Although IC she mostly wants to heal, and so that might stop her from teaching. Damn. Well, we can always make a teaching Arcanum or two sometimes. Or have her come in as a guest teacher for a few weeks - DP said that she was looking for a job (well, for money) in SD after all, and that would also give us a small bonus to number of sorcerers trained.
The time she can spend healing is rather limited with her 1/day divine spells.
Should be enough for a fulltime teacher.
 
So is there concensus on if the minotaur oracle is spellscar or nature ? I want a sacrificial spear wielder dammit
 
The time she can spend healing is rather limited with her 1/day divine spells.
Should be enough for a fulltime teacher.
Touch of Healing is at will... Although it is more of a battlefield thing. Stabilise any number of people, and all that.

Anyway!
@TotallyNotEvil you are awesome and your prestige classes are awesome. "Old soldiers never die" for Richard (immortal fortitude stance) is really cool and thematic. And calling a beholderkin a "gentleman adventurer" as well as giving him a power that seems made for tea parties and elaborate personal grooming is hilarious!
 
Xor's next class should be Big Game Hunting related. :V

If only because he's too nice to go full-on "The Most Dangerous Game".
 
Genius. He'll also have a nightcap of liquor every night, wear a monocle, his most used male form will have a GLORIOUS MUSTACHE, have the world's first Elephant Gun, and make references to the Queen as indicators of surprise.
 
The Watchtower

With these instruments the Emperor truly does see everything in his lands, coupled with Braziers, in the event of an attack the citizenry can ensure that even if our enemies escape the battlefield they are Known to Viserys, trackable by his magic.

The way we would build them is to have a simple tower with an inset at the top much like a horizontally laid wheel or tape dispenser.

Cast Wall of Eyes in the inset where it melds seamlessly, now a permanent (instantaneous effect - no Dispels) fiixture from which "the caster can take a standard action to look through the wall of eyes, seeing in all directions from the wall as if she were actually standing there."

Edit:

If necessary carve another inset and have different casters add their viewpoint, perhaps eventually work it into a Rod or similar to allow the Inquisition leadership and similar the ability.

Each Legion may take to transporting a portable tower that they plant at each camp and battle.

As always the first ring of eyes is for Viserys, but Legion leadership can easily be added as needed.

This is actually a powerful protection for our Legions as the real heavy hitters must hesitate in alpha-striking if we have yet to see them ourselves they lose a layer of defence.
Adhoc vote count started by Deliste on Apr 29, 2018 at 3:57 AM, finished with 184757 posts and 16 votes.

