[X] Plan "You would have made a great sacrifice." -[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it, unless Viserys successfully uses Freezing Glance against it first. In that case, he only casts Sound Lance. --[X] If the Hezrou beats Viserys or Malarys in the Initiative order and tries to use a Spell-like Ability, rather than casting a Quickened Hold Monster spell, Malarys instead attempts to prevent its use by casting Stifle Spell. ---[X] SPECIAL: If Malarys is still using the spell loadout we put in place for the Pentos assault, he instead uses his Sign buff to gain an Initiative roll result of 21, then uses Divine Metamagic to cast a Quickened Dismissal spell at the Hezrou. He uses Alter Fortune to force it to reroll if resists the Dismissal. If that is unsuccessful, he instead targets it with Hold Monster. -[X] Viserys targets the Hezrou with Quickened Searing, Agonizing Elemental Fire Darts, then casts Freezing Glance to use against it, unless Malarys successfully uses Hold Monster against it first. In that case, he uses a Searing Fireball instead of Freezing Glance. --[X] If it resists the Freezing Glance, Viserys casts Celerity, targets the Hezrou with another Freezing Glance, then hits it with a Searing, Agonizing Fireball. -[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using three charges from his scepter to add +2d6 damage to it. -[X] Waymar casts Whirling Blade to target the Hezrou while Channeling his Extraordinary Lightning Lance ability through it. -[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality, and if it had its way, her soul and the souls of her friends would be dragged to the Abyss. She uses Alter Fortune to force it to attempt another save if it resists. -[X] Richard readies an action to attack the Hezrou and activate his armor's Holy Aura as a Swift Action should it move off the bridge toward his side of the stream. -[X] Aradia targets the Hezrou with Great Thunderclap, but only if she is more than 40 feet away from it. If not, she immediately retreats to put more distance between herself and the Demon.
[X] Viserys: Quickened, Agonizing Searing Elemental Darts (Fire), then Searing Elemental Darts (Fire)
-[X] Richard activates his Holy Aura as a swift action, then charges the Hezrou, trying to keep him on the bridge (if Richard falls Viserys casts Celerity and Resilient Sphere)
-[X] Waymar uses Quick Cast to Dimension Hop behind the demon, then channels a Lightning Lance in a full attack against the Hezrou
-[X] Vee casts Pronouncement of Fate against the Hezrou
-[X] Aradia floats back (but not so far that she's out of our range if the Hezrou teleports to her) and begins shooting
-[X] Maelor shoots it with Maximised Eldritch Blasts, taking +4d6 for the first blast from the scepter
--[X] Vessil keeps his head down and pretends he's in familiar-space
-[X] Malarys hits it with Quickened Sound Lance and uses Greater Command to order the Hezrou to stay still
[X] Leila level up plan
- [X] She gets and an extra (d6) Hit Dice, her BaB improves, her Fort and Will saves improve.
- [X] She gets the Still Mind class feature.
- [X] She can improve one of her stats by 1. She chooses Strength.
- [X] She gets 6 skill points to allocate. She chooses to improve all her existing skill by 1 Rank, except for Knowledge Local (Westerlands). That skill point goes to Knowledge (The Planes).
- [X] Her Initiative is wrong: she has +4, it should be +6 (14 Dex and Improved Initiative). Her current skill ranks often seem to be miscalculated. See Heal and her Knowledge skills.
- [X] She learns two more cleric spells: Resurgence and Stay the Hand.
[X] Plan "You would have made a great sacrifice." -[X] Malarys targets the Hezrou with a Quickened Hold Monster spell using Divine Metamagic, then casts Sound Lance at it. If the Hezrou beats Viserys in the Intiative order and tries to use a Spell-like Ability, rather than casting a Quickened Hold Monster spell, Malarys instead attempts to prevent its use by casting Stifle Spell. -[X] Maelor casts Nerveskitter on Viserys, then fires a Maximized Eldritch Blast at the Hezrou, using all charges from his scepter to add +4d6 damage to it. -[X] Waymar uses Whirling Blade to target the Hezrou, while channeling his Extraordinary Lightning Lance ability through it. -[X] Vee targets the Hezrou with Pronouncement of Fate. Its very existence is an affront to nature and reality, and if it had its way, her soul and the souls of her friends would be dragged to the Abyss. She uses Alter Fortune to force it to attempt another save if it resists. -[X] Viserys targets the Hezrou with Quickened Searing, Agonizing Elemental Fire Darts, then casts Freezing Glance to use against it. If it resists, he casts Celerity, targets it with another Freezing Glance, then hits it with a Searing, Agonizing Fireball. -[X] Richard activates his armor's Holy Aura as a Swift Action, then readies an action to attack the Hezrou should it move off the bridge toward his side of the stream. -[X] Aradia targets the Hezrou with Great Thunderclap, but only if she is more than 40 feet away from it. If not, she immediately retreats to put more distance between herself and the Demon.