Now then. After we secure and consolidate Westeros, weren't we planning future expeditions into Valyria itself?
 
The restructuring of Westeros is going to be fun.

Fun for us, but not so much for most of the nobility.
 
Rather than adding additional Sor/Wiz-specific Dispel effects, what if we kept the ability to convert prepared spells into the appropriate Dispel of that level (Dispel Magic, Greater Dispel Magic, Chain Dispel, etc) and had this ability add an additional bonus to Dispel checks equal to Malarys' Mythic tier? That would be very fitting for him, IMO, and would make his Dispels even more powerful.
That's fine.

I'm trying to think of other abilities that would fit his "theme", so to speak.

Putting it in those terms, we typically have Malarys do the following things, or rather this is kinda his niche:

1) Shutting down enemy spellcasters.
2) Capturing targets.
3) Negotiations.
4) Contract / Pact making.
5) Maintaining Law and Order.

Something fluffed to fit those five themes would be great.

For Garin, I'd be open to shifting the building blocks for Darkmark mechanics around for them to progressively grow more powerful at 2nd Tier, 4th Tier and 6th Tier, and then have a nice 9th MR ability and a Capstone ability.

I'm undecided on the Penultimate ability, as the Darkmark fills many roles for Garin in managing his organization and rendering support to his agents, or making life hell for his targets, or even just spying on them, but the Capstone would be centered around killing or capturing his targets. Maybe something centered around general stealth that synergizes with the capstone specifically.
 
Now then. After we secure and consolidate Westeros, weren't we planning future expeditions into Valyria itself?
Rough priority is:
-----------immediate-----------
Qohor [immediate, because Eldritch shite]
V
Slavers' Bay [Next up, because Devils and their bitch-Goddess]
V
Westerosi barrows clean-up [non-Companions unless we 'luck' out into finding some high-CR Mythic graves]
----------mid-term-------------
Illithids [no real choice but to, we're too far-spread to ignore each-other with pincushion strikes anymore]
V
Valyria [something's brewing there, close to our borders, and the 15th's a thing]
V
Barrows beyond the Wall, and the general 'war on the Winter" happening. [Not the Long Night, but us prepping for it. We have some plans.]
V
Efreeti [We're part of that war, so in the end we ought to help the push, loot their minting press, and run the ionflation-ritual]
--------The Long Night----------
The Endgame of the quest, by DP's admission.

--------Long-term, may or may not ever happen?--------
[] Bloodstone Emperor
[] Establishing a proper Fortress on Hellvens and starting to try and repair the place
[]
 
4) Contract / Pact making.
5) Maintaining Law and Order.
Maybe this could be like those devils that can't be attacked without you getting a big penalty thanks to First Pact bullshit? Anyone who faces Malarys gets a penalty thanks to Imperial Law or something, though I'm not sure how we'd justify an ability like that outside our territory. I'm not sure. I think we can do better than that.
 
Maybe this could be like those devils that can't be attacked without you getting a big penalty thanks to First Pact bullshit? Anyone who faces Malarys gets a penalty thanks to Imperial Law or something, though I'm not sure how we'd justify an ability like that outside our territory. I'm not sure. I think we can do better than that.
The ability should apply some kind of benefit to exploiting the Law and Order the person is operating under in the land they appear in.

So it would allow him to subvert or work within the lines of Infernal law, as an example.

Incidentally, this would make him a high priority target to Baator.
 
Qohor [immediate, because Eldritch shite]

I am looking forward to Qohor, not only for all the Eldritch stuff, but due to them being the last barrier to our Eastward expansion, at least up to the Bone mountains, perhaps we can have some Wild East fun.

Though I do wonder if we have any plans for Norvos or are just going to slowly crush them with soft power?
 
Tywin wishes we were his king.
A man who was served insult and humiliation from someone he considered friend.Day in and day out. Who's father's failings destroyed any chance of him seeing kindness and fairness as anything but weakness.
Who lost his conscience when his wife died.


I can see how he could have been different.
I can see how things could been better.

I can understand the need for punishment. For his death and the destruction of all his plans.

I don't see a need for soul destroying though.
He's mortal and flawed and broken.
Just as much as any one else. Like any other slaver or tyrant. Binding magical or not. ive not seen anything literally inhuman or monstrous. Just cold and callous.

