@Azel
Okay, I think you might be slightly overestimating how much of this power the CoS can activly throw into the material-Reach if we fight there.

These are story-bound creatures, and for most of them the story is not that of a warrior, neither to march in formation against our armies not to go all-in on guerrilla warfare to make the Reach our Vietnam or worse.
And aside from that many are place-bound, you won't find many Dryads leaving their deep forest or many Fairy-Seers going away from their Scrying Pools.

These are the kind of Fey we have to fight if we attack their very homes in the Feywild, not the general area of middle-Westeros. We have no idea how many of them the Queen can really activate to mess with our plans.

And they are not used to fighting our way, the first serious responses on the Material can likely be weakened by a lot if we just bombard them when they come to the Material Plane, where they can't easily mess with our pilots' aim or the physical grounding that our weapons need to work.

In terms of threat-assessment I would try to move away from the Orange, because while they are dangerous, they are no warriors. It's a court of indulgence, diplo-work and individual enchanter's magic, not an army.
The Courts we should focus on are the Red, as the most war-like of them all and the Green, because their function as protectors will both force them to fight us when we come and make them dangerous guerrillas in their forests.
The others seem far less likely to attack our armies in the Material in greater numbers or with strategic skill and sense.


That all said, I'm not against the genocidal rituals, it's just that they are propably not our only option unless we plan to fight all of the Court of Stars together and in the Feywild.
 
We had multiple instances of multiple applications of Alter Fortune on the same roll through. Dany and Vee repeatedly aided someone in this fashion.

Really? I vaguely recall that I had veto-ed that, but I could have just forgotten that. If that is the case keep in mind that alter fortune is a third level spell, which is to say in range of even high end Scholarum wizards.

Either luck manipulation can't stack in which case it's less of a problem, or it can in which case the Norns are not exactly at an overwhelming advantage.

In either case that just sounds unsatisfying to write and read so don't expect a dozen rerolls on one check to be a common occurrence
 
We had multiple instances of multiple applications of Alter Fortune on the same roll through. Dany and Vee repeatedly aided someone in this fashion.
I've often written my combat plans with two or even three spellcasters prepared to cast Alter Fortune for the same roll before, but that's always been an "if X happens, cast Y" kind of thing. Not having them all cast it, just having them ready to if the others can't. I don't recall us ever having multiple Alter Fortunes actually applied to a single roll, though. I do, however, remember trying to pull that off before and getting shot down by DP.
 
I've often written my combat plans with two or even three spellcasters prepared to cast Alter Fortune for the same roll before, but that's always been an "if X happens, cast Y" kind of thing. Not having them all cast it, just having them ready to if the others can't. I don't recall us ever having multiple Alter Fortunes actually applied to a single roll, though. I do, however, remember trying to pull that off before and getting shot down by DP.

Ah... good, my memory was not playing tricks, unless someone can come up with a counter example at least.
 
@Azel
Okay, I think you might be slightly overestimating how much of this power the CoS can activly throw into the material-Reach if we fight there.

These are story-bound creatures, and for most of them the story is not that of a warrior, neither to march in formation against our armies not to go all-in on guerrilla warfare to make the Reach our Vietnam or worse.
And aside from that many are place-bound, you won't find many Dryads leaving their deep forest or many Fairy-Seers going away from their Scrying Pools.

These are the kind of Fey we have to fight if we attack their very homes in the Feywild, not the general area of middle-Westeros. We have no idea how many of them the Queen can really activate to mess with our plans.

And they are not used to fighting our way, the first serious responses on the Material can likely be weakened by a lot if we just bombard them when they come to the Material Plane, where they can't easily mess with our pilots' aim or the physical grounding that our weapons need to work.

In terms of threat-assessment I would try to move away from the Orange, because while they are dangerous, they are no warriors. It's a court of indulgence, diplo-work and individual enchanter's magic, not an army.
The Courts we should focus on are the Red, as the most war-like of them all and the Green, because their function as protectors will both force them to fight us when we come and make them dangerous guerrillas in their forests.
The others seem far less likely to attack our armies in the Material in greater numbers or with strategic skill and sense.


