[X] Plan Unique Opportunity
-[X] The Erinyes guard the perimeter in case anything tries to approach. Also cast
Forbiddance and
Hallow spell effects around the whole area. And use a bunch of
Refusal spells, too, just to be thorough.
-[X] For the most part all Companions handle the sacrifice and making sure nothing manages to escape or kill anyone, but towards the end have the Treants bleed the Ala's before the Tree due to the nature of Ala and how they are born, Scarbrand the Winter Hag, then dispel the Amber Sacrophagus while impaling the Wight Lord as the final sacrifice.
-[X] Take extra care with the Qartheen Lich and the Mythic Ancient Wight Lord, those are particularly dangerous. Make sure they can't teleport away (in the Lich's case) or kill anyone. Also collect all loot from the Lich and the Wight Lord after.
-[X] Be sure to harvest bits and pieces of the monsters for trophies via Make Whole.
-[X] Boon 1: Get a bonus on all future research in the Fungus Forge by having the Old Gods aid the people working there.
-[X] Boon 2: Raise the ancient Green Dragons corpse as a
Zomok guardian for the entire island, with the possibility of being restored as a True Green later in the future after the requisite research is complete.
-[X] Boon 3: Create a second Runestaff of the Old Gods for Vee with the following:
--[X] Becomes a Legendary Item with uses of Legendary Surge equal to its wielder's uses of Mythic Power, recharging every sunrise.
---[X] Has the Metamagician, Perfect Surge and Powerful abilities.
---[X] May have any one spell cast into it if it was a Spellstaff, as the spell of the same name.
---[X] Runestaff capabilities upgraded with the following at 3/day:
---[X] Hammer of the Waters 1/?? (?th) - Mythic
-[X] Boon 4: Turn Reva and Liset into true Greenseers.