  • [X] Prepare for Tyrosh
    -[X] Begin implementing previously planned preparations.
    [X] Dany Level Up
    -[X] Class: +1 Contemplative
    --[X] Bonus Domain: Liberation
    -[X] Skills (5 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(the Planes), +1 Sense Motive, +1 Spellcraft
    [X] Richard Level Up
    -[X] Class: +1 Paragon Knight
    -[X] Skills (5 points): +1 Concentration, +1 Spellcraft, +3 Knowledge(War)
    -[X] Stance: Hearing the Air
    -[X] Maneuver: Emerald Razor -> Moment of Alacrity
    --[X] Change loadout: Swap Ruby Nightmare Blade for Moment of Alacrity
    [X] Vaelana Level Up
    -[X] Class: +1 Magus
    -[X] Skills (6 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Spellcraft, +2 Handle Animal
    -[X] Bonus Combat Feat: Weapon Focus(Spiked Chain)
    -[X] Spells:
    --[X] 2nd Level(x2): Stone Discus, Wraithstrike
    [X] Theon Level Up
    -[X] Class: +1 Mystic Ranger
    -[X] Skills (8 points): +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes), +1 Profession(Sailor), +1 Spot, +1 Survival
    [X] Asha Level Up
    -[X] Class: +1 Rogue
    -[X] Skills (10 points): +1 Balance, +1 Bluff, +1 Climb, +1 Intimidate, +1 Profession(Sailor), +1 Spot, +1 Swim, +1 Tumble, +2 Listen
    -[X] Retrained Feat: Mobility >>> Two-Weapon Fighting
    [X] Leila Level Up
    -[X] Class: +1 Archivist
    -[X] Attribute: +1 Intelligence
    -[X] Skills Rebuild(42 points; @DragonParadox, this is to fix her skills, which were pretty jacked up; she didn't have the correct number of points and they appeared to have been distributed incorrectly): +7 Concentration, +1 Craft(Leatherworking), +1 Craft(Metalworking), +5 Heal, +7 Knowledge(Arcana), +7 Knowledge(Religion), +7 Knowledge(The Planes), +7 Spellcraft
    -[X] Retrained Feat: Skill Focus(Knowledge[Religion]) >>> Extraordinary Artisan
    [X] Prepare for Tyrosh
    -[X] Begin implementing previously planned preparations.
    [X] Dany Level Up
    -[X] Class: +1 Dragonspeaker
    -[X] Skills (5 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(the Planes), +1 Sense Motive, +1 Spellcraft
    [X] Richard Level Up
    -[X] Class: +1 Paragon Knight
    -[X] Skills (5 points): +1 Concentration, +1 Spellcraft, +3 Knowledge(War)
    -[X] Stance: Hearing the Air
    -[X] Maneuver: Emerald Razor -> Moment of Alacrity
    --[X] Change loadout: Swap Ruby Nightmare Blade for Moment of Alacrity
    [X] Vaelana Level Up
    -[X] Class: +1 Magus
    -[X] Skills (6 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Spellcraft, +2 Handle Animal
    -[X] Bonus Combat Feat: Weapon Focus(Spiked Chain)
    -[X] Spells:
    --[X] 2nd Level: Wraithstrike
    [X] Theon Level Up
    -[X] Class: +1 Mystic Ranger
    -[X] Skills (8 points): +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes), +1 Profession(Sailor), +1 Spot, +1 Survival
    [X] Asha Level Up
    -[X] Class: +1 Rogue
    -[X] Skills (10 points): +1 Balance, +1 Bluff, +1 Climb, +1 Intimidate, +3 KNowledge (Geography), +1 Profession(Sailor), +1 Spot, +1 Swim,
    -[X] Retrained Feat: Mobility >>> Two-Weapon Fighting
    [X] Leila Level Up
    -[X] Class: +1 Archivist
    -[X] Attribute: +1 Intelligence
    -[X] Skills Rebuild(42 points; @DragonParadox, this is to fix her skills, which were pretty jacked up; she didn't have the correct number of points and they appeared to have been distributed incorrectly): +7 Concentration, +1 Craft(Leatherworking), +1 Craft(Metalworking), +5 Heal, +7 Knowledge(Arcana), +7 Knowledge(Religion), +7 Knowledge(The Planes), +7 Spellcraft
    -[X] Retrained Feat: Skill Focus(Knowledge[Religion]) >>> Extraordinary Artisan
    [X] Visit Amrelath and speak with him about the lore of dragons of old, ancient magics and knowledge brought through his unjust imprisonment.
    -[X] Ask him to start writing down the lore he knows
 
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Wha-
No one wants to have Amrelath write down tons upon tons of lore he knows?

You are strange, people.

We can't have it done retroactively, either.
We have to talk to him to get him going.
 
@DragonParadox, have we had Amrelath started on writing down lore?
Or am I just misremembering stuff and being annoying to everyone? :/
 
That's a minor action we agreed upon for this month
:/
 
That's a minor action we agreed upon for this month
:/
Oh no that's fine, it's worth trying. But I lack the mental capacity to formulate how to tell a red dragon suffused with negative energy to do us a favor. I mean our diplo skill points will save us from it going tits up, but I'm mostly just "how".
 
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Asking him to write it down was something we agreed on.
Actually finding arguments to do it is a bit difficult with everyone's mind already in Tyrosh.