Can't we give him a choice for reincarnation (2nd chance?) Or a normal death with his soul in our afterlife. It serves the same purpose keeping his soul from trouble.

Honestly I'm of the opinion that he should ge to make a graceful exit onto an afterlife where he undergoes constant punishment and retesting until he processes his flaws and becomes a good person.
his wife and kids finally meeting up with him as his final fate. Whether or not they're suitable for recruitment at that point would be of secondary importance.


Ah well but we are not an omnipotent dirty yet. Fairness and mercy are short in supply in light of the troubles we face.

Turning him and Lanna into books is totally fine too.
 
For Garin, I'd be open to shifting the building blocks for Darkmark mechanics around for them to progressively grow more powerful at 2nd Tier, 4th Tier and 6th Tier, and then have a nice 9th MR ability and a Capstone ability.

I'm undecided on the Penultimate ability, as the Darkmark fills many roles for Garin in managing his organization and rendering support to his agents, or making life hell for his targets, or even just spying on them, but the Capstone would be centered around killing or capturing his targets. Maybe something centered around general stealth that synergizes with the capstone specifically.
Ideas for Darkmark;

Maybe rename it to Shadow Infusion, or something different? Darkmark just doesn't roll off the tongue well, IMO. Or maybe it rolls off too well and can be said too quickly, if that makes any sense?

Rather than there being two types of marks, and limiting them by Mythic tier, I would rather go with a single type of mark. Maximum marks could work just like daily Mythic power; (Mythic tier x 2) + 3, so 5 at 1st tier. Or maybe (Mythic tier x 2) + Charisma? Garin has a solid Charisma attribute of 18, but we could push that to 20 easily enough, to get him as many as 7 marks at 1st tier. Marks would be Permanent until Dispelled or dismissed, with Dispelling becoming progressively more difficult as Garin progresses on his Mythic path.

At 1st tier, it would require Touch-based application, but then the next tier it could maybe become Short-ranged, then Medium after that, and so on. Potentially even up to line of sight at 5th tier?

As for basic mark functionality, starting off duplicating the effects of a Dragoneye Rune seems fitting. Along with that, include Status and Telepathic Bond. That's a lot of stuff crammed into the mark, but none of the effects are particularly powerful on their own, or difficult to duplicate using separate spells or items. This is a case of the sum of the parts being greater than the whole, though. It's a great tool for communication, coordination, and monitoring of agents all over the world.

I wouldn't include any offensive functions in the initial mark, though. That could come at 2nd tier or beyond. All of the basic functions are pretty damned nice to keep track of an enemy, but a really neat option would be to allow Garin to target his spells through the mark, regardless of range. This would pair especially well with Wild Arcana if we have him go the Dual Path route. There are a ton of useful spells he could use on people through the mark, like Deep Slumber or Modify Memory. Or for real fun, something like Create Fetch; nothing says "Oh shit!" like a duplicate of Garin appearing behind you to shank you in the kidney just when you think you've escaped him. For this function, maybe have spells which can be sent through the mark be limited by Mythic tier, i.e. 1st level spells at 1st tier, 2nd at 2nd tier, etc.

Being able to drop a surprise Heart Ripper on someone through the mark would be neat and scary as hell.

Just some thoughts.
 
Or for real fun, something like Create Fetch
Fetches explicitly cannot attack things, threaten things around them, etc. They can only imitate you and perform menial chores.

Unless you mean Mythic Create Fetch, which makes a genuine duplicate of you and (maybe) mundane versions of your equipment, which can do those things. And Augmented Mythic Create Fetch, which makes genuine duplicates of your gear which are destroyed if they Fetch is or leave contact with it?
 
Being able to drop a surprise Heart Ripper on someone through the mark would be neat and scary as hell.
The key part of Garin's shtick with this ability is that the various Archmages he knows can cast nasty spells and effects on him, and he can transfer them to his target. The spells being limited by Tier seems like a good balancing mechanic for that. Edit: Or alternatively, those same archmages can cast beneficial effects on him, and he can divvy it out piecemeal by splitting its duration.
 
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Hm.
I'm thinking something slightly morbid for Garin's cap.

