Vote tally - A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

Adhoc vote count started by DragonParadox on May 10, 2020 at 6:04 AM, finished with 60 posts and 11 votes.

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DragonParadox
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover
Post #385928
Post #385987

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  • [X] Dany and Vee will activate their Beads of Karma to boost their caster levels to 20 and 21, respectively. Dany will use Divination in conjunction with her Dragonbone Divination Sticks (for a combined 95% accuracy) to determine what threats a group you send is likely to face and also what threats the caravan might face if you do deviate from your current plan. Vee will use Hallucinogenic Smoke and Augury along with her Dragonbone Divination Sticks (for a combined 95% accuracy, plus knowledge of whether a "Nothing" result is actually a failed or successful Augury) to determine the likely outcome if she travels with a group to Craster's Keep.
    -[X] If necessary, use additional spells to determine if this is a trap specifically set for us? Are the Others scrambling assets in the area to try to respond? Is that response actually fast enough to catch the giants moving as fast as they are? Etc.
    -[X] If necessary, you have enough Dawnfruit to get rid of exhaustion to make a Forced March across the Haunted Forest, so if they are using the tireless nature of their servants to catch up during the night, you will march through it instead of waiting for them to regain ground. You should have a head-start, losing it and guaranteeing battle seems pointless when you can use magic to deal with any logistical constraints or attrition.
    -[X] Send a message for some of our allies and vassals (Melisandre, Sandor, the Seeker, the Twin Feylords, and a pair of Mind Dragons) to quickly gather and board the Moonchaser. Once underway, the Moonchaser will Plane Shift first to the Plane of Air, then back to the Prime Material, with a destination of Castle Black in Westeros (accurate to between 2 and 500 miles). From there, they will travel at full speed for Craster's Keep, If all goes to plan, they should be able to reach the Keep in less than two hours.
    [X] Do not send anyone, you cannot afford to weaken the caravan's guard
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