That all said, I'm not against the genocidal rituals, it's just that they are propably not our only option unless we plan to fight all of the Court of Stars together and in the Feywild.
The problem is that they don't need to deploy 20+ Pit Fiend grade assets to win a guerilla war against us. All they have to do is stop restraining their worst members from causing chaos and killing people. Then we roaming Fey troupes of CR 10ish power that could strike in any random village of the Reach without warning.

We can't defend against this, since we don't have enough assets to cover every single village in the Reach with enough firepower to stop them. The usual way to deal with this is to attack the place they are coming from, but if we can't take the courts on their home turf, that's not an option either.

So they can make us bleed as long as it takes for us to give in or being unable to keep up the occupation.
I've often written my combat plans with two or even three spellcasters prepared to cast Alter Fortune for the same roll before, but that's always been an "if X happens, cast Y" kind of thing. Not having them all cast it, just having them ready to if the others can't. I don't recall us ever having multiple Alter Fortunes actually applied to a single roll, though. I do, however, remember trying to pull that off before and getting shot down by DP.
No, that definitely happened a few times. I distinctly recall narrative of the kind "it failed, and even Danys magic couldn't change that. But then surprise! Vees could!"
 
We can't defend against this, since we don't have enough assets to cover every single village in the Reach with enough firepower to stop them. The usual way to deal with this is to attack the place they are coming from, but if we can't take the courts on their home turf, that's not an option either.

You can, at least in Viserys' estimation as long as you breach the planar boundary where the domain should be (no more warded than mortal mages of their skill could manage). What you probably should not be doing is trying to march though the feywild from one domain to the next.
 
You can, at least in Viserys' estimation as long as you breach the planar boundary where the domain should be (no more warded than mortal mages of their skill could manage). What you probably should not be doing is trying to march though the feywild from one domain to the next.
The descriptions of the courts certainly don't sound like it. What with "unknown number of Pit Fiend level assets lead by Epic level Mythic characters".

I'd rather stick to the ritual plan then to repeatedly battle god-like beings on their home turf.
 
The descriptions of the courts certainly don't sound like it. What with "unknown number of Pit Fiend level assets lead by Epic level Mythic characters".

I'd rather stick to the ritual plan then to repeatedly battle god-like beings on their home turf.

Sure, that judgement call is on you guys to make and vote on, just saying decapitation strikes do not look impossible like say 'let's go to Neresus and try to kill Asmodous'.
 
Having caught a bit of a nap, @Goldfish, @Azel, @BronzeTongue, do y'all think the set-up should be more on the "quick to build, quick to discard"-side, expecting maybe 2 days of continuous use at best?
Just the "gotta hope nothing catches wind of massive summoning, summon shit we need, and then go on with the month"-sort of structure.

And there's all sorts of optional deathtrap-y elements that are wasted on CR 2 entities but would work well enough to slow a CR 20 entity for an action at least.
I remember a time when I could function on three hours of sleep. I miss you, 20s...

Like I mentioned last night, I think we should probably do it both ways. My constant low-grade Summoning of Brimorak Demons should be fine for the Snare. It will only be Summoning about 100 of them per day into an area that has been thoroughly warded using Forbiddance and Hallow spells.

The extremely rapid Summoning you have planned, on the other hand, will be pulling many thousand HD worth of Outsiders in less than a day. That could be problematic for reality, so setting up a remote Summoning site in a special purpose Demiplane would be best. We could use that Demiplane once then discard it. It wouldn't take Viserys a minute to create another one, with all the various upgrades and wards, then Lya can come along and add the necessary inverted Magic Circle Against Evil Summoning Circle while Dany uses her Half-Celestial form's Hallow SLA and a linked Dimensional Anchor spell for added security. Given the duration of the Create Greater Demiplane spell, they could create several prepared Summoning Demiplanes in a single day then leave them be for days or weeks before using them.
 
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I remember a time when I could function on three hours of sleep. I miss you, 20s...

Like I mentioned last night, I think we should probably do it both ways. My constant low-grade Summoning of Brimorak Demons should be fine for the Snare. It will only be Summoning about 100 of them per day into an area that has been thoroughly warded using Forbiddance and Hallow spells.

