Vote tally - A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

Adhoc vote count started by DragonParadox on Aug 23, 2020 at 12:54 PM, finished with 48 posts and 13 votes.

Tally configuration

Simple majority
DragonParadox
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover
Post #401586
Post #401633

None
Yes
Enabled
Enabled
Enabled
Enabled
13
48

  • [X] Damn, you're ugly!
    -[X] Using Ancestral Awakening, Viserys will learn the Delayed Spell Metamagic. He will use True Casting and Wild Arcana to cast a Delayed Teleport Trap (DC 32 Will save negates, 34th caster level vs SR) encompassing the pyramid, with a timer set for long enough to give everyone a chance to get ready and in position. The spell's activation will be the signal everyone uses to commence the attack. The Teleport Trap will be password protected to allow our group to depart unimpeded, and the trap's destination will be the plaza in front of the pyramid's main entrance.
    --[X] Viserys uses Wild Arcana to cast Etherealness to allow everyone to become Ethereal and enter the room simultaneously in optimal positions. Dany and Benerro activate their Beads of Karma.
    ---[X] Viserys casts Assay Spell Resistance, then targets the creature with a Blood Wished Maximized Searing Cleansing Conflagration spell (154 damage per round vs Evil Outsiders, DC 28 Fortitude save for half damage).
    ---[X] Dany casts Assay Spell Resistance, then targets the creature and girls with a Reached Chained Sacramental Seal spell using Inspired Spell. She uses her Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
    ---[X] Teana casts Assay Spell Resistance, then targets the creature with an Amber Sarcophagus spell. She leaves one of her Shadow Traces in the tunnel and positions one outside of the pyramid to keep an eye on events once we begin the attack. If deemed necessary to draw attention to the pyramid, the watching Shadow Trace will use an explosive bomb on the pyramid's exterior in a location that won't injure any nearby bystanders.
    ---[X] Garin targets the creature with all seven bolts from a Darkbolt spell, forcing it to make seven separate saves to avoid being Dazed. Before the group phases into the room, he will set his Trusted Bloodhound spell to serve as a watchdog, assisting the Seeker in guarding the chamber's entrance.
    ---[X] Richard moves to engage the creature, fighting primarily to prevent it from casting or escaping the Cleansing Conflagration, while Mereth peppers it with arrows.
    ---[X] Benerro casts Assay Spell Resistance and targets the creature with a Dimensional Lock spell. He uses his Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
    ---[X] The Seeker moves to cover the entrance to the chamber, aided by two of Teana's Shadow Traces, each carrying a pair of Fungal Stun Vials.
    ---[X] Varys activates her equipment and stays back in reserve with an Amber Sarcophagus charm to use against the creature if our other capture attempts are unsuccessful.
    [X] Damn, you're ugly!
Back
Top