Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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We'll never know for certain, that's why I said "it seems". But he supported us in this endeavour and fighted alongside. We could not demand more.

As for night rest...
Plus - our casters will replenish their spells.
Minus - attack of assassin on sleeping camp is an undying classic...
Casters are not fully depleted, thankfully. Inge still has 3 1st and 3 2nd level spell slots, Zaia has maybe 2 extracts left and at least 4 or 5 bombs, and Esha should have at least 2 1st level and 2 or 3 2nd level slots.

Inge still has plenty of Hexes left for the day, too, and Esha's staff has 9 of 10 charges remaining.

I wish we could rest, since it would also let Roland recover one of his expenses Challenge uses and Ziku's Smite Evil, but they each still have a daily use remaining.
 
[X] Try to rally the Anwari to continue at once (DC 30 diplomacy, on failure will lose troops)
-[X] Esha will use Aid Another to provide Roland with a +2 bonus to his Diplomacy check, Inge will cast Guidance on him to provide another +1 to the chrck, and she will use her Fortune Hex to allow Roland to roll twice on his Diplomacy check and take the best result.

a crit would be nice here
 
I'm just happy the assassin is working.

That sheet is a relativly old one, from many arcs ago, but it seems to hold up.

[X] Goldfish
 
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I'm just happy the assassin is working.

That sheet is a relativly old one, from many arcs ago, but it seems to hold up.
Disguise Self and Vanish? A one level dip into Sorcerer could get an assasin both spells, or the Rogue Talents of Major Magic for the Vanish SLA and One of Those Faces for the Disguise Self SLA.
 
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Adhoc vote count started by DragonParadox on Mar 14, 2022 at 4:47 PM, finished with 19 posts and 7 votes.

  • [X] Try to rally the Anwari to continue at once (DC 30 diplomacy, on failure will lose troops)
    -[X] Esha will use Aid Another to provide Roland with a +2 bonus to his Diplomacy check, Inge will cast Guidance on him to provide another +1 to the chrck, and she will use her Fortune Hex to allow Roland to roll twice on his Diplomacy check and take the best result.
 
Arc 12 Post 41: A Twist of the Tongue
A Twist of the Tongue

Third Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Feet firmly planted atop a wide flat stone, a stage wrought of the bones of the earth you speak to the company you had gathered. Among the bearded faces festooned with bright rings, of bronze, of grass, of silver and of polished stone for those who had not yet been fortunate enough to gain glory in war or mastery in some trade some are wrathful, some are stunned by the suddenness of the battle and the loss of their lord. But all heed you just the same 'giant slayer' they call you and 'drowned one's bane', words of glory, in the halls of the Anwa words of power sure as any spell.

"Weep for the dead, but do not keep them first in your thoughts wile there is work yet for the living to do!" Where the words come from you do not wholly know, but there is a chill breath on the nape of your neck that is not wholly the cold night air. "You have seen here the dead raised against life in slavish service of the damned, you have seen such men as seek out that befouled company. Ware for they are not dead, but fled, ware that there are others like them deceived or wicked and they gather by night and by day. If we tarry it is to their profit and if we make haste than we might yet find shelter behind the walls of those who like you would not give in to the dark."

By now you had expected a denial, anger perhaps that you would deny the fallen their last rites and press them to march on from battle with such haste, but there is none and so yous say on: "Bear the dead onward from his place, the sea waits with every turn of the tides, every tug of the moon, do now the work of Ikomi in life and she shall not think ill of you in death aye even if you should be left fallen upon the field with eyes staring to the sky, you will be known to her and borne up!"

As you speak the proclamation, the promise dark as it is solemn, born not of your own mind but perhaps of Inge's prayer before you had spoken the first word all about you there are cheers, from the weary and from those wounded not as much as to need magic, but most of all from those who seek vengeance.

The ships sail on, near as they dare come to the coast and on the shore you march. Only about an hour later you are at the gates of Apatagiga and find them barred against you.... and in particular your company out of Orinyiya, whose reputation precedes them it seems. An arrow arches over the wall, then another and another, not meant to strike but to give warning.

