Vote tally - Abrogation (Steampunk)

Adhoc vote count started by Shebe Zuu on Dec 26, 2017 at 3:08 PM, finished with 55 posts and 27 votes.

Tally configuration

Simple majority
Shebe Zuu
Abrogation (Steampunk)
Post #233
Post #287

Task
Yes
Enabled
Enabled
Enabled
Enabled
27
55

  • [X] Let your gift start the Surge and start making your way down. Nothing ventured, nothing gained.
    [x] Don't let the Surge start, but keep it ready if it becomes necessary - you're going to go down there and find some answers.
    -[x] Grab and interrogate a peasant. They can't all be fighting to the death out in the open.
    -[x] Look for a machine black-box or brainbox to extract logs from.
    -[x] Stay relatively stealthy. If this turns out to be a game or something, you want to be able to get away with no one the wiser.
    [X] Turn around and leave. As much as you like the idea of thwarting two fools misusing their gifts, there's no denying that a battlefield is inherently dangerous. The clockwork might not be much of a threat, but the people? They could be problems.
    -[X] Search for a town or city. Surely even these Inspired aren't stupid enough to stifle trade,right? You should have enough money to buyenough parts for a few small inventions.
    -[x] Avoid civilization until you've likely left the territory of the warring Inspired. Any area needing to deal with them probably won't be too happy to see yet another Inspired.
Back
Top