Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] The mark that she might know her own (The ship will know to aid those who are marked)
-[X] Offer to lead by example


Then I'm fine with this.
 
It is good that the mark option implies Marcella not helping the others.

Some sailors wouldn't want to bear such mark, and we don't want them getting attacked
 
I hope the song loads up properly for everyone. One thing you might want co consider in the long run is where you are going to get lore on the Space Between Spaces, that is not what you would call common and in most places it is... well I am not going to say illegal because that would imply the authorities know what that looks like and for the most part they do not, but it will get you hunted in many cities across the world to even look into things like that so having a general plan on where you want to at least start to look would be good.

Like do you want to start locally and use trade contacts? Do you want to discuss with Eriran the seer, that book he wanted translating was somewhat related etc...
 
Hey Dragonparadox.
I know you live in Romania and not the Ukraine, but nevertheless, stay safe. Things are starting to get… Scary.
 
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Hey Dragonparadox.
I know you live in Romania and not the Ukraine, but nevertheless, stay safe. Things are starting to get… Scary.

I'm fine don't worry about it, very happy my country joined NATO back in the day, otherwise fine. Not to be too dark, but the day I have anything to worry about, most of Europe should be deeply afraid and the rest of the world only a little less.
 
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The vote is really close three ways so I do not feel comfortable calling it.

If any lurkers want to put their oar in now would be the time.
Adhoc vote count started by DragonParadox on Feb 24, 2022 at 8:02 AM, finished with 31 posts and 10 votes.

  • [X] The mark that she might know her own (The ship will know to aid those who are marked)
    -[X] Offer to lead by example
    [X] Neither, they are both too risky
    [X] The call that she might know when battle is close (The ship will know when to harm an to hinder all new humans on her deck after an hour long ritual)
 
[X] The mark that she might know her own (The ship will know to aid those who are marked)
-[X] Offer to lead by example


Ok, crazy decision on crazy day.
I do not want Marcella to harm people, so I choose helping option. Also, I want Marcella's development, so I do not choose "do nothing". If it goes poor, we can hinder this operation. And Roland is an appropriate test subject with good saves.
 
Fingers crossed that we'll be able to avoid mutation.

🤞

It's all fun and games until you sprout a surprise tentacle...
 
Fingers crossed that we'll be able to avoid mutation.

🤞

It's all fun and games until you sprout a surprise tentacle...

I am going to be fair with this. The kind of more real than reality thing that the Far Realm has here... is bound to scar the mind rather than our flesh.

We have not seen any evidence of classical aberration mutations, but we saw madness
 
Arc 12 Post 12: A Meeting of Minds
A Meeting of Minds

Twenty Ninth Day of Elnu-eza (Elnu Ascendant), 1349 A. L. (After Landfall)

The whispers cross the ship from stern to bow, from the very tip of the mast to the depths of the hold in what seems to be an instant. Something new was bubbling in the scholar's cauldron, something born of strange bargains. That the ship was alive all knew, some took it with pride and some with wariness, but that it would wish to grant them some boon beyond wind in its sails to ease the backs of rowers was... not well taken to say the least. Only eleven of the crew accepted to be marked even when their captain had said that he would take what aid he could in these dangerous waters.

Cauldron bubbles and stars swift turn....

"Rather break your neck than take the help and stay alive only because you do not see the hand that does it..." One of the Genoans, Marco you think his name, is argues to any who would listen with an intensity that likely does more harm than good.

"Ships oughtn't have eyes 't, ain't natural," says one fellow with only one eye of his own, a scar no one had questioned him on when he had been taken on in Apuku.

"Wait and see, that's my lot. Hope you don't mind, captain..." Zuan sounds apologetic, but not enough to change his mind. Perhaps to be expected from the man whose job it is to bleed goats into the ever hungering boards.

For eyes wide open all now yearn...

What surprises you most of all is how many of your own men agree to it, eight in all: Tom of course, but also Pete and Jean and Peter the Bastard, Nico, and Luc, bold as ever, though no longer with the ignorance of youth about them, Mark, jesting that perhaps one mark will count against another and last, come forth much to your surprise, young Henri Glaser. You are not sure if this is the lesson you had expected him to learn from your talk... but seeing as you had stepped forth yourself you can hardly call it unwise. Headlong perhaps you might name it, but prudent men do not set off to battle horrors on foreign shores for scant reward.

And so the days pass, a light drizzle upon the seas and clouds ever lower in the western sky, day by day closer to battle. Then as the black line of the westernmost of the Sunset Islands shows itself upon the horizon Zaia finally exits his laboratory. Deep shadows lie beneath his eyes and his hands tremble a little as he holds up a small clay jar filled with viscous black ink.

A fellowship of song and steel...

"It's done, it's safe."

That he had chosen those words first of all to speak of the matter does not put your heart at ease, but neither would you call Zaia a liar. For a moment you wonder if a prayer would be in order, for you can think of none to fit the hour, then you shake your head. If God can hear you in this place and watch over you and yours than surely it is for Him to judge what is and is not fit for his aid. So you offer a brief unspoken prayer to the leaden sky as all those who had agreed to take a mark for the ship gather in a rough circle on the deck.

It is quiet on the deck with the solemnity that only fear can breed, then unplanned you and Antonio step forth in the same moment, meeting in the middle with Inge and Zaia between you. Inge giggles, a quick nervous laugh, but still a laugh just the same... and a few smiles twitch across the faces of those watching.

"Toss a coin?" Antonio asks. At your nod he pulls out a a heavy Florentine Ducat, one of the last coins of the old world perhaps.

"Heads," you call... and on your head it be.

Esha takes the brush from Zaia and with quick steady hands marks your upper arms with swirling lines that tangle close than swing apart.

Together we now sail and never shall we kneel

You do not so much hear the words as feel them humming in your soul a thread of power blindly reaching, foremost in its mind the simplest of all questions: Why? Unfolding like a flower one becomes many: Why do you do the things you dp? Why accept if you are afraid? Why sail to war and risk death's passing when you can otherwise endure? Why are you human? What does that mean?

"Too many questions, too long answers,"
you reply only by the skill than your long talks with Esha had brought forth.

"A trade?" the strange voice asks, reluctantly, shyly. "Knowing for Knowing, yes?"

Do you take the deal?

[] Accept, memories grow dim, and skills fade, but all around you whispers grow.... a glimpse of understanding (Exchange one feat of your choosing for Wild Talent; Unlocks Psionics)
-[] Write in

[] Refuse, as gently as you may, that is not a gift you wish, nor would you lose anything of what your life has made you


OOC: I cannot show you the rolls at this point since I did them for everyone and in batches so there would be spoilers, but I have to say this was pretty unexpected.
 
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My first reaction is that psionics just sounds like Int or Wis based magic, but what in the world actually is it?

[X] Refuse, as gently as you may, that is not a gift you wish, nor would you lose anything of what your life has made you.

Either way, Roland is not going to be an abberant mind wizard.
 
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