"What have you to so here you sons of whores?" one voice, rasping with age but still more than loud enough to be heard.

"I come Lady of the Land and your rightful Queen, not Obari who squats in the halls of our fathers which he has besmirched with blood!" Aina proclaims boldly.

"If ye be who ye claim to be..." Not an auspicious start that. "Stained with blood those halls were from the Redman's days and now you come in the company of reavers and killers whose lord bent the neck to the same woke. Why should we open our gates to that company, break bread and take salt with them?"

"Because they have slain some among the enemy already and laid to rest the giant whom they had befouled," Aina answers boldly stepping closer to the gate... and well within the reach of their arrows. "Come with us, come with us south to Iggoolu and thence to face the anjo oru and take back our island from the one who is No One... for he is not by brother and he is no son of the King Who Was."

What goes on behind the walls of the village you know not but in the end some men emerge armed for war as best they can be. Some bear shields of bronze and spears also, but most of them are armed with stone and their shields of wicker, farmers and fishers more than warriors, but at elast they more than make up for the loss at the battle, three times over almost.

Gained 94 Warriors

Here at last Negu is laid to rest into the embrace of the sea, even if it is in the company of some who would not weep to see his passing and then you continue on your march along the coast, this time you do not sing, but walk in near silence, listening to the hushed voices of the locals as they give news of the islands.

Even before the fleet of Lirman had been sighted the loyal lords were called to the capital to renew their oaths it was said, though the folk of Apatagiga, it seemed at first without consequence, but then the winged horrors had come and the giant had fallen. They had been left in the grip of fear like a rabbit in a snare. A wonder that Aina was able to find the words to call forth the embers of bravery to flame...

And you might need that boldness soon. Fog is rolling in over the sea, though Inge's prognostication had shown no sign of it this morning.

"They are coming for the fleet," Zaia says what all of you had been thinking.

The shore in this part of the island is not soft sand but craggy stones so that the longships cannot put o shore without peril, but against such power as commands the weather they might need to. The fleet has only Ohun able to match magic against magic.

What do you propose?

[] Try to get the mages back aboard the fleet

[] Stay as you are, lest you be attacked from the landward side

[] Write in


OOC: Diplomacy rolls are again your jam and apparently Aina's as well.
 
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Christ, 38 dead?
As the victors, a ~20% death rate is catastrophic, unless that 20% includes men who we cannot yet heal.
This is turning out to be a very bloody conflict.

I think we should come aboard, but leave Zaia and the fellowship behind onshore. If we're not about to be attacked by ships, fire-bombs on board seem unwise.
 
Crap. Just when things are looking up...

Okay, I'm in favor of getting the mages back aboard Marcella. There is still an assassin somewhere out there capable of at least short periods of Invisibility and who is making use of powerful poison. There are a few VIPs that would make the most sense to target, and most of them are from among our crew. I don't think another landbound force is going to be nearby, else they would have probably attacked us before we reached the village. The village is walled and staffed with plenty of defenders, and the shore cannot be used for easy landing, so the ships are the easiest target. By getting our mages and men to Marcella, we not only protect them, but we're well positioned to help fend off an assault at sea.

[X] Try to get the mages back aboard the fleet
 
So, Ohun is back with the fleet, as are most of the Lirman men?

I mean, we mostly had Negu's men and only like 20 other fighters, right?

If the main weight of our army is still on the ships, then I prefer to protect the shore for now. Wouldn't want our newly allied village to fall while we are gone, right?

[X] Stay as you are, lest you be attacked from the landward side
 
So, Ohun is back with the fleet, as are most of the Lirman men?

I mean, we mostly had Negu's men and only like 20 other fighters, right?

If the main weight of our army is still on the ships, then I prefer to protect the shore for now. Wouldn't want our newly allied village to fall while we are gone, right?

[X] Stay as you are, lest you be attacked from the landward side

Yes, you had a small force, but also all the mages bar Ohun, since they were all of the Fellowship.
 