The extremely rapid Summoning you have planned, on the other hand, will be pulling many thousand HD worth of Outsiders in less than a day. That could be problematic for reality, so setting up a remote Summoning site in a special purpose Demiplane would be best. We could use that Demiplane once then discard it. It wouldn't take Viserys a minute to create another one, with all the various upgrades and wards, then Lya can come along and add the necessary inverted Magic Circle Against Evil Summoning Circle while Dany uses her Half-Celestial form's Hallow SLA and a linked Dimensional Anchor spell for added security. Given the duration of the Create Greater Demiplane spell, they could create several prepared Summoning Demiplanes in a single day then leave them be for days or weeks before using them.
This sounds like the best idea to me. Then we can easily bail on a summoning site if something goes significantly wrong, while not really loosing all that much time on it.
 
@Goldfish, how many Companions would you devote for security of the active summoning? Or are you certain that the killzone alone could trap a Horseman long enough to bail?
 
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Map version 26.



Long time lurker here. Does anyone have all the maps of Sorcerer's Deep saved or hosted on imgur/etc? Would really like to see the progression of the town map over time but I've only been able to find the newer maps using the Media threadmarks.

Any help is much appreciated.
 
Max Daily Summoning
The method utilizes using Mythic Power to cast, restore spellslots, and be swag.

Outsiders are captured through Irony the Gorgon's breathweapon (1d4+1 rounds in-between uses, averaged to 30 sec between uses to capture petrified Outsiders).

Lya: 6 Lesser Planar Binding uses; 5 Planar Binding uses, 3+7(Inspired Spell) Greater Planar Binding uses
Wild Arcana 7 MP uses.
Recharge via Fortifying Bedroll (Heward S Fortifying Bedroll - Eberron Unlimited , first appearance here) 1x use per 2 days.

Lya Daily: (~30 sec to capture with Irony ~6 sec to cast, 1x 1hr rest through Fortifyign Bedroll)
12 Lesser Planar Bindings (432 sec), 10 Planar Bindings (360 sec), 20 Greater Planar Bindings (720 sec)
Total time before 2-hrs sleep (via Ring of Sustenance) to restore Mythic Power and Spellslots: 1hr 30 min.
Total summoning in 8-hr period (Ring of Sustenance can't work more often):
24 Lesser Planar Binding, 20 Planar Binding, 40 Greater Planar Binding

total uses in a 24-hr day:
72 Lesser Planar Binding (432 HD), 60 Planar Binding (720 HD), 120 Greater Planar Binding (2160 HD).

Viserys: 8 Bloodwish (i.e. 8x Planar Binding casts), 3x Miracles (2 kept "just in case", i.e. 3x Greater Planar Bindings)
Wild Aracana 10 MP uses
Recharge via Mythic Power Recuperation (Mythic Heroes – d20PFSRD) (until Mythic power is used up)

Viserys daily: (~30 sec to capture with Irony ~6 sec to cast, 10x 1hrs to recuperate for spellslots though Mythic Power):
80 Planar Binding casts (2880sec), 30 Greater Planar Binding casts (1080sec) totals to 66 min. of casting.
Total time before 2-hrs sleep (via Ring of Sustenance) to restore Mythic Power and Spellslots: 11 hrs.

Total uses in a 24-hr day:
160 Planar Binding casts (1920 HD), 30 Greater Planar Binding casts (540 HD).
Note: Viserys an summon perpetually with 11+11+2 hour periods through Ring of Sustenance and Recuperate Mythic Power.
TLDR:
Viserys and lya can pull as much as 5772 HD of Outsiders in 24 hours.
Perpetually. No True Names needed.


…Assuming Irony is properly buffed for unsaveable Petrifying Breathweapon and somethign is utilized to grab the captured Outsiders out of the Snare in neat 24/30sec-periods after the breathweapon is used.
Looking over the basic framework for your plan, I see some problems that I didn't have time to look for last night.

For Lya...

