But the more people we save the better we look, a single scared child is not enough to spin our story, we need at least one adult to corroborate, and the adults are likely being slaughtered back there.
We are wasting time here to get two out of a dozen guards, while our best chance to actually convince people this wasnt us is likely dying back there.
Ser Richard is strong enough to knock two NPCs unconscious with minimal time loss, we're not really sacrificing a huge amount of time here. As for convincing, yeah, adult survivors would be convenient, but we'll also be fine having the guards. Just have Malarys make them confess in the open, have the kid give his testimony, and we're good. If there are adult survivors, great. If not, not exactly the biggest loss. Convenient for us, actually, since we got to get rid of them without a single shred of guilt.
 
The adults being dead will be helpful too.
We couldn't leave the Archon alive without complications anyway.
The archon, yes, but we need his wife and any other courtier we can get.
The archon is likely dead already anyway, so its not like we lose anything by being "good", we could just leave Richard here to capture them while we rushed forward.
 
Oh man, Mantarys could actually be kinda helpful in pushing the "light against the dark," narrative, right?

I mean it's true that Tyrosh, Myr, etc are a hotbed of infernal, demonic and daemonic activity that could explode outwards and take out half a continent, but it does seem awfully convenient that Viserys can easily take them over during a "clean up." However Mantarys is an example of where Dragonman killed the nasties and then left other people in charge. I mean, it was an unintentional crit by Azema, a matter of convinience, forming a buffer state and we plan on incorporating them at some point in the vauge future anyways, but it's still a counterpoint!
 
Ser Richard is strong enough to knock two NPCs unconscious with minimal time loss, we're not really sacrificing a huge amount of time here. As for convincing, yeah, adult survivors would be convenient, but we'll also be fine having the guards. Just have Malarys make them confess in the open, have the kid give his testimony, and we're good. If there are adult survivors, great. If not, not exactly the biggest loss. Convenient for us, actually, since we got to get rid of them without a single shred of guilt.
I think planetos people are quite used to prisoners confessing to every single crime that happened in the city for the last few months.
And again, i know its not much time, but i worry It is enough, we need at least one adult and we could get none because we wasted 12 seconds.
Edit: Also, i think you are very wrong about the guilt, capturing them is a conscious decision to improve PR, viserys knows that, if we could have saved anyone else in that time, its on us.
 
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I mean it's true that Tyrosh, Myr, etc are a hotbed of infernal, demonic and daemonic activity that could explode outwards and take out half a continent, but it does seem awfully convenient that Viserys can easily take them over during a "clean up."
Myr?
We know nothing about the situation there.

Honestly, Tyrosh is likely the worst of all Free Cities because something killed its potential defenders and fresh mages before it had a chance to develope.
 
I think planetos people are quite used to prisoners confessing to every single crime that happened in the city for the last few months.
And again, i know its not much time, but i worry It is enough, we need at least one adult and we could get none because we wasted 12 seconds.
I think we'll manage. We can give a speech with full diplo buffs immediately after. As for getting at least one adult, eh. Odds are we'll make it in time for that much at least, but it's not going to be a loss by any means if we don't make it in time.
 
Part MCMLXXVI: Blood and Sorrows
Blood and Sorrows

Twenty-Seventh Day of the Second Month 293 AC

"I would like them alive if you please," you address Ser Richard in a calm almost conversational tone, only the slight flatness in your voice marking your desire to strike them down where they stand.

The sight of the two stunned traitors being battered into unconsciousness without being able to put so much as a scratch on the knight's armor is a balm to the soul, as is the knowledge that you will see them hanged properly, for justice not convenience. Though you cannot deny that their deeds might have been to your advantage just the same.

The boy wakes from his own momentary stupor as the last of his pursuers falls, and to his credit understands the implications of your deed quickly. "Please, my mother, my sisters you have to..."

"Can you show us?" you interrupt even as you will yourself to grow larger, wings bursting from your back, not from any notion of flying through the corridors, but simply to carry the child along as quick as you are able.

"Yes," he answers, breath still coming in ragged bursts.

Though he pales when you pick him up he speaks not a word of protest, merely stuttering out directions mixed in with some of the events of the evening. He had heard something about dragons in the sky and his old nurse had tried to get him to safety, alas that the journey ended abruptly when faced with the guards who chose to profit from treachery. From the sound of things this was no planned attack, simply terror sweetened by the lure of greed.

***​

Such scenes you see then that you will revisit in nightmares, not the horrors of a fiend's twisted imaginings nor yet the unnatural workings of the Deep One's dreadful will, only the inhumanity man shows his fellows. So might the world seem upon its last day when all order and restraint is cast aside in the pursuit of the darkest and most selfish urges. Perhaps you should not be surprised for their world is ending and you are the herald of its death, but still you are heartsick to see the self-destructive madness that seemed to have infected most of the palace.

As best you can with word and deed you struggle to quiet the chaos, slaying the worst of the looters and deserters you see where they stand and promising quarter to others. Thankfully many listen, more than you would have thought, truth be told. Perhaps the scales you are clad in are proof enough that you have some standing that their surrender will be respected.

You do not find the Archon, but thanks to the boy's directions you manage to find both his sisters alive, though far indeed from being unharmed. Their mother lies dead, blood pooling into silken sheets.

"This place is well and truly gutted, Your Grace," Ser Richard declares, laying a gauntleted hand upon your shoulder to draw you from your dark thoughts. "It might take a while to be rid of all the vultures, but that is hardly proper fighting."

What do you do?

[] Write in

OOC: Keep in mind that you have one little boy and two traumatized young women to deal with somehow. Also if anyone is wondering why everything fell apart so quickly for the Tyroshi it's not that they were particularly bad at defense but because you presented them with an enemy they could not really fight, one that was moving with impossible swiftness. Basically, if Unsullied are breaking in battle anyone else is likely to break beforehand.
 
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Also if anyone is wondering why everything fell apart so quickly for the Tyroshi it's not that they were particularly bad at defense but because you presented them with an enemy they could not really fight, one that was moving with impossible swiftness. Basically, if Unsullied are breaking in battle anyone else is likely to break beforehand.
We were essentially an out of context problem for them, an enemy beyond anything that could be expected from the Old World
 
Also if anyone is wondering why everything fell apart so quickly for the Tyroshi it's not that they were particularly bad at defense but because you presented them with an enemy they could not really fight, one that was moving with impossible swiftness. Basically, if Unsullied are breaking in battle anyone else is likely to break beforehand.
That was the intent.

I hope in time and with examples people will learn to run or surrender, not decend into murder, rape and looting when we come.
I guess we'll have to get a reputation of some firmness in dealing with that.
 
Anyway, we could res the mom, let her take over the kids, securing their loyalty for their future PCdom
 
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So... No Daemons?
Well, that's probably a sign that the rest of the party is doing well. I hope that they get XP and magic loot!

Meanwhile, let's have fun dealing with trauma and looting and chaos.
 
[jk] order Ser Richard to guard a new group of Noble orphans with nothing in the world, as he did for us
 
Like @DocMatoi said, how about we resurrect their mother? Atleast save the body for a later raise dead when things have calmed.

Valyrian descended traumatized kids make great child-maegi. :V
 
Anyway, we could res the mom, let her take over the kids, securing their loyalty for their future PCdom
She's an adult slaver, the fact that she's female don't change the fact that she's most likely an asshole, I would want to question her personal slaves about their treatment first, as an absolute minimum before considering reviving her.
 
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