Call it "The Shadow of the Empire" or something.
Long as there a person that is aware of him existing (not necessarily in-detail, "The Inquisitors had a leader and he was a scary motherfucker"), he can use some basic effects on that person, across the Planes if focusing and pouring down Mythic Power.
Like, cantrip-basic. Mindblank blocks perfectly well, too.

Morbid part being, that any person aware of him becomes a candidate to be used as a reincarnation-vessel, in the event Garin dies.
Garin can choose at his convenience from his awareness of all that know of him, target gets a save-or-die roll.

...And/or he gets to telefrag people, in the event he wants to make a horror movie-esque entrance of "...The shadows gather around [name], lengthening, ripping into them- only for the visible remains of [name]'s bodyxs outline to turn void-black, and something new step through the darkness"

The only reliable method to perma-kill would be a Deity rewriting reality with it's juice, or Void using a direct effect like the Frost-Dragon's breath.
...But that's not saying much, considering the immunities of a MR10 anyway.

"You can never know if the Shadow you see in the corner of your vision is just a shadow, or the Empire's scariest enforcer. And even when facing those being the mark of book and a sword, not one across the Planes can be sure it is not The Shadow himself in disguise. Anyone, anywhere, could be him".
 
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Hm.
I'm thinking something slightly morbid for Garin's cap.

Call it "The Shadow of the Empire" or something.
Long as there a person that is aware of him existing (not necessarily in-detail, "The Inquisitors had a leader and he was a scary motherfucker"), he can use some basic effects on that person, across the Planes if focusing and pouring down Mythic Power.
Like, cantrip-basic. Mindblank blocks perfectly well, too.

Morbid part being, that any person aware of him becomes a candidate to be used as a reincarnation-vessel, in the event Garin dies.
Garin can choose at his convenience from his awareness of all that know of him, target gets a save-or-die roll.

...And/or he gets to telefrag people, in the event he wants to make a horror movie-esque entrance of "...The shadows gather around [name], lengthening, ripping into them- only for the visible remains of [name]'s bodyxs outline to turn void-black, and something new step through the darkness"

The only reliable method to perma-kill would be a Deity rewriting reality with it's juice, or Void using a direct effect like the Frost-Dragon's breath.
...But that's not saying much, considering the immunities of a MR10 anyway.

"You can never know if the Shadow you see in the corner of your vision is just a shadow, or the Empire's scariest enforcer. And even when facing those being the mark of book and a sword, not one across the Planes can be sure it is not The Shadow himself in disguise. Anyone, anywhere, could be him".
I like it. Its not especially mechanically powerful, but being able to gaslight people from across the universe is actually a pretty powerful ability if applied with the right skills and creative thinking.
 
The key part of Garin's shtick with this ability is that the various Archmages he knows can cast nasty spells and effects on him, and he can transfer them to his target. The spells being limited by Tier seems like a good balancing mechanic for that. Edit: Or alternatively, those same archmages can cast beneficial effects on him, and he can divvy it out piecemeal by splitting its duration.
There are quite a few beneficial spells Garin could share with allies in this manner, such as in an emergency where they need immediate assistance. Wild Arcana would make this tactic even more versatile.

A telepathic call for help could prompt Garin to drop an Invisibility spell on an agent being pursued by enemies, or even Dimension Door them out of harm's way.
 
Garin's not about exceeding mechanical ability, anyway.
He can't sword half as well as Richard, can't burn battlefields as Viserys, and can't out-body enemies through minions/clones like Vee or Teana.

His legend even comes mostly from his institution, not personal deeds.

Like, sheesh.
Walking unnoticed into Tywin's guarded solar in the middle of a heated battle?
Achievement, sure, but not with his Sneak.
Gotta have been the tipping point, nothing more.

Seems like abilities that improve his performance as the Leader of the Insitution that'll make all of the Planes afraid one day, would work better for him from here on out, than straight "get sneaker, more Snaek Attack DMG, hurr-durr"-effects.
 
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Hm.
I'm thinking something slightly morbid for Garin's cap.

Call it "The Shadow of the Empire" or something.
Long as there a person that is aware of him existing (not necessarily in-detail, "The Inquisitors had a leader and he was a scary motherfucker"), he can use some basic effects on that person, across the Planes if focusing and pouring down Mythic Power.
Like, cantrip-basic. Mindblank blocks perfectly well, too.

