We should create a large batch of regenerating undead for this front.
Both the Shaitan and Efreeti use large numbers of constructs for the purpose so undead would fit right in.
We should create a large batch of regenerating undead for this front.
IIRC, while the Genies do not usually have Divine magic themselves, there are a lot of Divine casters present in the Peerless Empire regardless. So at least for enchanted items, they shouldn't be lacking them in general or ignorant of the options.I have some ideas for the load outs of any caster creatures we send this way or items we sell them. We have an edge with stuff that's either cheaper or only available with divine casting since the genies are uncomfortable with gods. They probably still use it, but I'd expect it to be less completely mined out for ideas than arcane magic in general and their elemental domains in particular. That gives us some wiggle room to stand out more as a supplier.
Troop buffs:
Insignia of Alarm
Insignia of Warding
Insignia of Blessing: all three of these are divine spells for providing a lot of people a little buff at long range on a budget, so they're perfect for this.
Beacon of Luck: the way this lets you pack people close to the caster to pick up a buff and then move away for the duration of the spell gives it some utility.
Redirect Spell: This one is very useful in that it does exactly what it says on the tin without letting the caster try to resist it. I'd be reluctant to reply this for the reasons brought up for the shield other item, but this has limits that make it more reasonable.
The protecting creature has to stay close to the protected one to be useful, so it's actually possible to off it and then move on to the target, or just use AoE spells. Despite that it does provide very through anti magic protection for VIPs and is a low enough level we can work something out for either constant casting or an item to maintain the effect for some forged creature.
That's true, but I'd expect them to be less well explored than their main areas of expertise. I'd give better odds of us finding low (ish) hanging fruit for things they don't like to use than in their bread and butter industries outside of edge cases and exotic stuff.IIRC, while the Genies do not usually have Divine magic themselves, there are a lot of Divine casters present in the Peerless Empire regardless. So at least for enchanted items, they shouldn't be lacking them in general or ignorant of the options.
I fear that if we don't make a confederation of salamanders ourselves, they never will.
Maybe we can send Amy there to finally expand into the PoF
They are quite literally pirates, not a bunch well known for their forethought and careful planing.
We pretty much tried that the last time we interacted with them, but the results are less then useful.Can't give Amrelath to large a hand in an entire plane. We need to visit the salamander principalities and unite them ourselves. Pick a leader among them and funnel them money, manpower, and magic.
Oh, but how would that help the Salamanders?We pretty much tried that the last time we interacted with them, but the results are less then useful.
We should just start to recruit refugees and smaller polities to start a few Imperial colonies / military outposts.
I'll vote for it because this seems like a reasonable approach, but I don't agree with that evaluation. By all indications Hell is really really good at this kind of stuff, and I doubt they have many true peers in this field.[X] Stick with the usual, atomized contact you would use for every hostile source. Multiple small cells using a few of her contacts each, with each of her contacts beings used by multiple cells, so that the overlap can be used to find out any duplicitous contacts or to notice when a cell might have been flipped. Devils in service of Baator are no more risky in that regard then any other contact from a high-magic realm with it's own security apparatus.
It helps them in the form that we get their shit together for them. Once we have our first presence there, we can work on vassalizing the sane Salamander leaders and getting rid of the less reasonable people.
Ultimately, they can offer bribes, use magic and abuse high social skills against our people. Something that the Shaitan, Djinn, Efreeti, Marid or every other planar power can too. We didn't panic over the fact that our assets in Vialesk have to interact with Marid intrigues, so why now?I'll vote for it because this seems like a reasonable approach, but I don't agree with that evaluation. By all indications Hell is really really good at this kind of stuff, and I doubt they have many true peers in this field.
[X] Azel