That's the sort of move I'd hesitate to do until right before the invasion. The cults are already wary, but kidnapping an inner member would put them on high alert.
True, I had thought of just killing them afterwards and dumping the body in an alleyway minus their valuables but if they have resurrection magic of some kind they'll see through that kind of ruse pretty quickly unless we can modify the cultist in questions memories without leaving traces, do we have any spells that can manage that?
 
True, I had thought of just killing them afterwards and dumping the body in an alleyway minus their valuables but if they have resurrection magic of some kind they'll see through that kind of ruse pretty quickly unless we can modify the cultist in questions memories without leaving traces, do we have any spells that can manage that?
Nothing that wouldn't be detected, unfortunately. We're a bit lacking in mind meddling experts.
 
That'll be fun to deal with.

So we've got the Green Cult, the original Cult, and then Shub Niggurath behind the puppet strings of everyone here.

I'm actually really happy about this. :D It's everything I hoped for.
Speak for yourself. We can scrap any plans to invade Qohor for the next 6+ months, since it would be impossible to control.
 
Speak for yourself. We can scrap any plans to invade Qohor for the next 6+ months, since it would be impossible to control.

Well in my defense it has been simmering for years, if I did not make it an eldritch nightmare it would be rather underwhelming proposition considering the complications Tyrosh's Daemon cults caused in a matter of months. On the plus side it might just be wiped off the face of the map at the rate. Far Realm cults are not known for their ability to provide long term stability.
 
Well in my defense it has been simmering for years, if I did not make it an eldritch nightmare it would be rather underwhelming proposition considering the complications Tyrosh's Daemon cults caused in a matter of months. On the plus side it might just be wiped off the face of the map at the rate. Far Realm cults are not known for their ability to provide long term stability.
Qohor collapsing into a leak to the Far Realm is not exactly better. Then we got an even worse issue to fix, while not even getting some new Imperial Citizens in the process.
 
Qohor collapsing into a leak to the Far Realm is not exactly better. Then we got an even worse issue to fix, while not even getting some new Imperial Citizens in the process.

It is unlikely it would create an actual rift to the Far Realm , breaching the final boundary is hard enough when summoning, never mind cracking it over and entire city. Madness, despair, corruption of the local flora and fauna, people dying and being mutated, all that can and to a degree has happened. an actual long lasting planar breach into the material from the Far Realm is the kind of thing that would take almost unimaginable power and sacrifice and if it were anywhere near happening the hosts of R'hllor would not be bothering with Ymeri they would be marching on Qohor to burn everything to the ground.
 
It is unlikely it would create an actual rift to the Far Realm , breaching the final boundary is hard enough when summoning, never mind cracking it over and entire city. Madness, despair, corruption of the local flora and fauna, people dying and being mutated, all that can and to a degree has happened. an actual long lasting planar breach into the material from the Far Realm is the kind of thing that would take almost unimaginable power and sacrifice and if it were anywhere near happening the hosts of R'hllor would not be bothering with Ymeri they would be marching on Qohor to burn everything to the ground.
Speaking of making sure, how much does wolfram cost on the PoE?
 
How rare is it compared to mercury? Since you guys already had a late worth of that I figure it's a good baseline to work from
That's one of those questions with no real answer. Tungsten is a lot harder to isolate from its ores then mercury and has only been synthesized in the 18th century. Though by raw amount, it's approximately twice as common as mercury in the earths crust, though both are very rare at 0.15 parts per million for tungsten and 0.08 parts per million for mercury.

What's more interesting for the question is that the main ore for tungsten is a iron-manganese-tungsten compound, so it might occur as part of larger iron deposits and could have been synthesized on the PoE while trying to produce something worthwhile from the slag of some deposits that appeared to be less pure when processing them like regular iron ore. Tungsten would be interesting for military applications for the Shaitan, since it has the highest melting point of all pure elements and can be used to make very heat resistent and durable alloys, and even some crystals that are nearly as hard as diamond. So, assuming it is known and produced in large enough quantities to be relevant, it would be a good substitute for Adamantine components of warmachines that are supposed to be deployed to the PoF.

For our purposes, I'm mostly after the high melting point under the assumption that a few tons of wolfram are cheaper then using adamantine to coat a large steel rod.
 
Trying to nab a more connected cultist might be a bit too likely to give the game awah, but a tainted Fey or Aberration could be forthcoming and less likely to be missed.

[X] Scout the Forest of Qohor looking for tainted fey or other guardians
 
That's one of those questions with no real answer. Tungsten is a lot harder to isolate from its ores then mercury and has only been synthesized in the 18th century. Though by raw amount, it's approximately twice as common as mercury in the earths crust, though both are very rare at 0.15 parts per million for tungsten and 0.08 parts per million for mercury.

What's more interesting for the question is that the main ore for tungsten is a iron-manganese-tungsten compound, so it might occur as part of larger iron deposits and could have been synthesized on the PoE while trying to produce something worthwhile from the slag of some deposits that appeared to be less pure when processing them like regular iron ore. Tungsten would be interesting for military applications for the Shaitan, since it has the highest melting point of all pure elements and can be used to make very heat resistent and durable alloys, and even some crystals that are nearly as hard as diamond. So, assuming it is known and produced in large enough quantities to be relevant, it would be a good substitute for Adamantine components of warmachines that are supposed to be deployed to the PoF.

For our purposes, I'm mostly after the high melting point under the assumption that a few tons of wolfram are cheaper then using adamantine to coat a large steel rod.

Yeah that looks like a solid reasoning wolfram should be more common than meta-materials like adamantium, especially since it does have obvious uses to people would be trying to refine it. I'm kind of hesitant to name a price off the top of my head especially this late. I'll look into it more tomorrow and give an answer in the morning so it makes sense in the context of the wider economy.
 
Yeah that looks like a solid reasoning wolfram should be more common than meta-materials like adamantium, especially since it does have obvious uses to people would be trying to refine it. I'm kind of hesitant to name a price off the top of my head especially this late. I'll look into it more tomorrow and give an answer in the morning so it makes sense in the context of the wider economy.
Another large market would be the Salamander kingdoms, since tungsten-steel alloys would make good forging tools for them.
 
[X] Goldfish

Can we send someone to look for that flesh forge entrance while the forest gets scouted or is the forest the sort of job that requires the whole group?
 
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Speak for yourself. We can scrap any plans to invade Qohor for the next 6+ months, since it would be impossible to control.
As far as I can tell the Forest of Qohor will be the difficult part in terms of control.
Looks like taking the city is still on schedule.

Afterwards the Cult should quickly run low on mortals, making them significantly less dangerous outside their inner domains.
Basically take the source of recruits/food/sacrifices/bredding-stock, then leave defences in Qohor against retaliation and if that defence works the cult should mostly collapse as an active threat.
We can take on the fey-paths leading nowhere in time after that, cleansing and sealing in good old adventurer-manner with no extreme pressure behind it.

This is all under the assumption that Qohor has no particularly valuable attached towns and villages in that forest (at least not near the bad parts) that we would also have to defend.
 
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