A World Undone { A Original Fantasy CK2 Based Dynasty Quest}

Created
Status
Ongoing
Watchers
29
Recent readers
0

DO NOT POST TILL GIVEN PERMISSION
WELCOME Ladies and Gentleman WELCOME to A World Undone

Now...
Opening

Cybandeath

Lord Darkness, and Representative of Mad Science
Location
The United States of America
DO NOT POST TILL GIVEN PERMISSION
WELCOME Ladies and Gentleman WELCOME to A World Undone

Now im going to be frank here the character will be human, and some form of noble. but that aside EVERYTHING ELSE is up to be chosen, gender, AGE, where the character will be from, childhood education/focuses, traits, and so on so forth.

BUT before we get started on character creation I must note that each turn I will have all stats and such hidden in a spoiler for what is current, as it were for that turn as so you can look back and view the progression more visably.

SOOO without further ado Ladies and Gentleman let's get started but not without some music of course :p



Most Current stats of glorious protagonist
still just starting so don't expect much :p
Name: Marshal Steelworth
Appearance: undecided
Gender: Male
Age: just turned 8 recently
Diplomacy:14+3=17
Martial:10+2+3=15
Stewardship: 11+3=14
Intrigue:15+3=18
Learning:11+1+3=15
Magic:13-2+3=14
Traits:
Hero's bloodline
 
Last edited:
Character creation part 1 base stat rolling
YOU MAY NOW POST MEOW
Before we go off into any actual decisions there must of course be the base stats we will be starting with , for each stat I will be rolling three 6 sided dice
This of course will be for the standard ck stats of
Diplomacy
Martial
Stewardship
Intrigue
Learning
But also Magic
SOOOOOO if several people would be kind enough to roll 3 d6's and choose a stat to put it towards....
 
Okay.

Exactly 0.5 above the average. Let it be Stewardship.
Nevill threw 3 6-faced dice. Reason: Rolling Total: 11
3 3 2 2 6 6
 
Last edited:
Does choosing need to happen before of after the roll? Because I first rolled and then assigned the stat.
 
So learning is Magic?
separate, learning would be practical knowledge and wisdom, and magic overall is your natural affinity, power, and skill with magic,
for example knowing the spells words doesn't mean you can cast it yes?

also learning like in actual ck2 will cover religion a bit
 
character creation part 2 starting rivals
Your father is dead, your family is dead, everyone you hold dearest IS DEAD as you clung to their bloody, lifeless corpses crying and alone. the last of your noble bloodline, slain MERCILESSLY at the hands your family's long time rivals
but who......who have your family angered to the point of so much bloodshed over countless decades?

[] a nearby Nation of similar status but corrupt reputation
+2 Diplomacy
[] a lower house of nobles who your rivalry was thought to have ended after they bent the knee
+2 Intrigue
[] a rogue Noble of a Far off but powerful Nation
+2 Stewardship
[] a Coalition of Criminals, Pirates, and other Outlaws
+2 Martial
[] a Mysterious Family of Wizards
+ 2 Magic
[] a Rogue Holy Order
+ 2 Learning
 
Last edited:
[X] a lower house of nobles who your rivalry was thought to have ended after they bent the knee
+2 Intrigue

It's a tough call, but I say this for the same reason I put the 15 in Intrigue in the first place: A peerless Intrigue character can rely on others (and know they can be trusted) for their relative weaknesses, an Intrigue weak character doesn't know who he can actually rely on to fill the weak areas.
 
[X] a Coalition of Criminals, Pirates, and other Outlaws
+2 Martial

Edit:
Rather deal with an external foe than internal one
 
Last edited:
Back
Top