[X] Goldfish

Cue Ryelle taking "tell me everything about you guys, and spare no detail" in the wrong way.

Xor be like:
 
You know, I this point I would like to make or see a wiki about this damn quest, because a) dragon paradox keep churning new devopment that make hard to keep tract(I have to get reader mode and im barely after they get to matarys), and b) between dragon own adaptation and fusing D&D and song of ice and fire it feel it need is own place to store all the information.

I know is not going to happen, just....I want it to rant about it a little bit, feel free to continue.
 
A wiki would contain a tiny fraction of the information one could find in the thread, and it would be inferior to the native knowledge stored in the brain of its active players.

Everyone here already knows that if one of the active participants disappeared off the face of the earth, we'd actually take a hard hit to our available manpower and lose processing capacity. It'd be like some of an MMO's servers going down until that person turned back up again.

At best, we might be able to reorganize the information threadmarks, and someone might get ambitious and write up a summary for the quest's overarching story arcs. At one point @Duesal was writing a compendium for characters introduced, since this is a quest with Loads and Loads of Characters. And you never can quite tell who is going to become relevant later on since it's really up to the whims of the players.

Though actually we might be past that point of "suddenly plot relevant characterization" being a thing worth worrying about, since the focus of the narrative has grown steadily more narrow, and with purpose, since it was determined the writing was becoming more shallow if one was forced to write compelling plot-threads for regions that had absolutely no connecting geographic, political, economic or interpersonal ties.
 
The closest we ever had to wiki page was that one tvtropes page... that got, like, one update since it's inception and was promptly forgotten.

We have a small group of super-active players without any of whom the quest has a decent chance of outright dying, and a fuckload of lurkers, but not many people in-between, nor anyone in either of the groups with incentive to read through all the millions of words the quest had in order to organize the information in them - be it for reference's sake, or for teh memes.
 
That's right. If I died tomorrow, you would lose at least 20% of the thread memes on archive in my brain.

An absolutely irreplaceable loss.
 
Vote closed.
Adhoc vote count started by Andy0915 on Sep 26, 2020 at 8:51 PM, finished with 54 posts and 7 votes.

  • [X] Ask Ryelle to tell us all she knows of the cult, sparing no details. The smallest clue could be of vital importance. Including, but not limited to:
    -[X] Structure of the Green Cult
    -[X] All individuals of note within or closely allied to the cult, including men and "ascended beings" (pay special attention to the prophet leading them, where he came from, and what his powers are)
    -[X] Doctrines and rituals of the cult
    -[X] Known or perceived goals of the cult
    -[X] Places important to the cult
    -[X] Enemies of the cult
 
So on a mostly unrelated note, I haven't found anything new and super useful against aberrations in general, but I did pick up something for stopping sea based incursions that we aren't using.

Heavy Water: this is a 4th level spell that effects a cylinder of water 30 ft deep with 5 ft/CL radius. It has a few fun effects, but the most useful is that everything trying to swim through it, even things with swim speeds, must make a swim check at the spell's save DC to move through it. Even if they succeed, they can only move at half speed and needs a full action to do so.

How many people even take ranks in swim, especially if they have a swim speed? I'm betting that the average skum would be rolling a flat d20 for this, which means we could make it hard for most creatures to make the check pretty easily. If we got the companions involved we could make it almost impossible to dispel and stupidly difficult to pass.

Just covering the entrances to the canals in Braavos would make it much more secure, and force attackers to either be obvious about it or come ashore somewhere else.
 
How many people even take ranks in swim, especially if they have a swim speed?
Surprisingly many by RAW if I'm not mistaken?

I distinctly remember Relath having a load of them.
Brine Dragon. With ranks in Swim.

You can assume any underwater creature having enough to semi-reliably deal with low-to-mid level casting of this, I think.

It is still worth putting on entrances to any important places, but it is not nearly a cure-all :/
 
Surprisingly many by RAW if I'm not mistaken?

I distinctly remember Relath having a load of them.
Brine Dragon. With ranks in Swim.

You can assume any underwater creature having enough to semi-reliably deal with low-to-mid level casting of this, I think.

It is still worth putting on entrances to any important places, but it is not nearly a cure-all :/
Swim should really be something water creatures didn't have to spend skill points on, after all, land creatures don't have to spend points on a walking skill.
 
