while you slept... and then out of the gloom where the torches had failed you hear it, a hacking broken sound so strange at first you think it had to be some beast. But no, it is a man's voice weeping. Crouched under a table you spot Hugh, his spear and shield scattered hither and yon. There is a dark stain on his stomach, but it is not the wound that concerns you most. The boy is white as a sheet and babbling nonsense:

"Smile..." you catch, then "Teeth..." then a babble of apologies, to you, perhaps even to God himself, the words seem as much prayer as cry for help.

The vial was already halfway in your hand when you realize he would not be able to take it freely... and then it occurs to you what whatever had done this to Hugh likely could have killed him and left him alive either out of some sick pleasure or as another distraction.

Cursing viciously at whatever fate had cast you here you rush on by Durendal's guiding light and rightly so it seems. The sound of battle raged ahead, a door not opened, but broken and hanging on its hinges. You hear the warcries of the company together with the shrieks that came from no human mouths. Six steps to the door and then you see them, shapes among the leaping shadows.

One seems at first a child at least in stature, wearing a smock like Inge is wont to do, but stained in layer upon layer do blood, a mute litany of horror as she stands above Nico giggling, but not from the mouth that aught to be speaking, that one is caught in a grimace of pain. Her neck lies open as though from the slash of an assassin's blade and in that gash gleaming obscene white... teeth.


Nico is Unconscious (-? HP)

That sight alone might have frozen the blood in your veins and stolen the strength of your limbs were it not for the sudden hiss from a half furious snake, half rabid dog. Raising your shield out of sheer instinct something scratches it, then a huff of noxious air fills your lungs and you look up to see a thing that only hell itself could have birthed, a ball of glistening crimson like muscles flayed of skin opening into a mouth as large as itself, horns grow from it black and jagged and all about its edge yellow eyes burn in the dark.


As it screams off into the dark another of the things attacks, not you but George as he swings his net at it. Alas he had not trained for trapping hellspawn, the net goes wide, the dagger sharp tail does not. You hear him scream in pain even as James somehow manages to put an arrow to bow and shoot the child-thing in the back to the head. So small a figure should have fallen at once... but this just stumbled the neck contorting strangely on its fleshy mouth... and then with a contemptuous snap of its fingers where there was one of them there now are four.

George takes 2 Damage

"Back! Back you wretches!" you hear Tom shout through the door on the far side of the chamber and a moment later Aina's voice, high though whether with pain or simply with fear you do not know for certain.

What do you do?

[] Fight the daemons with only George and James' help
-[] Write in

[] Call out for more help from the back room
-[] Write in

[] Run past the daemons to help Tom protect Aina (will not trigger AoO)

[] Write in


OOC: Roland does not know one daemon from the other, but I saw no reason not to put in pics since you guys would be able to find them out of character from just the description.
 
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Okay, first we need to heal Nico and second, what the fuck are those things?! Can anyone guess?
 
So personal thoughts is that we should go save George and James , we could wipe them out faster then Tom would die IMO
 
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