A World Of Endless Horrors (Reboot)

[X] Charge out and slay them
Negotiating with them is not worth it, if we let them in they will burn our village down for shits and giggles before the end of next month.
Then again, they could lure worse monsters here if we anger them, but they will probably do so anyway.
 
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Adhoc vote count started by SeptimusMagisto on Nov 12, 2017 at 3:21 AM, finished with 54 posts and 6 votes.

Adhoc vote count started by SeptimusMagisto on Nov 14, 2017 at 11:11 PM, finished with 56 posts and 8 votes.
 
Oh my...
Was this started on the Dwarf fortress forums some years ago?
I remembered that and here i saw a vaguely familiar avatar and nickname...

That being the case, it's a small world indeed! First the lampreys, now this, both by chance. Wow. Watching this.

edited:
[X] Charge out and slay them
I have this feeling that if we give in, they'll be back in greater, possibly threatening numbers.
 
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I realize I may be too late but if it still counts:

[X] Charge out and slay them

I don't want us to pay tribute to lesser horrors who will only feed on our labor
 
Negotiations
[X] Negotiate with them

The lore of your people tells you that horrors were originally formless shadows living in the dark between stars who needed to build bodies out of native materials when they descended to your world. And that the shapes these bodies took came directly from human nightmares. Looking at these hairy little men...they could certainly be somebody's nightmare. Maybe not in the same way as ogres or vampires or the corrosive slug men, but there's a kind of visceral savagery about them. It's all too easy to imagine them surrounding and swarming some travelers at night, dragging one away, and then later picking their teeth with his bones in some dirty hole.

Nevertheless, they're intelligent. And more importantly, you know them to be motivated by greed and gluttony rather than animal hunger or elemental malice. They can be reasoned with, in the same sense that an ordinary psychopathic murderer can.

What do you intend to ask of them?

[ ] To go away

You'll give them several days' worth of provisions and the two pearls your Treasure's generated so far to leave and never return. If they do come back, you will see them exterminated, no matter what it costs you.

[ ] To stay

You will provide the gnomes with daily meals and one pearl out of each five your treasure produces. In exchange they will live outside your village's borders, help you forage, and keep a lookout for any other monsters that might approach your village. They won't harm you, and you won't harm them.
 
If only there was an option to double-cross them at the earliest opportunity...

I might allow it.
Adhoc vote count started by SeptimusMagisto on Dec 11, 2017 at 6:39 AM, finished with 67 posts and 7 votes.

Adhoc vote count started by SeptimusMagisto on Dec 11, 2017 at 2:08 PM, finished with 69 posts and 8 votes.

Adhoc vote count started by SeptimusMagisto on Dec 12, 2017 at 7:29 PM, finished with 74 posts and 8 votes.
 
[X] Negotiate with them

The lore of your people tells you that horrors were originally formless shadows living in the dark between stars who needed to build bodies out of native materials when they descended to your world. And that the shapes these bodies took came directly from human nightmares. Looking at these hairy little men...they could certainly be somebody's nightmare. Maybe not in the same way as ogres or vampires or the corrosive slug men, but there's a kind of visceral savagery about them. It's all too easy to imagine them surrounding and swarming some travelers at night, dragging one away, and then later picking their teeth with his bones in some dirty hole.

Nevertheless, they're intelligent. And more importantly, you know them to be motivated by greed and gluttony rather than animal hunger or elemental malice. They can be reasoned with, in the same sense that an ordinary psychopathic murderer can.

There is nothing good coming out of letting them stay. What little good that might come out will be outweighed from having the embodiment of savagery, cannibalism, kidnapping, cannibalism, selfishness and psychopathy.
 
There is nothing good coming out of letting them stay. What little good that might come out will be outweighed from having the embodiment of savagery, cannibalism, kidnapping, cannibalism, selfishness and psychopathy.
To be fair, by letting them stay we could (not very clear to me if we have to vote for it now, in advance) have an opportunity to dispatch them by surprise. If they go, they might come back with some friends of theirs. We take a chance either way.
 
I propose we turn on the gnomes after we recover more of our people. And even then, if the opportunity presents itself, turning our tribute into a form of control over them sounds good too.
 
To be fair, by letting them stay we could (not very clear to me if we have to vote for it now, in advance) have an opportunity to dispatch them by surprise. If they go, they might come back with some friends of theirs. We take a chance either way.
That goes both ways, and between the humans who're still mentally uncomfortable, and the literal tricksters, I'm betting on the latter being quicker on the draw.
 
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