I'm all for finding more high level crafters, though I doubt it would be as simple as hiring them from the Extraplanar Help Wanted adds. High end crafters aren't going to have trouble finding employment or just working for themselves, so we'll probably need to heavily incentivize them to come work for us. In addition to high pay, that might mean funding their research into X or Y, offering them a teaching position in the Scholarium, relocating their entire families to SD, protecting them from enemies, etc. None of that should be an issue for us, of course, but whoever we find is likely to come with baggage and other complications.

Ideally, we could find an Archmage-tier crafter who wants to retire to a quite life in the Garden, one who would be content to teach some classes in the Scholarium while allowing his Dedicated Wrights to work on crafting projects.

BTW, you left Qyburn out when you mentioned Lya and Anu. He's level 13 just like Anu, and has most of the same crafting feats.
Mind you that Qyburn won't be available for crafting next month due to chilling in his tank and breaking the laws of gods, men and eldritch horrors from beyond.

I left him out because I assumed @Azel would retrain him eventually. It seems like crafting feats was more of a tacked on aspect of the fact that he had to be self sufficient. Now he has people who are experts in undead, people who are experts in flesh forging and people who are experts in enchanting if he ever needs them, so he can specialize wherever else he likes.
 
30 progress as in the vote plus another 10 for the specialized enchanting
Definitely better to give the Familiar to Anu then, it only add 10 progress if we want Lya to have it too, and Lya can't make 3 times as good use of the Familiar as Anu can, so if getting Lya the Familiar was worth 30 progress, getting both Anu and Lya the benefit of the Familiar, is definitely worth an extra 10 progress.
 
I left him out because I assumed @Azel would retrain him eventually. It seems like crafting feats was more of a tacked on aspect of the fact that he had to be self sufficient. Now he has people who are experts in undead, people who are experts in flesh forging and people who are experts in enchanting if he ever needs them, so he can specialize wherever else he likes.
*looks at Future!Qyburns sheet*


It's complicated.
 
Problem is that basically every single one we've encountered is basically using enchanting to passively pay for research expenses. So each recruitment basically involves having to search all of fucking creation for the niche interest they're all about in order to tempt them over the border. Which is about par for the course, and to be honest the effort to bend over backwards to get one of them to join the Imperium is likely less than the effort involved in homebrewing one of our own archmages into a higher tier crafter. So worth doing, just a pain in the ass since it means we have to detach PCs and spend manpower making that arrangement.

What we really need to do is find some archmages who are in dire straits, with lots of enemies (preferably mutual) and need for, shall we say, political asylum from them.

But being an archmage with so many enemies that just hiding in some obscure location or in a major extraplanar capital isn't viable just isn't a thing. I can see plenty of Master tier crafters in that situation, but not any of the big names outside of like, I dunno, maybe some Efreeti?
We can also just go hunting for enemy enchanters, feed 2-3 enemy Enchanters to Yss, and he can probably make us a new Enchanter of the same power level.
 
@Goldfish Chipping away at the rest of the book keeping for the month before thoughts of putting together the strategic actions this weekend.

Apprentice Enchanters: 171
Journeymen Enchanters: 59
Master Enchanters: 38

The above takes into account those enchanters with default feat selections listed on the crafting sheets currently employed by the Crown.

We have a handful of irregulars who instead earn a stipend directly from our household instead of from an expense bureau, which functionally has little difference, it just implies a closer relationship than usual which could mean some interesting things for those people like Alas or those Raptoran brothers who are just quietly part of our personal retinue, a step above or below courtiers depending on who you ask.

If you asked Viserys for example, because they are key members of our military industrial complex, it would be higher, though if you ask some Westerosi nobles, it would be lower, since though their compensation is informally granted (like most household knights), they do the same work as other mages.

In total, we have about as many enchanters as Tywin Lannister has mages. Which is... far and beyond where we were four years ago. This sort of snowballed that day we asked the Sultana for a guild of craftsmen as a royal boon.

Now, on a related note, we only really have two people who will potentially be crafting on a level beyond what our ordinary crafters are capable of. Anu, and Lya. Lya is a special case, since technically she can be multiple enchanters on the same caliber... but that does tend to mean we are absurdly short on Archmage Tier artificers. We need to correct this, TBH. Going head hunting for some should be a medium-term goal, past immediate concerns like the multiple car pileup dumpster fire that is the next three to six months.
Isn't Marwyn a crafter too? I can't find the post but I remember that DP said that Marwyn was capable of crafting.
 
@Azel, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Sari (Bounty Hunter 15), Ashin (Occult Historian 15) all have a Free Action free.
Do I just plop them into Qohor/Norvos?

Also, where to assign Quburn's Free Action? I assume Eldritch!Morphosis gonna take his main action for the month.

Also also, shall we add "fish for motivations of local Archmages, see if any are temptable by what the Empire offers" to Hermetia's long-term goals on Plane of Water?
She's essentially the lead of our Diplomacy Corp there anyway.
 
Unlike most works, "sitting in a green-glowing vat while you body and brain mutates in indescribable ways" should not be something you can interrupt for a quick trip.
Not really how I meant it, rather as "he's gone outta wat - most of the month ticked by by then, he can only halp elsewhere only so much now", but whatever, point is a point.
 
@Azel, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Sari (Bounty Hunter 15), Ashin (Occult Historian 15) all have a Free Action free.
Do I just plop them into Qohor/Norvos?

Also, where to assign Quburn's Free Action? I assume Eldritch!Morphosis gonna take his main action for the month.

