That's pretty normal though. This is why the empire of Alexander the Monofocused or that of Ghenghis Khan didn't last.

Technically the last vestiges of the Mongol Empire didn't get conquered or otherwise fall until 1705. Given that's a 500-year reign, I'd say that's pretty good. The Yarkent Khanate was the last bit of the Mongol Empire, ruled by a descendant of Ghenghis Khan, and not subject to another state. It was conquered by the Dzungars in 1705.

As to Alexander, yeah his empire broke up into Diadochi states on his death, but the last of the successor kingdoms, the ones founded in the wake of Alexander's death, was the Greco-Bactrian Kingdom in Central Asia, and it lasted until 10 AD, that's 335 years.

There are some Empires that didn't last nearly that long, so saying that they didn't last in one form or another is a bit of a misnomer
 
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Technically the last vestiges of the Mongol Empire didn't get conquered or otherwise fall until 1705. Given that's a 500-year reign, I'd say that's pretty good.

As to Alexander, yeah his empire broke up into Diadochi states on his death, but the last of the successor kingdoms, the ones founded in the wake of Alexander's death, was the Greco-Bactrian Kingdom in Central Asia, and it lasted until 10 AD, that's 335 years.

There are some Empires that didn't last nearly that long, so saying that they didn't last in one form or another is a bit of a misnomer
If you count Napoleon III as a separate thing since it's the Second Empire, then Napoleon Bonaparte's empire only lasted about ten years and some change. In fact, he outlived it!
 
If you count Napoleon III as a separate thing since it's the Second Empire, then Napoleon Bonaparte's empire only lasted about ten years and some change. In fact, he outlived it!

Honestly I count the second Empire as different from the first for the same reason the current French Republic is different from the first.

There was an interregnum. The Yarkent Kahnate never had an interregnum. It was essentially the rump version of the Chagatai Khanate, which was itself a regional division of the Mongol Empire, ruled by Ghengis' Son Chagatai.

In fact the Yarkent rulers were descendants of Chagatai himself, which makes the whole rump khanate thing de jure as well as de facto
 
Technically the last vestiges of the Mongol Empire didn't get conquered or otherwise fall until 1705. Given that's a 500-year reign, I'd say that's pretty good. The Yarkent Khanate was the last bit of the Mongol Empire, ruled by a descendant of Ghenghis Khan, and not subject to another state. It was conquered by the Dzungars in 1705.

As to Alexander, yeah his empire broke up into Diadochi states on his death, but the last of the successor kingdoms, the ones founded in the wake of Alexander's death, was the Greco-Bactrian Kingdom in Central Asia, and it lasted until 10 AD, that's 335 years.

There are some Empires that didn't last nearly that long, so saying that they didn't last in one form or another is a bit of a misnomer
While it's always nice to chat about obscure historical trivia, I must say that successor states are hardly the same as the empires they sprung from. They are no longer ruling over more then a fraction of the territory of their predecessor state and usually have little continuity in government / administration. If you count every successor state as the continuation of the empire, then the Chinese empire never broke. It's famous of regularly breaking apart and reforming though.

Heck. By that measure, we still got the Austro-Hungarian and Ottoman empires in the modern day.

I wouldn't count anything after the division following Chagatai's death as "the Mongol Empire".
As for Alexander, calling his realm a unified state is already a generous interpretation of events, but there was definitely nothing worth calling "the Macedon Empire" after his death and the complete implosion of his conquered territories.
 
@Azel So does the magic in our locomotive creation require any enchanting time to create, or was it done through regular spell-work or rituals?

Also would we reflect a province has them with a strategic action? We work out costs for something like that, and its benefits? I think it was mentioned that it would improve a province's statistics (wealth?) or something like that.
 
@Azel So does the magic in our locomotive creation require any enchanting time to create, or was it done through regular spell-work or rituals?

