[X] "Fighting is unavoidable in this world. Dying is. So let it be that all who die are perceived as failures and chance all others stood before either injustice or horror never taking the risk themselves? You stood in defense of Thenn when I could not, when you have a child, a life together, and have already done enough to have stymied the works of the Enemy and also those who would put Westeros in jeopardy with their ignorance or duplicity. No one could blame you for putting up your bow and setting aside your spear to raise your daughter in peace, not with all the champions I have helped raise and rally to my banner to fight in your stead." -[X] "And yet I told you I would be heading into the threshold of Their power and rather than turn me away you came aboard for the sake of others and died in their defense. The Thenns I cannot reward for by the very act of spending resources and settling them comfortably in my own lands, they would have no more pride to hold onto if I did further." -[X] "My Companions I cannot reward for a fight they were not there for, and they would not accept it, for I had suggested to all our course of action, to focus on denying the enemy their prize." -[X] "Lastly, perhaps most pragmatically, I have to reward someone for this skirmish. You are right of course, a reward for Captain Moonsong and her crew, to give humble heroes for the realm to rally around, is definitely one of my intentions. Lady Melisandre too, I still owe much and plan on honoring her just as soon as I figure out a reward worthy of her service. And Yss' Champion, even bound by his oaths as they are to serve my cause, I would also favor with at least good will if not more material rewards." -[X] "Yet it stands to reason I have rewarded all of my vassals, clients and friends for the assistance they have provided me with, as is just, for their continued and loyal service... yet very little at all for either of you beyond the bare minimum necessary to allow you to forge lives of your own, which you turned toward stalwart defense of my people." -[X] "It sits ill to abuse the trust your former patron holds for me and spend your lives like cyvasse pieces on a board." -[X] "What reward for standing in the defense of Thenn would you bear to accept? Ask and it shall be granted." [X] Melisandre's reward: Offer to help arrange a grand blessing to Rh'llor's temple in Sorcerer's Deep. -[X] You will also equip her further so she shall be more effective against similar threats in the future. [X] Moonsong's reward: Hazard pay for her crew, medals to those of her crew who performed as exemplars in the defense of Thenn, and maybe a Mirrorplay in the future she helped write about the defense of the valley, with the Moonchaser as the star of the show. When you can reveal the truth about the Others and the march of Winter, that is. [X] Quietly ask Nirah if there is something he desires for his work driving off the Champion of Winter. [X] Arrange the same with Nettles. [X] Justification for this in narrative: Most of the people you are choosing to reward are those who have served you on a continued basis who you have done little to show favor toward. This is just reminding them not only of your generosity, but the world in general of what being in your service entails. [X] Operational Security: We don't want to hide things from people. We're keeping things a little quiet because the Others feed on fear and tales of their deeds, and spreading this tale will strengthen the ones who fled. We should make it clear that generalities can be mentioned (thousands of Thenn saw, we can't keep this secret), but that they shouldn't describe any events or creatures fought. They went North, they fought spirits in frozen barrows, they triumphed despite the foes' dark sorceries. -[X] Yes, for the last time, this means we inform Moonsong, PCs, the crew of the ships and the Wyvern pilots, hell we even tell this to the Heralds. [X] Moonsong Level Up -[X] Attribute: +1 Intelligence -[X] Feat: Expanded Arcana (Detect Ship, Heroism) -[X] Class: +2 Bard -[X] Skills (64 points): +2 Diplomacy, +2 Perform(Comedy), +2 Profession(Officer), +2 Sense Motive, +5 Knowledge (Geography), +5 Sleight of Hand, +6 Hide, +6 Listen, +7 Move Silently, +9 Escape Artist, +16 Spot --[X] Skill Tricks (-2 points): Social Recovery -[X] New Spells: --[X] 2nd Level: Heroism ---[X] Retrain: Charitable Impulse >>> Tactical Acumen --[X] 3rd Level: Alter Fortune, Detect Ship --[X] 4th Level: Fugue, Sirine's Grace