Since we are making kobold I found this video about kobolds and it is VERY interesting




EDIT: So, surprisingly, kobolds are clean, hard working, far thinking, selfless creatures who put the needs of the many above those of the few, are INCREDIBLY happy when their group does well even if they are not doing well, and are stupid rich and are better than dwarves at finding ore and wealth beneath the ground and find mining to be a happy pleasurable passtine...



Oh, and their God hates gnomes a LOT and it has become part of their very being due to it....

I am quite curious about getting into contact with their racial god... So long as we don't overly favor gnomes we should be good with him.


Edit 2: Oh, and even basic kobolds can live up to 120 years before dying of old age with those with strong dragon blood living much much longer


Edit 3: oh, and they have a method of worship we should probably look into.... By doing work, doing things that benefit the whole of the group, etc is their form of worship.... And their clerics help with that worship by making the work more efficient....


If we can copy this then the forged god would probably be much easier
 
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Viserys dials Snek.

Snek Hissmail: We're sorry, his snakiness is currently on vacation. Please leave your message to our priests and we'll get back to you as soon as we can. Bu-bye!

[X] egoo
 
Since we are making kobold I found this video about kobolds and it is VERY interesting


Woah, 50 minutes. I don't have time to watch it right now, but I'll give it a look later. That Grim Hollow book he was plugging looks super interesting, too, and I don't even play 5e. Might check it out anyway.

Thanks for sharing, dude.
 
Woah, 50 minutes. I don't have time to watch it right now, but I'll give it a look later. That Grim Hollow book he was plugging looks super interesting, too, and I don't even play 5e. Might check it out anyway.

Thanks for sharing, dude.
Added edits for the points that stood out to me. There is much more in the actual video but it is more than enough for me to sit up and go "Yeah, the thread could definitely use this"
 
About to take off from PHX in 20. You know jet lag is a bitch...

Anyway, we should be ready for any surprises when we go onto the Rock. They likely have surprises no one but the top echelons get to see.
 
About to take off from PHX in 20. You know jet lag is a bitch...

Anyway, we should be ready for any surprises when we go onto the Rock. They likely have surprises no one but the top echelons get to see.
That's part of the reason I want to lead the attack on the important areas with the undead and Hunter constructs. Good odds that they will have to wheel out their better tricks to kill those and the Molds can report on what they see in real-time. At the same time, loosing a few undead, Molds and Bio-Constructs is no big deal for us.
 
Would Undead Giant Mining Beetles beetles work better as a mount? They don't provide any combat support themselves, but they're cheap as hell and we mostly need them for their ability to burrow and size. These guys could also work as a tunneling beetle bomb, which would be all kinds of fun in future conflicts. :V

They seem mundane enough that we could find them in our slice of Jurassic Park, or possibly at an extraplanar market. If we decide it's worth our time we might even be able to put a bounty on them for our minions already present on site.
 
Would Undead Giant Mining Beetles beetles work better as a mount? They don't provide any combat support themselves, but they're cheap as hell and we mostly need them for their ability to burrow and size. These guys could also work as a tunneling beetle bomb, which would be all kinds of fun in future conflicts. :V

They seem mundane enough that we could find them in our slice of Jurassic Park, or possibly at an extraplanar market. If we decide it's worth our time we might even be able to put a bounty on them for our minions already present on site.
No, we need at least a Medium sized creature since the molds themselves are Small and I wouldn't want to risk deploying anything with low agency like an undirected undead to Casterly Rock.
 
@egoo, here's the preliminary plan for our 3rd month continual Summoning operation. Sorry about the delay, I got sidetracked IRL yesterday evening and didn't have time to write it up. I'll have to write up the Summoning done by Viserys and Lya later, since I'm again pressed for time.

@Azel, I think I got everything we talked about included in this, minus the Undead stuff. If you can give me troop composition and numbers, I'll add them in later.

[] 3rd Month Continual Minor Summoning:
-[] Using diamond dust, the Snare will be enhanced with Permanent Symbols of Blinding (2,000 IM) and Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
-[] In her Half-Celestial form, Dany will use her Hallow spell-like ability with a linked Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
-[] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
-[] A special order Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the Advanced and Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
-[] Using the Summoner's Circle of Lesser Planar Binding, a team of mages will work to continually Summon Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
--[] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
-[] Working within the Snare Chamber will be a team of Inquisitors, 3 Heralds, 8 Glass Golems, 2 Watchmoles, 1 Mind Dragon, and a contingent of Undead (makeup determined by @Azel) piloted via Molds. They will use a Whispering Brazier to remain in constant communication with Sorcerer's Deep.
--[] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.
--[] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.

-[] The security of the Snare itself will be further enhanced by a Permanent 30th level Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare. A flight of 3 Erinyes, 3 Heralds, 6 Vigilant Briars, and a contingent of Undead (makeup determined by @Azel) will serve as external security for the Snare while the Summoning operation is underway.
 
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@Goldfish, @egoo, I integrated it into the vote. Guard contingent is a bit beefier then what you got there.

[] Operation Starfall: After months of work invested into finding ways to sow disunity within the Court of Stars or to gain diplomatic leverage, you stand without having found any amount of success in either endeavor. More worryingly, it has become evident that the Fey possess much more combat power then expected and could spell disaster for the conquest of Westeros, if not the Imperium as a whole. They are a threat that needs to be dealt with and due to gentle means being unsuccessful and the time running out, drastic steps have to be taken.
-[] Part 0 - Snare preparations and continues summoning:
----[] Using diamond dust, the Snare will be enhanced with Permanent Symbols of Blinding (2,000 IM) and Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
----[] In her Half-Celestial form, Dany will use her Hallow spell-like ability with a linked Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
----[] The security of the Snare itself will be further enhanced by a Permanent 30th level Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare.