First, all Planar Binding spells take 10 minutes to cast, unless you're cheating and using Wild Arcana, which allows them to be cast as a Standard Action. The 10 minute window between castings does, however, allow those assisting with the effort plenty of time to capture the Summoned creatures while you move on to the next casting.
  • You literally have Lya casting many more Planar Binding spells than would be possible in a 24 hour period even if there was no time wasted in between castings. 144 would be the absolute maximum that can be squeezed into a 24 hour period, but you've got 252 listed.
Second, Lya can use Divine spell slots to prepare Arcane spells, with a -1 caster level penalty. For Planar Binding spells, however, that isn't an issue. This makes her 5 5th level Divine spell slots, 4 6th level, and 3 7th level Divine spell slots available for Summoning as well. She can also use her 4 7th level Arcane spell slots to prepare 6th level Planar Binding spells.
  • This means that she can have 11 Lesser Planar Binding spells, 16 Planar Binding spells, plus 3 prepared Greater Planar Binding spells prepared at once and 7 cast using Wild Arcana.
    • 11 Lesser Planar Bindings = 66 HD, 16 Planar Bindings = 192 HD, 10 Greater Planar Bindings = 180 HD. Total HD: 438, Minimum Time Elapsed: 371 minutes (realistically, this would be more like 7 hours minimum)
      • Then she could use the Bedroll to do it all over again. With sleep and spell prep time added in, she could reasonably pull down 876 HD in about 15 hours.
I'm not sure how you arrived the total numbers of Binding spells Lya could possibly cast in a 24 hour period, but I think sleep deprivation probably played a part in your final numbers because there is no way on earth that she could cast 40 Greater Planar Binding spell. 22 Lesser Planar Binding, 32 Planar Binding and 20 Greater Planar Binding spells are her current absolute limit.

For Viserys...

Your overall plan is sound, but there are some things you've overlooked.

First, using Blood Wish for this is extremely wasteful of spell slots. I can add Planar Binding and Greater Planar Binding Pages of Spell Knowledge to Lya's crafting schedule for the 3rd month. She needs to learn the first spell ASAP, then it will take her 22 days to create both PoSK for Viserys.
  • Using the PoSK, Viserys can use all of his 6th and 7th spell slots to cast Planar Binding and most of his 8th and 9th spell slots to cast Greater Planar Binding. I'm not going to try to include the possibility of doubling up on lower level slots using Versatile Spellcaster because it's wasteful and overly time consuming.
    • That equates to him casting 16 Planar Binding spells (192 HD) and 10 Greater Planar Binding spells (180 HD), for a total of 26 spells Summoning 372 HD in an absolute minimum of 261 minutes.
      • He could do this, then use Mythic Recuperation to regain his spell slots in one hour. Realistically, he could only do this 4 times in a 24 hour period due to time constraints and sleep requirements, Summoning as many as 1,488 HD.
With Viserys and Lya's combined Summoning efforts, assuming they work simultaneously while timing their spells in a staggered manner, they could expect to pull down 2,364 HD. That's not the 5,772 you hoped for, but it's still quite impressive, IMO.

Add in the 18,000 per month we can get from using my plan to continually Summon Brimorak Demons with an item of Lesser Planar Binding, plus maybe having Viserys and Lya do this five times in a month, we could acquire as much as 29,820 HD for sacrifice. That's 4,970 6 HD Demons that would need to be sacrificed. We'll literally need to special build a murderblender to kill them all in a timely manner.
 
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@Goldfish, how many Companions would you devote for security of the active summoning? Or are you certain that the killzone alone could trap a Horseman long enough to bail?
At least a few while Viserys and Lya are doing the active Summoning. Dany and Richard for sure, maybe Rina and Waymar or Tyene, too, just in case. They'll be burning through most of their higher level daily spells and pulling up to 2,364 HD in Demons from the Abyss in a single day could attract unwanted attention.

For a killzone capable of killing one of the Horsemen, it would be all hands on deck and significant prep work would be required ahead of time. I really don't want to tempt Fate like that right now, though, not when we've got so much other bad shit on our plates. We wouldn't expect to attract their attention until we start the industrialized destruction of high level Daemons, though, so it shouldn't be a concern for now.
 
At least a few while Viserys and Lya are doing the active Summoning. Dany and Richard for sure, maybe Rina and Waymar or Tyene, too, just in case. They'll be burning through most of their higher level daily spells and pulling up to 2,364 HD in Demons from the Abyss in a single day could attract unwanted attention.

