Vote tally - Against the Night (Mass Effect post-cycle AU)

Adhoc vote count started by Mechanis on May 24, 2019 at 3:47 PM, finished with 110 posts and 30 votes.

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Mechanis
Against the Night (Mass Effect post-cycle AU)
Post #694
Post #803

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  • [X] Plan: Basic Biotic
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
    -[X] Biotic Control: your Biotics are much more potent than the training imbued by your flash-education anticipated by several orders of magnitude. The result is that you require considerable concentration to use them without causing considerable collateral damage or even destroying something you might not want to. Worse, it will be incredibly difficult, if not impossible, to learn the more advanced techniques without getting a better handle on your powers. (Difficulty: Hard) (Cost: 40 AP) (will allow training in advanced biotic skills)
    [X] Plan Basics
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X]Train with your pistol: You have a very nice pistol. Guns aren't hard to use, but mastery is a different story. Learning to shoot properly will only increase your ability to defend yourself. (Difficulty: Easy) (increases your Firearms: Pistols skill)
    -[X]Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
    -[X]Train Unarmed: learning to throw a proper punch could save your life, particularly with your enhanced strength. You should probably do that. (Difficulty: Easy) (Increases your Melee: Unarmed skill
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
    [X] Plan First Steps
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X]Train with your Biotics: Biotics are a weapon that nothing can take from you. Unfortunately yours appear to be rather more powerful than your flash-education assumed, making them dangerous to use on or near anything you want to avoid damaging. Taking some time to train with them is the only real way to deal with that. (Difficulty: Moderate) (increases your Combat: Biotics skill, improves general Biotics skills)
    -[X]Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
    -[X]Train with your Omni-tool: Omni-tools can be used for a variety of combat functions. Learning to use yours for more than just pre-loaded combat programs can greatly increase your ability to handle a wide variety of threats. (Difficulty: Moderate) (increases ALL omnitool skills.)
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)​
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