I went back to check their page and realized I was referencing 3e skum. The 3.5 version has more points in swim than it has in any other skill despite its swim speed. 3e doesn't give them any, which makes more sense to me, but that's the default here. Heavy water isn't as useful when their main troops have a +12 to swim checks.
 
I went back to check their page and realized I was referencing 3e skum. The 3.5 version has more points in swim than it has in any other skill despite its swim speed. 3e doesn't give them any, which makes more sense to me, but that's the default here. Heavy water isn't as useful when their main troops have a +12 to swim checks.
Over the years we've gone from 3.5 to largely default to Pathfinder creatures/rules on many, many occasions.

With my example of Relath above being the most glaring one, but... well, most abberstions we are possibly facing from the Squids will come from PF as well.
3.5 doesn't have nearly enough compared to PFs roster.

Also, @Duesal's comment is a very sensible fluff-out of that "loads of Swim skill on a water-based crearure"-thing, imo.
 
For a Young Dragon like Relath, he would have a base Swim rank of 9 (Strength bonus) + 8 (Racial; a benefit everything with a Swim speed gets) = +17. That's already well beyond average Human ability. Then add 15 skill ranks and the +6 from the Pathfinder version of Skill Focus and you get a +38 bonus. That's not quite enough to hit the DC 80 Swim check needed to swim up a waterfall listed in the D&D 3.5 Epic rules, but it's fairly with a couple buffs and a decent roll.

Personally, I think the base +17 would be plenty, but I can see an argument being made to spend some points on it to increase maneuverability. Never worth a feat, though, and that's why Relath retrained his Skill Focus (Swim) a long time ago.
 
Over the years we've gone from 3.5 to largely default to Pathfinder creatures/rules on many, many occasions.

With my example of Relath above being the most glaring one, but... well, most abberstions we are possibly facing from the Squids will come from PF as well.
3.5 doesn't have nearly enough compared to PFs roster.

Also, @Duesal's comment is a very sensible fluff-out of that "loads of Swim skill on a water-based crearure"-thing, imo.
I found a solution, though it's slightly more expensive. Skum have a swim speed of 40ft, and heavy water forces creatures to use a full round action to move half their speed even when they succeed on the check. A Wall of Brine is a 5 ft thick wall of sea water that has a current pushing out to one side of the wall. Swimming against the current to enter the wall takes 20 ft of movement and if you start your turn in it you get thrown out in the direction of the flow before you can do anything else.

If those are stacked onto the same water then they can't effectively get through without countering one of the effects. If we feel like being real bastards about it we could put one wall at the mouth of a given canal with the current facing inwards, followed by a wall of pain, then backstopped with another wall of brine pointing towards the entrance. Layer on heavy water and we can wait for them to pass out to empty our impromptu crab trap.

I don't have anything else off hand that I know would work like a wall of pain would to disable/kill them underwater, but I can find something else if we wanted to go that route.
 
For a Young Dragon like Relath, he would have a base Swim rank of 9 (Strength bonus) + 8 (Racial; a benefit everything with a Swim speed gets) = +17. That's already well beyond average Human ability. Then add 15 skill ranks and the +6 from the Pathfinder version of Skill Focus and you get a +38 bonus. That's not quite enough to hit the DC 80 Swim check needed to swim up a waterfall listed in the D&D 3.5 Epic rules, but it's fairly with a couple buffs and a decent roll.

Personally, I think the base +17 would be plenty, but I can see an argument being made to spend some points on it to increase maneuverability. Never worth a feat, though, and that's why Relath retrained his Skill Focus (Swim) a long time ago.
...not really what we argued weird flex, but okay.
:V
 
Winning Vote
Adhoc vote count started by Andy0915 on Sep 26, 2020 at 8:51 PM, finished with 54 posts and 7 votes.

