[X] Plan Promises and Loose Ends
-[X] Censor - 1 Action
--[X] City at the Gates of the World
-[X] Ministry of Administration - 3 Actions
--[X] Survey of Marginal Lands
---[X] Verdant Vale, Runestone
--[X] Build up colonial administration
---[X] Sallosh
--[X] Raise a Trade City with a Harbor near the Twins and expanding the harbor at Saltpans
-[X] Ministry of Diplomacy - 3 Actions
--[X] Eyes in the South
--[X] Normalizing Relations
---[X] Norvos
--[X] Trade with the Dead
-[X] Ministry of Education - 3 Actions
--[X] A Common Tongue
--[X] True Speech Presses
--[X] Noble Studies
-[X] Ministry of Health - 3 Actions
--[X] Clearing Flea Bottom
--[X] Distlling and Soap Making
--[X] Build Halls of Healing
---[X] Kings Landing, Oldtown, Greyport
-[X] Ministry of Information - 3 Actions
--[X] Local Papers
---[X] Kings Landing, Braavos, Volantis
--[X] Fey Helpers
---[X] Wild Fey
--[X] More than Toys
-[X] Ministry of Justice - 3 Actions
--[X] Bring Imperial Law to the Western Provinces
---[X] King's Landing, Greyport
---[X] Twins, Moat Cailin, mouth of the Mander, mouth of the Salmonwater, Dragonstone, Driftmark
---[X] Whiteharbor, Gulltown, Saltpans, Oldtown, Sunspear
-[X] Ministry of Public Works - 3 Actions
--[X] Upgrade the Kingsroad to Imperial Standard and Building Arterial Roads in the North and Dorne
--[X] Making Tracks useful for train service
---[X] Stepstones, Disputed Lands
--[X] Rowdy Entertainment
---[X] Kings Landing, Greyport, Oldtown
-[X] Ministry of Magic - 3 Actions
--[X] Create new Scholarum Branchess
---[X] Gulltown, Saltpans
---[X] Bright Fey
-[X] Ministry of Taxation - 3 Actions
--[X] Help with setting up local taxes
---[X] The Forks, Greater Darry
--[X] Ethereal Taxes
-[X] Ministry of Trade - 3 Actions
--[X] Economical Estimates
--[X] Supply and Demand
--[X] Using Canals
-[X] Ministry of War - 3 Actions
--[X] Build Airbases
---[X] Bear Isle, Skagos, Morrogos, Morosh, Ar Noy
---[X] Casterly Rock, Harrenhall, Eyri, The Arbor, Volantis
--[X] Deploy Troops for Invasion
---[X] Qohor
-[X] The Inquisitiuon - 4 Actions
---[X] Highgarden, Gates of the Moon, Bloody Gate, Crakehall, Riverrun
--[X] Deal with the Brotherhood of Huor
--[X] Integrate Psionics
--[X] Continue operations in Slavers Bay
-[X] Research - 5 Actions
--[X] Runic Wards
--[X] The Bulwark of North
--[X] Forging Paths of the Divine
--[X] Further improvements in permeable Force Effects - Tier 2
--[X] Tireless Steel, by Sorcery Moved - Warlord Pattern armor