[X] Plan "Let's Get Frosty, Bitches!" -[X] Dany uses her Sign buff to set her Initiative check to 24, casts an Area Greater Dispel Magic against as many Efreeti as she can fit within the effect, then uses the Blackened Rod to target them with a Quickened Nauseating Breath spell as a Swift Action. -[X] Rina uses her Sign buff to set her Initiative check to 22, activates her Cloak of Winter's Chill as a Free Action, then: --[X] She uses Divine Metamagic to cast a Maximized Cold Ice Strike spell (96 Cold damage[14d6 +1d6 via Winter's Chill + 1d6 via Coldstrike], +48 damage vs targets Vulnerable to Cold, DC 27 Reflex save for half damage) as a Swift Action. She aims to strike as many Efreeti with the Line as possible. ---[X] She follows her initial strike by using Divine Metamagic to Maximize a Boreal Wind spell (68 Cold damage[14d4 +1d6 via Winter's Chill + 1d6 via Coldstrike], +34 damage vs targets Vulnerable to Cold, DC 26 Fortitude save to avoid secondary effects of gusting wind) as a Standard Action. She places the 20-foot diameter column of wind so that it strikes as many Efreeti as possible, while if possible preventing some of their fellows from exiting one of the ships' hatches without first enduring the damaging gusts. -[X] Richard activates his armor's Holy Aura and places himself between Viserys and any Efreeti who approach while he shakes off the effects of Celerity. He murders any enemies that approach. -[X] Should any enemies survive Rina's opening salvo, Tyene picks the survivor who seems healthiest and targets it with a Quickened Boneshaker (9d6, DC 18 Fortitude save for half damage) spell as a Swift action, followed by Boneshatter (12d6 damage plus Exhaustion, DC 21 Fortitude save for half damage and Fatigue). If the Boneshaker slays her target, she switches to the next healthiest appearing enemy. -[X] Depending on how the remaining enemies are positioned, Waymar either uses his Lightning Lance (10d6 Electricity + 3d6 impact damage, DC 15 Fortitude save to halve Electricity damage) extraordinary ability to target the two survivors who appear most damaged. If the survivors are arranged so that he can strike two or more with a single attack, he instead casts Whirling Blade while Channeling his Lightning Lance (30d6 Electricity + 9d6 impact damage +Weapon damage, DC 15 Fortitude save to halve Electricity damage) ability to damage as many enemies as possible.