No, we've already made our arguments, several times.

Sharing it is a seperate issue and boils down to "because Viserys feels like it".

I thought the fact we are asking him to record history twice, once before and once after returning to life would be obvious enough in some of our intentions.
 
The only argument I can come up with is "they will be more useful minions for our purposes if they learn that lore".
 
Made some adjustments to Kira.
- shuffled a few Skill Points to get Knowledge: Architecture 2 and Sleight of Hand 3
- Dimension Hop -> Divine Insight
- written down the prices for making her and her equipment, discounts not yet included
- added the missing abilities from Positive Energy Lore



Name: Kira
Alignment: Neutral Good
Race: Outsider (Medium, Native, Good)
Feats: Versatile Performer, Dilettante, 2x Expanded Arcana (Eagles Splendor, Glitterdust, Air of Nobility), Weapon Finesse
Flaws: Curious, Wild
Class Features: Elemental Air - Positive Energy - Good Arcanum
Senses: Darkvision (60 ft)

Hit Dice: 6d8 + 6 (33 HP)
Armor Class:
10 + 3 (DEX) = 13 (Flat-Footed: 10, Touch: 13)
-- Buffed: 10 + 3 (Dex) + 4 (Mage Armor) + 3 (Shield of Faith) + 4 (Shield) = 24 (Flat-Footed: 21, Touch: 16)
Movement: Ground (30 ft), Fly (100 ft, perfect)
Initiative: +3 (DEX) - 2 (Curious) = +1
Base Attack Bonus: +6/+1
Melee: Razor Sharp Masterwork Adamantine Rapier - 1d6+3 18-20/x2 - Attack +9 / +4

Spell Save: DC: 10 + 4 (INT) + Spell Level
Weapon Proficiency: Simple & Martial Weapons
Resistances: 10 Acid, 10 Cold, 10 Electricity
Damage Reduction: 5/Evil
Spell Resistance: 11
Special Qualities: Fast Healing 5

STATS:
8 (-1) Strength
16 (+3) Dexterity
12 (+1) Constitution
14 (+2) Charisma
18 (+4) Intelligence
14 (+2) Wisdom

SAVES:
FORTITUDE: 5 + 1 (Con) = +6
REFLEX: 5 + 3 (Dex) = +8
WILL: 5 + 2 (Wis) = +7

SKILLS
Bluff:
9 + 2 (CHA) = 11
Concentration: 9 + 0 (CON) = 9
Diplomacy: 9 + 2 (CHA) + 6 (Synergy) = 17
Disguise: 5 + 2 (CHA) + 2 (Synergy) + 10 (Greater Ribbon of Disguise) = 19
Gather Information: 9 + 2 (CHA) = 11
Knowledge (Arcana): 3 + 4 (INT) + 2 (Dilettante) = 9
Knowledge (Architecture): 2 + 4 (INT) + 2 (Dilettante) = 8
Knowledge (History): 4 + 4 (INT) + 2 (Dilettante) = 11
Knowledge (Nature): 5 + 4 (INT) + 2 (Dilettante) + 2 (Synergy) = 13
Knowledge (Nobility): 5 + 4 (INT) + 2 (Dilettante) = 11
Knowledge (Religion): 4 + 4 (INT) + 2 (Dilettante) = 11
Knowledge (The Planes): 3 + 4 (INT) + 2 (Dilettante) = 9
Perform(Act): 9 (Versatile Performer) + 2 (CHA) = 11
Perform(Dance): 9 (Versatile Performer) + 2 (CHA) = 11
Perform(Oratory): 9 (Versatile Performer) + 2 (CHA) = 11
Perform(Sing): 9 (Versatile Performer) + 2 (CHA) = 11
Perform(String Instruments): 9 + 2 (CHA) = 11
Listen: 5 + 2 (WIS) - 2 (Curious) = 5
Sense Motive: 9 + 2 (WIS) = 11
Sleight of Hand: 3 + 3 (DEX) + 2 (Synergy) = 8
Spellcraft: 5 + 4 (INT) = 9
Spot: 5 + 2 (WIS) - 2 (Curious) = 5
Survival: 5 + 2 (WIS) + 2 (Synergy) = 9