Also would we reflect a province has them with a strategic action? We work out costs for something like that, and its benefits? I think it was mentioned that it would improve a province's statistics (wealth?) or something like that.
Yeah, it would take an economic action, but I'd prefer to first create a company that administrates and runs the trains before actually building the network.

I can dig for what DP greenlit.

Edit: Nevermind. You already found it.
 
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Yeah, it would take an economic action, but I'd prefer to first create a company that administrates and runs the trains before actually building the network.

I can dig for what DP greenlit.

Edit: Nevermind. You already found it.
Association of Imperial Railways, for the name?
 
@Azel So does the magic in our locomotive creation require any enchanting time to create, or was it done through regular spell-work or rituals?
Forgot to answer this: It takes only a ritual to make the boiler. Everything else is mundane.

Well, I'd also include at least one communicator per train for utility purposes, but those can be commissioned for 200 IM a piece in AK / OV, so they are a rounding error when paying the budget for setting up a province worth of trains.
 
Those are steam trains, so at least it should be HOT AIR.
Homeland Organization of Transportation, Airlines, Infrastructure and Railways.

Anyway, there's one thing that's got me thinking, we got a lot of islands, and while our overengineered as fuck bridges could probably just let us drive a train over the water, could we have something like the Eurotunnel in some places, like to Lys and Lorath? Those are doable, yeah?
 
Homeland Organization of Transportation, Airlines, Infrastructure and Railways.

Anyway, there's one thing that's got me thinking, we got a lot of islands, and while our overengineered as fuck bridges could probably just let us drive a train over the water, could we have something like the Eurotunnel in some places, like to Lys and Lorath? Those are doable, yeah?
We'd have to environmentally seal the trains for that, since we definitely couldn't prevent CO2 build-up in such a tunnel. The distance between Lys and the mainland is vastly longer then the British channel.

Also, I'm leery of digging into the Underdark by accident or poking some Illithid base. I'd rather not.
 
Forgot to answer this: It takes only a ritual to make the boiler. Everything else is mundane.

Well, I'd also include at least one communicator per train for utility purposes, but those can be commissioned for 200 IM a piece in AK / OV, so they are a rounding error when paying the budget for setting up a province worth of trains.
Curious about the trains themselves...passenger, or primarily for shipping freight? And how defensible are they?
 
We'd have to environmentally seal the trains for that, since we definitely couldn't prevent CO2 build-up in such a tunnel. The distance between Lys and the mainland is vastly longer then the British channel.

Also, I'm leery of digging into the Underdark by accident or poking some Illithid base. I'd rather not.
Fair enough, also the engineering challenges and cost of such a project is something I'm vastly underestimating on more reading. Granted we have magic which laughs at regular engineering problems and logistical challenges, but it's not really necessary and nor is a bridge more vulnerable than a tunnel. All that stone--and these are pretty massive bridges--would be pretty difficult for most things to damage significantly without dedicating a long period of time to it.
 
Curious about the trains themselves...passenger, or primarily for shipping freight? And how defensible are they?
Both, but likely mostly freight for now. There's not that much need to move people in vast quantities yet, though that will likely happen soonish.

As for defenses, nothing more then a few orderlies from the local garrison. They are not meant for combat.
 
Fair enough, also the engineering challenges and cost of such a project is something I'm vastly underestimating on more reading. Granted we have magic which laughs at regular engineering problems and logistical challenges, but it's not really necessary and nor is a bridge more vulnerable than a tunnel. All that stone--and these are pretty massive bridges--would be pretty difficult for most things to damage significantly without dedicating a long period of time to it.
Well, the major threat scenario is always a mid- to high-level caster with Disintegrate or similar. Can't do much against that.

Well, except hunting them down and murdering them with extreme prejudice.
 
High Fantasy Trains! :D When this was first brought up years ago I never thought we'd get this far. I'm thrilled I'm being proven wrong. This is going to be so, so fantastic for the Imperium.
 
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