Morbid part being, that any person aware of him becomes a candidate to be used as a reincarnation-vessel, in the event Garin dies.
Garin can choose at his convenience from his awareness of all that know of him, target gets a save-or-die roll.

...And/or he gets to telefrag people, in the event he wants to make a horror movie-esque entrance of "...The shadows gather around [name], lengthening, ripping into them- only for the visible remains of [name]'s bodyxs outline to turn void-black, and something new step through the darkness"

The only reliable method to perma-kill would be a Deity rewriting reality with it's juice, or Void using a direct effect like the Frost-Dragon's breath.
...But that's not saying much, considering the immunities of a MR10 anyway.

"You can never know if the Shadow you see in the corner of your vision is just a shadow, or the Empire's scariest enforcer. And even when facing those being the mark of book and a sword, not one across the Planes can be sure it is not The Shadow himself in disguise. Anyone, anywhere, could be him".
This is the kind of shit that would get most of the top end members of the empire spoken of almost exclusively via euphemism out of practical necessity.

So clearly we should go for it as soon as possible. :V
 
@Goldfish Off-topic, but if Richard picks up Legendary Item for Oathkeeper--


Difficult to Destroy
: An artifact can't be destroyed by normal means. Though a minor artifact has hit points and can be broken, it can't be destroyed by taking additional hit point damage. A major artifact is immune to hit point damage and can't gain the broken condition.

Instead of being destroyed by taking hit point damage, both minor and major artifacts are instead destroyed when a creature successfully performs a very specific and often difficult task. The GM gets to determine what action is necessary to destroy the artifact, and should look to other artifacts' destruction entries for inspiration.

Base Legendary Abilities Base legendary abilities affect the item's bearer, whether the item is wielded, worn, carried, or otherwise used. All legendary items have the following abilities, which don't count against the maximum number of legendary abilities an item can have or the maximum number of abilities the item's bearer can use.

The pre-requisite for this could appropriately be that Viserys has to be killed before one can destroy Oathkeeper.

Abilities three for one pick-up would be Foe-Biting, Powerful and Unstoppable Strike.

Imagine a DR bypassing, Surge of Fortune (from an item?)'d, Foe-Biting Unstoppable Diamond Nightmare Blade? Not for the faint of heart!
 
@Goldfish Off-topic, but if Richard picks up Legendary Item for Oathkeeper--




The pre-requisite for this could appropriately be that Viserys has to be killed before one can destroy Oathkeeper.

Abilities three for one pick-up would be Foe-Biting, Powerful and Unstoppable Strike.

Imagine a DR bypassing, Surge of Fortune (from an item?)'d, Foe-Biting Unstoppable Diamond Nightmare Blade? Not for the faint of heart!
Shut up and take my money.
 
Shut up and take my money.
I Did The Math, and it would kill pretty much anything that wouldn't have completely flattened the entire party by itself anyway regardless of what we do.

Richard would jump straight to the most lethally precise Companion in one Mythic Tier. It's a bullshit combination is what it is. Want an enemy deleted from the field that turn? Just send Richard. They can't survive it.
 
@Goldfish Off-topic, but if Richard picks up Legendary Item for Oathkeeper--

The pre-requisite for this could appropriately be that Viserys has to be killed before one can destroy Oathkeeper.

Abilities three for one pick-up would be Foe-Biting, Powerful and Unstoppable Strike.

Imagine a DR bypassing, Surge of Fortune (from an item?)'d, Foe-Biting Unstoppable Diamond Nightmare Blade? Not for the faint of heart!
I just think the DR bypassing to be a bit redundant here, unless Ser Richard plans to loan his sword to someone at some point, but I'm not sure Oathkeeper would like being cheated with something else other than Booty the Boot Dagger.
 
I just think the DR bypassing to be a bit redundant here, unless Ser Richard plans to loan his sword to someone at some point, but I'm not sure Oathkeeper would like being cheated with something else other than Booty the Boot Dagger.
The Unstoppable Strike ability allows him to treat the attack as going against Touch AC, is the thing. The DR bypass is redundant there, true, I forgot he could bypass Epic DR against stuff with spellcasting or SLAs. But Unstoppable Strike would allow him to bypass Epic DR against stuff without any spells or SLAs, which is something Oathkeeper ironically cannot do.
 
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