Spells Known (Caster level 6):
--Level 0
: Amanuensis, Detect Magic, Detect Poison, Light, Mending, Prestidigitation, Purify Food and Drink (8/day)
--Level 1: Shield, Mage Armor, Protection from Evil, Shield of Faith (7/day)
--Level 2: Invisibility, Eagles Splendor, Divine Insight (EA), Glitterdust (EA) (6/day)
--Level 3: Alter Fortune, Air of Nobility (EA) (4/day)

SPECIAL ABILITIES:
-- Gaseous Form (Sp)
: Use Gaseous Form at will as a Spell-Like Ability with a caster level equal to your HD.
-- Smite Evil (Su): Once per day as a Swift Action, add Charisma bonus to Attack Rolls and Damage bonus against Chaotic foes; Smite persists until the target is dead or you rest.
--Fast Healing 5 (Ex): You regain hit points at a rate of 5 per round. Fast healing does not restore Hit Points lost from starvation, thirst, or suffocation, nor does it allow you to regrow lost body parts.
--Positive Energy Ray (Su): Fire a ray of positive energy once every 1d4 rounds with a range of 60 feet. With a successful Ranged Touch Attack, it infuses a target with positive energy healing Hit Point damage equal to 1d4 + Charisma modifier. Undead are damaged by this ability. A living creature who benefits from this ability can gain up to 1 temporary Hit Point per HD if the healing would go over it's normal HP limit.
--Positive Adaption (Ex): You do not exceed your maximum Hit Points or require a Fortitude saving throw due to being in a Positive Energy-dominant environment.
--Positive Energy Aura (Su): Any living creature within 10 feet of you regains 1 Hit Point per round due to your aura of Positive Energy. Creatures immune to Positive Energy effects, are not affected by this aura. You can suppress this aura as a Standard Action.

EQUIPMENT:
- Creation Cost: 300 XP, 720 IM
- Masterwork Fiddle - Free (Fabricate)
- Razor Sharp Masterwork Adamantine Rapier - 2lb of Adamantine
- Greater Ribbon of Disguise - 800 IM
- Amulet of Protection from Evil - 400 IM
- Fiddle of Building - 1300 IM
-- She doesn't carry the Fiddle of Building with her. It's safely stored like the existing Lyre of Building and only brought out when in use, but it's listed as equipment here, since it's needed for her to perform all her duties.

All costs before reductions.
 
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Can Arcanums advance? If we're keeping Mercy and Arcadia adventuring and fighting it might come up after all. Do they get extra Arcanum HD (Outsider HD with Sorcerer casting as a Sorcerer of their level), or prestige classes or what?
Raising them form the dead is presumably difficult (they're outsiders).
 
Can Arcanums advance? If we're keeping Mercy and Arcadia adventuring and fighting it might come up after all. Do they get extra Arcanum HD (Outsider HD with Sorcerer casting as a Sorcerer of their level), or prestige classes or what?
Raising them form the dead is presumably difficult (they're outsiders).
Raising would need Revive Outsider – Spell – D&D Tools and is perfectly doable.

Technically there is no reason why they couldn't get class levels, but we kinda agreed to only advance them by ritual, which upgrades them to new HDs, lets us switch spells and all the other things a level-up can do. We just pay the difference in HD and a small fee for retraining.
 
4th 6 4 2
No.
She gets spells as a Pathfinder Bard, meaning two level 2 at 4 is correct. I'm not sure which table you are reading?

[X] Prepare for Tyrosh
-[X] Begin implementing previously planned preparations.