Arc 12 Post 42: In Pale Shroud
In Pale Shroud

Third Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

Darkness comes with the fog, the hollow calls of the horns and and screams of men at war, the sips crash towards the shore in reckless haste to pick up those who might be of some help against the devilry of the foe. Thence goes Zaia, old and bent of back, but with a steady step, thence goes Esha, as graceful and as calm as though she is walking out to a feast and not a war, only the tome of power clutched in her hand to mark her nervousness... and last of all goes Inge. You pick her up... she is too light, too small to fight this battle, but she would not bear to stay behind so long as others fight, not on the sea, not against those who would usurp the power of her Goddess. "I'll be alright, you'll see..." she says to you in parting, offering comfort to you when you could not find the words to give to her.

It's sea salt in your eyes, you are sure of it.

"Light the torches!" you hear Lord Darun call as the mist rolls in like the tide to strike against the peaks of the interior, a plan that you had agreed to heartily. The enemy is strong in secret and in shadow and so that you shall take from him.

Five score torches and more kindle in the night, like stars cradled to the bosom of the island and then something altogether remarkable happens. All around you the warriors of the Anwa, highborn and low, men and women begin to sing softly at first and then louder and louder. It's not a song of conquest, nay not even one of war to begin with, but praise to the dawn in cold stormy winter, the promise that the sun will come again. You do not join the words.... yet you and all your company sing along regardless

Perhaps on the morrow you might say that is it just good sense to sing that you might make yourselves known one to the other's ears, just as the torches do to the eyes, perhaps on the morrow you will even believed that was all there is to it, but here and now you know as surely as you know the feel of Silver under the saddle that there is another power in these lands and it is not friend of the Anjo Oru and their ilk

"Fire!" you hear Tom call as the song begins to wind down again into uneasy silence. "Fire in the mist, they are fighting!"

Though you would wish nothing more than to turn your head you do not, whatever happens there is in the hands of those who are now fighting on the ships... your eyes are elsewhere and well that they were so

In the mist with naught but the light of the moon and the torches it would have been all too easy to miss the pace shapes that that fall down the sheer face of the mountain like flakes of snow... but they are not snow and they are not stone crumbling off the face of the mountain. The enemy is here, pale as death and bearing its gifts.

Shouting a warning you rush to help turn the whole company about. You need no torch, for Durendal burns with its own fire... and well shall it burn this day.

Pale are the foes before you, as though dead, but not it, for death by sword famine or even by the most foul of sickness is more wholesome by far than the guise they now take. Wailing and leaping, great bronze swords in their hands warriors whose flesh had been turned translucent, their organs squirming like some foul parasites charge you, fearing neither pain nor agony. Why would they when death is a blessing, you hear a voice in the fire if your blade as you cut and cut and cut... with nothing of the finesse of the duel or even the tactics of battle, but only the fury that sings in your blood deeper that words.

This should not be.


Blood flows from their wounds frothing pinkish and with the reek of rotting meat and bitter herbs, their breath is as the weakness of the long sickbed and their limbs strike as though with stolen vigor. "They can bleed like men, they can die like men!" you call out to rally around you the men of your company, but it is clear the men of Korman waver, particularly those armed only with wicker and with stone, those who are not warriors only for the season...

Tom, George and Jean suffer Strength damage (2, 6 and 3 respectively)

The pale ones are few you realize, only the tip of the spear meant to strike into the flesh of the host, but if they manage to reap enough chaos and fear no more than that is needed. The Fellowship garbed in heavy armor and seen even in the mist upon their horses could be the linchpin that holds it all together enough for the Anwa warriors to gather and to rally... but there is no hope of using arrows in this weather, even the archers may have to charge home to make the best of it, with naught but swords to the cause.

What do you do?

[] Hold, you trust the courage of your allies

[] Charge in with all those who are meant to fight face to face

[] Charge with everyone, even the archers, not for glory but victory


OOC: There seem to be only about a dozen of the Pale Ones, but they are unnaturally strong and they are doing a number on the morale of the warriors.
 
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