Also also, shall we add "fish for motivations of local Archmages, see if any are temptable by what the Empire offers" to Hermetia's long-term goals on Plane of Water?
She's essentially the lead of our Diplomacy Corp there anyway.
1. Yeah, they might as well help clear out the Fleshforge and salvage fancy shit from there.
2. If he makes it out of his tank, he will most likely spend the rest of the month binge-learning spells. Maybe he could help out in Slavers Bay, if they find something that requires some extra firepower, but I'd decide that when we are in the month.
3. Might as well.
 
@Crake, you are currently doing military assignments, right? Any special plans with the navy?

Since I'm expanding the map, we might as well use Saans fleet to explore.
 
Vote closed.
Adhoc vote count started by Goldfish on Sep 23, 2020 at 6:26 AM, finished with 59 posts and 21 votes.
 
Interlude CMII: An Account of the Last Journeys of Elissa Farman
An Account of the Last Journeys of Elissa Farman

By Daenerys Targaryen​

Two months journey west from the isles named for the first King and Queens of Westeros the Sunchaser indeed found land again, and this was not land bereft of living folk such as the isles were. Here a great river spilled into the sea slow and mighty, but it did not flow of its own will for it had been dammed by clever hands and a great city of canals more populous even then Braavos stretched out before the travelers. Rice was known here and the faces of smiling gods looked out from among carefully tended vines.

At the first sight of the Westerosi ship there was great commotion for never had a ship come here from the east and the locals had first thought them some manner of phantasm or dark spirit come unbidden. The people there, who call themselves Loqua, are men as other men, dark of hair and eye and garbed in bright colors that match the finest dyes of Essos, woven in geometric patterns mirroring the constellations. A land of many gods this is and subtle spirits that linger in the shadows of tall bread-trees. Though they did not have weapons of iron, only copper and dragonglass, they were not poor in arts nor in treasure for they held to elder arts.

Elissa and her sailors saw more magic woven in those far western lands than in all their other journeys put together, though with the eye of this new world one can call it 'show-weaving' of the sort that endured through magic's nadir. Shrines to winged gods with the faces of their ancestors dot the land of the Loqua, places of pilgrimage and sacrifice for bequeathing intercession with the sky god who was before the heaven and whose name they will not speak outside of hallowed halls for to invoke his attention outside the intercession of the ancestors is to call down his wrath.

It was one of these temples of the ancestors, open to the elements but filled with offerings of masterful craft and gems bright as the sun, that were to be the undoing of the Sunchaser and Elissa. As the ship rounded the northern cape of this land, for they had almost missed it entirely and found themselves starving upon the sea, the captain decided that if the locals were minded to keep their treasures where any might grasp them they should not complain when they vanish in the night.

There was a brief fight with priests and pilgrims, but surprise and greed carried the day and the raiders took their ill gotten treasures onto the ship to sail way for they had seen no local ships that could match the Sunchaser's size or speed before the wind. Alas for them that they carried more than sacred goods with them from the temple.

A wasting sickness that would steal away first taste, then smell, color, sound and finally touch until the sufferer were like dead men walking came upon them. Most died of hunger, unwilling to keep sustaining themselves as the world faded away, but in the end the ship made it as far as Asshai by the Shadow where Elissa's luck held out one last time, for even as the last of her sailors were driven wholly mad by the poisons of that place she found a sorceress who could turn back the curse in her flesh, and paid her with her ill gotten gains. The captain was warned that when death finally claimed her she would have to answer to the ancestors and the sky god of the Loqua for her desecration.

Elissa Farman was not one to be bound, even by her own ill deeds and the commands of gods. She spent the last ten years in Asshai trying to discover some spell or enchantment that would free her. Three stolen she traded away in this time and knows not where they lie. Her end came suddenly and without warning, by poison she thinks, though the pain of death made those memories vague.

Something of the magics she had invoked and bought in the cursed city must have weighed upon her fate for rather than being drawn to the land she had plundered she instead flew towards the land of her birth, to Westeros again, as though upon the Sunchaser's sails again, but when she reached the isles she had named for the kings and queens of Westeros again and claimed in jest for the crown she found to her horror that this was far enough by the measure of whatever magic drove her. She would not face the judgement of the people she had robbed, but neither would she make it home. Instead she watched as the stars wheeled above and the centuries passed.

Faintly she recalls that the Loqua came to the island searching for her, but they did not survive the things that prowled the deep forests.

In the very end Elissa Farman found her way home and even once more into life, no longer under the hand of any divinely ordained doom. One might even say fortune favors her still, though I for one would judge centuries of loneliness in death enough penance for all her recklessness has cost.

What next?

[] Write in

OOC: I'm very deliberately not writing fantasy Americas here, there will be elements of that of course, but also Southeast Asia and the Philippines mixed in what I hope is an original manner. I'm also trying not to info-dump everything from a ghost's eye view so that you guys have an incentive to go there and experience the place in narrative form, not just as exposition.
 
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OOC: I'm very deliberately not writing fantasy Americas here, there will be elements of that of course, but also Southeast Asia and the Philippines mixed in I hope an original manner. I'm also trying not to info-dump everything from a ghost's eye view so that you guys have an inccentive to go there and experience the place in narrative form not just as exposition. Not yet edited.
Can we at least have American crops?
What's and Anu and what are we exploring?
Anu is the Warforged Wizard we killed back in Sallosh and later resurrected and recruited. He's the one making more Warforged for us.

We're exploring the Targaryen Islands.
 
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We have so much human sacrifice in this quest, historical and present that I felt adding one more flavor of it would not be that impactful.
Oh make them a paladin empire then. Same aesthetic but full on crusader LG kingdoms. Let's see a big boi version of that alignment thriving. Because frankly all the other places are some shade of E. Give us some moral variety.
 
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