[X] Dany Level Up
-[X] Class: +1 Dragonspeaker
-[X] Skills (5 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(the Planes), +1 Sense Motive, +1 Spellcraft

[X] Richard Level Up
-[X] Class: +1 Paragon Knight
-[X] Skills (5 points): +1 Concentration, +1 Spellcraft, +3 Knowledge(War)
-[X] Stance: Hearing the Air
-[X] Maneuver: Emerald Razor -> Moment of Alacrity
--[X] Change loadout: Swap Ruby Nightmare Blade for Moment of Alacrity

[X] Vaelana Level Up
-[X] Class: +1 Magus
-[X] Skills (6 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Spellcraft, +2 Handle Animal
-[X] Bonus Combat Feat: Weapon Focus(Spiked Chain)
-[X] Spells:
--[X] 2nd Level: Wraithstrike

[X] Theon Level Up
-[X] Class: +1 Mystic Ranger
-[X] Skills (8 points): +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes), +1 Profession(Sailor), +1 Spot, +1 Survival

[X] Asha Level Up
-[X] Class: +1 Rogue
-[X] Skills (10 points): +1 Balance, +1 Bluff, +1 Climb, +1 Intimidate, +3 KNowledge (Geography), +1 Profession(Sailor), +1 Spot, +1 Swim,
-[X] Retrained Feat: Mobility >>> Two-Weapon Fighting

[X] Leila Level Up
-[X] Class: +1 Archivist
-[X] Attribute: +1 Intelligence
-[X] Skills Rebuild(42 points; @DragonParadox, this is to fix her skills, which were pretty jacked up; she didn't have the correct number of points and they appeared to have been distributed incorrectly): +7 Concentration, +1 Craft(Leatherworking), +1 Craft(Metalworking), +5 Heal, +7 Knowledge(Arcana), +7 Knowledge(Religion), +7 Knowledge(The Planes), +7 Spellcraft
-[X] Retrained Feat: Skill Focus(Knowledge[Religion]) >>> Extraordinary Artisan


So, some differences:
Asha gets Knowledge Geography to prepare for her own eventual captaincy.
Valaena gets only one spell.
Dany starts on Dragonspeaker because otherwise she won't finish before 21.

No, you are still wrong. She is supposed to have three 2nd level spells at 5th level.

Scroll down to the Bard Spell Known table. You are looking at Bard Spell Per Day instead. Remember, she's advancing to level 5.
 
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[X] Goldfish
Contemplative is useless beyond 1st level for Danny.
But that bonus domain is really good.
 
we dont need a maiden vault she just needs a husband who is as strong as a dragon who will most likely be at least in epic levels if not divine rank 0 by the time shes the age to marry.
It's a bad plan, if Dany decides she likes someone who's not strong enough to win a duel against us, then that just mean we are going to get our ass kicked by our little sister, and that would just be embarrassing.
 
For some reason I was looking at level 4.
But at least the level 1 spells are right.

Sure you don't want Dragonspeaker?
She will only get Contemplative to level 5 in total.

I don't like the penalties that come with Two Sides of the Coin, though they are relatively minor, and the 5th level capstone feature isn't all that appealing.

I like the Contemplative class, but don't mind not carrying it past the 1st level. The Liberation Domain is really nice. I don't want it just because of any spells it provides, but rather that it provides us additional alternatives for Dany's bonus Domain spell slots.

Right now, she has some useful Domain spells, but they aren't necessarily the best to have prepared for everyday use, or for use in combat. Being able to prepare Freedom of Movement in the 4th level slot and Greater Dispel Magic in the 6th level slot are by themselves almost enough to pick up a level in Contemplative. It doesn't hurt that she will gain access to Unbinding as a 9th level spell, though.

I like to min-max as much as the next guy, but I really prefer to stay true to a character with thematically appropriate decisions. Given Dany's character development up to this point, I really feel like her developing in a manner to gain the Liberation Domain fits perfectly. A single level in Contemplative just happens to be the best way to go about doing that.
 
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