----[] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
------[] A special order Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the Advanced and Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
------[] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.

----[] Using the Summoner's Circle of Lesser Planar Binding, a team of mages will work to continually Summon Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
------[] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
------[] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.

----[] Guards:
------[] Inside the Snare: Mereth, 8x Erinyes, 4x Heralds, 8x Glass Golems, 4x Vigilant Briars, 4x Blood Clot Molds, 4x Black Brutes, 2x Greater Blood Clot Molds, 2x Black Champions, 1x Adult Mind Dragon
------[] Outside the Snare: Balerion, 8x Fiery Dragonbeasts, 22x Erinyes, 6x Heralds, 12x Glass Golems, 16x Vigilant Briars, 6x Blood Clot Molds, 6x Black Brutes

-[] Part 1 - Holding Action: Resume your current efforts, even though you know them to be futile, so that your enemies are not alerted to the change of tactics. Let your people spy on Fey gathering, subvert minor, unaligned courts and interfere with the CoS' attempts to make pacts with Reacher lords.
----[] Spy on CoS and combat minor Dark Fey: 1x Orphne Fey Lord, 4x Wild Hunt Archers (Mounted) [CR 14], 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16], Osryx (Very Old Myrkdreki), 6x Verdant Phoenixes, 10x Guardian Nagas, 5x Heralds
----[] Find and subvert minor courts: Glyra + Feytroupe, Liomond Lashare, Ser Dregaire, Dirriz the Faerie Dragon, Vrath the Serpentfolk Hexblade, 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5), Azema
----[] Spy on and subvert Reacher nobles: Alyssa Crowl, Danar Crowl, Ser Aubert Flowers, Velen, Xor, 2x Adult Mind Dragons, The Misfits
----[] Reserve & Aid: 25x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1x Falxugon, 1x Gancanagh (CR 4) - Garantos, 22x Legion Devils, 4x Salikotal / Vengeance Devil

-[] Part 2 - Prepare the Great Sacrifice: Under utmost secrecy, prepare a great sacrifice ritual to the Old Gods, R'hllor, the Ferryman and Yss to use the Crown of Flowers as a conduit to kill the leadership and high-level combatants of the Court of Stars.
----[] Riz'Neth, Soft Strider, Nirah, the Champion of Yss (CR 20), Aife, Herald of the Ferryman (CR 22)

-[] Part 3 - The Great Summoning: Summon as many Fiends as you possibly can to fuel the ritual.
----[] Summoners: Viserys, Lya (1st Body)
----[] Guards: Dany, Richard, Vee (Free Action), Zherys, Waymar (Free Action), Malarys, Tyene (Free Action), Adamantine Golem (Monk 1)

-[] Part 4 - Culmination: Perform the great ritual at the end of the month, sacrificing thousands of fiends to destroy the Court of Stars. Then immediately assemble a strike-force with all available Companions to either confirm the demise of the Court of Stars leadership or to assault their seat of power to finish off what is left.
----[] Everyone from the other parts, plus everyone else who is available.
 
@egoo, here's the preliminary plan for our 3rd month continual Summoning operation. Sorry about the delay, I got sidetracked IRL yesterday evening and didn't have time to write it up. I'll have to write up the Summoning done by Viserys and Lya later, since I'm again pressed for time.

@Azel, I think I got everything we talked about included in this, minus the Undead stuff. If you can give me troop composition and numbers, I'll add them in later.

[] 3rd Month Continual Minor Summoning:
-[] Using diamond dust, the Snare will be enhanced with Permanent Symbols of Blinding (2,000 IM) and Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
-[] In her Half-Celestial form, Dany will use her Hallow spell-like ability with a linked Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
-[] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
-[] A special order Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the Advanced and Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
-[] Using the Summoner's Circle of Lesser Planar Binding, a team of mages will work to continually Summon Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
--[] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
-[] Working within the Snare Chamber will be a team of Inquisitors, 3 Heralds, 8 Glass Golems, 2 Watchmoles, 1 Mind Dragon, and a contingent of Undead (makeup determined by @Azel) piloted via Molds. They will use a Whispering Brazier to remain in constant communication with Sorcerer's Deep.
--[] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.
--[] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.

-[] The security of the Snare itself will be further enhanced by a Permanent 30th level Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare. A flight of 3 Erinyes, 3 Heralds, 6 Vigilant Briars, and a contingent of Undead (makeup determined by @Azel) will serve as external security for the Snare while the Summoning operation is underway.
Were we not doing the summoning away from the Snare, but instead off-plane, specifically because of barrier breakdown worries?
 
----[] Guards:
------[] Inside the Snare: Mereth, 8x Erinyes, 4x Heralds, 8x Glass Golems, 4x Vigilant Briars, 4x Blood Clot Molds, 4x Black Brutes, 2x Greater Blood Clot Molds, 2x Black Champions, 1x Adult Mind Dragon
------[] Outside the Snare: Balerion, 8x Fiery Dragonbeasts, 22x Erinyes, 6x Heralds, 12x Glass Golems, 16x Vigilant Briars, 6x Blood Clot Molds, 6x Black Brutes
Everyone, upon seeing the guard detail:
"Oh ffs, he's summoning another Archfiend to shank, isn't he? :facepalm:"
 
So are we going to be hearing back from that elder troll we hired to research the CoS big spell of doom anytime soon?
 
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