[x] Don't let the Surge start, but keep it ready if it becomes necessary - you're going to go down there and find some answers.
-[x] Grab and interrogate a peasant. They can't all be fighting to the death out in the open.
-[x] Look for a machine black-box or brainbox to extract logs from.
-[x] Stay relatively stealthy. If this turns out to be a game or something, you want to be able to get away with no one the wiser.
[X] Turn around and leave. As much as you like the idea of thwarting two fools misusing their gifts, there's no denying that a battlefield is inherently dangerous. The clockwork might not be much of a threat, but the people? They could be problems.
-[X] Search for a town or city. Surely even these Inspired aren't stupid enough to stifle trade,right? You should have enough money to buyenough parts for a few small inventions.
-[x] Avoid civilization until you've likely left the territory of the warring Inspired. Any area needing to deal with them probably won't be too happy to see yet another Inspired.
[X] Turn around and leave. As much as you like the idea of thwarting two fools misusing their gifts, there's no denying that a battlefield is inherently dangerous. The clockwork might not be much of a threat, but the people? They could be problems.
-[x] Avoid civilization until you've likely left the territory of the warring Inspired. Any area needing to deal with them probably won't be too happy to see yet another Inspired.
[X] Turn around and leave. As much as you like the idea of thwarting two fools misusing their gifts, there's no denying that a battlefield is inherently dangerous. The clockwork might not be much of a threat, but the people? They could be problems.
-[x] Search for a town or city. Surely even these Inspired aren't stupid enough to stifle trade, right? You should have enough money to buy enough parts for a few small inventions.