  • [X] Ask Ryelle to tell us all she knows of the cult, sparing no details. The smallest clue could be of vital importance. Including, but not limited to:
    -[X] Structure of the Green Cult
    -[X] All individuals of note within or closely allied to the cult, including men and "ascended beings" (pay special attention to the prophet leading them, where he came from, and what his powers are)
    -[X] Doctrines and rituals of the cult
    -[X] Known or perceived goals of the cult
    -[X] Places important to the cult
    -[X] Enemies of the cult
 
Interlude CMVII: On Twisted Paths
On Twisted Paths

Fifteenth Day of the Second Month 294 AC

The account of the cult was more detailed than Garin would have expected of a member who had only been inducted a few months ago, Garin realized. It looked like Xor had lucked out in finding someone with a natural curiosity for the madness going on around her and who had not gone utterly mad from indulging it. Or maybe the poor woman had been trying to get out.

The cult of the Black Goat in the beginning was separated into two orders, priests of noble blood and high standing who played a role in the ruling of the city since its founding by Valyrian exiles who wished to found a city in their image, and lay brothers who did the dirty work, whether that is spilling ink over parchment or spilling entrails over cold altars. According to Ryelle, by the year of her own birth some twenty years before, most of the priests were not what you would call faithful, though they retained more of the old magics than most places in the days of waning magic... including knowledge of warding to keep the surrounding forest out.

The one they called the Green Man, the high priest of their faith, had been a lay bother, a dogsbody. He had found faith, faith in the same thing the old priests used to worship he said to his following, and Garin had no reason to doubt him in that at least.

"So they have powers over nature and green growing things...?" Garin quickly recounted some druidic magics of the sorts other sorcerers would struggle to call on. Normally that sort f thing would be anathema to the Far Realm, but if there was something he learned in more than four years of this business it was that things had a way of running together, like ink and oils. Ice fey could be summer's allies and devils could turn a true oath against Hell, and that was just the wholesome part of it.

"Yes... yes..." she sounded shy, a sort of soft whisper behind her words that made Garin suspect the heavy cloak was hiding more than the odd bit of webbed toes you saw in a few Old Deepsmen. Wisdom Elaheh should be able to help her get all the way back to what she was, or maybe something a little better...

What she explained next put Garin's thoughts entirely off any speculations of Flesh Forging. Ryelle described a revel or rite in the forest, the sort of thing you would expect of madmen worshiping the Far Realm and that which dwelt in it, only this wasn't under cover of night in fear of the law seeing, they were the law.

It wasn't the things she described, the monsters of suppurating flesh and fungus fused to human sinew that moved with maddened will that sent a chill down Garin's spine, it was the place, paths in the deep woods that moved with a will of its own, time and space warping and reshaping to some eldritch clock

"That sounds like..." he glanced at Xor, not wanting to jump to deeply unpleasant conclusions.

"It was the Feywild, now no more. All the fey there have been transformed, brought under the shadow of the One with a Thousand Young. Now it is a wound, a canker among the Spheres, influenced by the Far Realm and what which dwells within." The gentle spectator stopped gravely. "Not a gate, thank whatever fate and fortune were watching over this place, but it is still filled with dangerous and likely maddened beings. The fey were not meant to be exposed to the influences beyond."

"So bloody mushrooms, strangle-weeds and killer druids," Nuri interjected with a touch of what sounded to Garin's ears like forced irreverence. "Should we just burn it all down then?"

"The trouble is, I think, that the deeper places can just decide not to burn..." Xor replied, glancing at his source with two of his eyestalks. "Ryelle, you can go now."

Once the door had closed behind her the spectator explained. "She wasn't in the best of mental states when she partook in that ritual, asking her for details will just give her nightmares. I already tried memory magics, but there are some things the mortal mind does not want to remember for its own sake. I think we are going to have to find someone in the inner circle to find out what the cult wants, and I don't think being friendly about it will do it unfortunately."

What next?

[] Show up at the meting Nuri arranged

[] Try to use Xor's supposed convert status to get close to an inner circle cultist

[] Scout the Forest of Qohor looking for tainted fey or other guardians

[] Try to find the entrance of the Flesh Forge using Zherys' map

[] Write in


OOC: Sorry for being late again guys, the cold is getting better, but it's still a few days off being cleared up.
 
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The account of the cult was more detailed than Garin would have expected of a member who had only been inducted a dew months ago, Garin realized. It looked like Xor had lucked out in finding someone with a natural curiosity for the madness going on around her who had not gone utterly mad from indulging it. Or maybe the poor woman had been trying to get
Cuts off here?
 
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