Of Gold and Glass
Twentieth Day of the Fifth Month 293 AC
Though there is little time to ask about the venture to the southlands, particularly if you wish to do so without arousing suspicion, there is another way you can find at least some of which you seek. You ask the wind itself, a
whisper guided by
insight of old and ever shadowed answers, eager to echo back the rumors it had heard while they yet have a voice to speak:
...a drunken confession of woes and heartbreak, sweet-smelling vines that slip around a traveler's neck at night and choke the life from them as they twist heedless in poisoned bliss, of wicked spirits with wings of leaves and on their brows a crown of thorns guarding a shrine wrought of purest gold.
...the faint click of a jeweler's instruments as he weighs and tests some uncanny treasure: "Nothing like I've seen before... it seems warm to the touch, almost alive."
Finally the clangs of of enchanted glass on metal, loud even in memory, precede strange sounds somewhere between a hiss and a squawk, then a hushed voice heavy with avarice:
"Are those eggs?"
The whispers fall away, though not before you catch a tantalizing name: Laughing Lazo, beast-tamer, circus master, softest of all:
enchanter.
"They found some sort of beast or beasts at an altar guarded by fey or plant spirits," you explain to Dany as you return to the here and now like a swimmer pushing his head above the water. "There was something about a fight and then eggs..." you trail off.
"Mayhap they were forced to kill whatever beast they captured and cut its belly open to find eggs," your sister offers after a moment. "You said you heard glass, right?" At your nod she continues thoughtfully. "I can think of at least one glass weapon that might be used to halt a rampaging monster... Perhaps our friends at the guild have more to speak on than we had first assumed."
***
Rather than driving you to the glasssworks where you last met Lady Phassen, the carriage deftly finds its way through the streets of Myr until you reach a manse at the outskirts of the city, but still guarded by the outermost wall. The main house is built of polished sandstone seemingly conceived specifically to frame the tall glass windows, subtly tinted that light might dance playfully over the fine but deceptively simple furnishings.
"Oh... I had not expected three," Dany whispers as you enter the sitting room, clearly more to herself than to you. Noticing your attention she explains: "There are three secret passages leading to this room, or I suppose two passages and a flight of stairs that I think can also serve as trap if opened unexpectedly."
An unexpected microcosm for Myr itself then, you think in amusement—polished and elegant on the surface, filled with hidden traps underneath.
The lady of the house does not leave you waiting long, sweeping into the chamber with a courteous warm on her lips, as though this were some long expected visit. She seems unchanged save for the bizarre creature twining itself lazily around her shoulders. The creature seems to be a wilful mismatch of features crafted by some mischievous god: the scales of a serpent, short muscular legs that seem almost bird-like, and the face of a weasel adorned with sharp tusks like a boar. Gold-sniffer, the Valyrians called them, or
Ramidreju in the fey tongue which most seem to know but do not speak, and it seems the creature's reputation does not lie, for though the gold of Mammon's Folly is hidden by a glamour the creature's small black eyes do not stray from it for an instant.
Once it becomes clear the little beast has enough restraint not to leap forward, your attention turns back to its mistress. It does not escape your notice that she addresses both you and Dany by your royal titles.
How far does that courtesy extend, you wonder, deciding to test it with a few questions before moving on the main purpose of your journey.
Though Lady Phassen seems curious as to where you might have learned to the expedition to Sothoryos, she does not seem perturbed, explaining that Noror Vaegen, a fellow member of the Conclave of Ten, had launched an expedition to the wild lands of Sothoryos in search of a lost Ghiscari colony somewhere southwest of Lesser Moraq. Though the expedition had not found the colony they had happened upon some sort of 'golden lighthouse' that lured sailors to their doom on treacherous currents and deadly rocks.
Truth be told you have some doubts about the perfidy of the fey spirits that inhabited this tower considering just how rich the expedition's backers stand to become from all the gold and gems they looted from there, enough that they have not even sold the greater portion, determined to sell widely for the best price.
Among the remains had been a strange idol in the shape of a great frog grown larger and heavier with every day of the journey north until finally three days after the lead ship made it to port it came alive with some malignant purpose. Thankfully Lady Phassen assures you that the thing had been dealt with by the glass servitors which had been set to guard it. Though the toad idol turned to lead as it was sundered, within the Myrmen had found seven mysterious golden eggs.
"What of your companion?" Dany asks, intrigued.
"They seem to have been
drawn to the treasure and bargained with the the Venture captain to serve for gold," the lady explains.
You nod, setting your thoughts in order for the main reason you came here, to explain your plans and new-forged alliances.
What do you say?
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OOC: Sorry this took so long. I had to go out unexpectedly.