[X] Viserys' Mythic Path (Path of the Ascendant) -[X] New Mythic Spell: Time Stop -[X] Mythic Feat: Extra Path Ability -[X] Path Ability: --[X] Component Freedom (Ex): When you cast an arcane spell, you can ignore one component of the spell: focus, material, somatic, or verbal. You can ignore a focus or material component only if its total value is equal to or less than 100 gp × your tier. You can select this ability more than once; each time you take this ability, the number of components you may ignore for each spell you cast increases by 1. --[X] Nature of a Realm (Su/Ex): At 3rd Tier, you gain the ability to grant spells to divine spellcasters who choose to follow your creed, as the Divine Source Mythic Ability (you choose two domains as normal), bestowing upon them an echo of the flame that you have forged into a beacon to the world, standing forever against the dark. For so long as even a single echo endures, so too will you, and thus the realm itself. As long as any follower of yours capable of casting spells of a level equal to (Mythic Tier/3) lives, you are treated as if you had the Longevity Mythic Ability. ---[X] Longevity (Su):Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores. ---[X] Divine Source (Su):You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). ---[X] Domains Selected: ----[X] Law Domain ----[X] Knowledge Domain [X] Lya's Mythic Path (Path of the Sage) -[X] Mythic Attribute Bonus: +2 Intelligence -[X] Path Ability: --[X] Competent Caster (Ex): You automatically succeed at concentration checks to cast arcane spells. This ability doesn't apply to spells of the highest spell level you can cast. [X] Richard's Mythic Path (Champion) -[X] Mythic Attribute Bonus: +2 Strength -[X] Path Ability: --[X] Longevity (Su):Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores. [X] Dany's Mythic Path: Path of the Hoard-Breaker -[X] Mythic Attribute Bonus: +2 Wisdom -[X] Mythic Feat: Iron Will (Mythic) -[X] Divine Surge: --[X] Inspired Spell (Su): You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don't need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast. -[X] Path Abilities: --[X] Faith's Reach (Su): Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. --[X] Lucid Breach (Su):You are adept at breaching magical defenses and resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether or not your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result. As a special effect due to the manner in which you first acquired Mythic rank, you gain a bonus to caster level checks equal to half your Mythic Tier against the Dragon Goddess Tiamat and any beings who serve or whorshp her.