For a killzone capable of killing one of the Horsemen, it would be all hands on deck and significant prep work would be required ahead of time. I really don't want to tempt Fate like that right now, though, not when we've got so much other bad shit on our plates. We wouldn't expect to attract their attention until we start the industrialized destruction of high level Daemons, though, so it shouldn't be a concern for now.
Alright, then we should focus on having a way to leave the Demiplane within a single round, preferably while collapsing it behind us.

Can you squeeze in all required crafting if we drop one or both of the Gladius class vessels?
 
Alright, then we should focus on having a way to leave the Demiplane within a single round, preferably while collapsing it behind us.

Can you squeeze in all required crafting if we drop one or both of the Gladius class vessels?
The PoSK crafting will be handled by Lya's Dedicated Wrights in the background and the Lesser Planar Binding item can be handled by our Master Enchanters with leftover crafting capacity, which won't affect the construction of our Gladius' at all.

Leaving the Demiplane in one round is easy. We just fill the entire Demiplane with a Forbiddance ward to prevent unwanted visitors, except for the Summoning Circle, which will use a Hallow-linked Dimensional Anchor spell, and a small arrival/departure zone for us. When it's not in use, we fill that space with a large block of wood to prevent anything from Plane Shifting into it. When we need to leave, we shove the block out of the way and Plane Shift out.
 
Then I'll look into formulating a plan for Slavers Bay and some diversion efforts in the Reach to ensure the CoS doesn't smell the bacon next month, scheduling the main ritual for the 4th month.

Can we get up the auto-summoning next month already? I'd like to send one or two thousand HD to Rhllor to help against Ymery and as an appetiser to get his support for the main event.
 
Then I'll look into formulating a plan for Slavers Bay and some diversion efforts in the Reach to ensure the CoS doesn't smell the bacon next month, scheduling the main ritual for the 4th month.

Can we get up the auto-summoning next month already? I'd like to send one or two thousand HD to Rhllor to help against Ymery and as an appetiser to get his support for the main event.
Actually, we can have it ready before the end of this month. By dropping 65 Beetle Bombs from the crafting schedule of our Master Enchanters, all of them can pool their efforts on the 30th to create the 16,100 IM Summoning Circle of Lesser Planar Binding. That way it will be ready for use at the beginning of the 3rd month so we can get the full 18,000 HD worth of Brimorak Demons.

For this to work and be secure while operating with a minimum of fuss, we're going to want to assign at least a couple Heralds to work within the Snare Chamber, maybe a Mind Dragon or Myrkdreki, and several Glass Golems and one or two Watchmoles. We would also need an Irony handler and a healer, just in case. Soft Strider would be a good choice for this, IMO. She could keep Irony under control and using healing magic from a CLW wand if he is injured somehow. We would need to assign that group a Whispering Brazier to stay in contact with SD, too. A Portable Hole could be filled with the Petrified Demons then transported to SD via Erinyes as needed so that the Snare wouldn't get cluttered with statues. Brimoraks are Small-sized, though, so this wouldn't need to be done but maybe twice a day.

On the outside of the Snare, a few Erinyes supplemented by a few Vigilant Briars and other combat assets, and maybe a patrol of Type-C Wyverns, would be on constant patrol. I wouldn't be upset if we also assigned Bahro the Adamantine Golem to hang out there, too.
 
Actually, we can have it ready before the end of this month. By dropping 65 Beetle Bombs from the crafting schedule of our Master Enchanters, all of them can pool their efforts on the 30th to create the 16,100 IM Summoning Circle of Lesser Planar Binding. That way it will be ready for use at the beginning of the 3rd month so we can get the full 18,000 HD worth of Brimorak Demons.

For this to work and be secure while operating with a minimum of fuss, we're going to want to assign at least a couple Heralds to work within the Snare Chamber, maybe a Mind Dragon or Myrkdreki, and several Glass Golems and one or two Watchmoles. We would also need an Irony handler and a healer, just in case. Soft Strider would be a good choice for this, IMO. She could keep Irony under control and using healing magic from a CLW wand if he is injured somehow. We would need to assign that group a Whispering Brazier to stay in contact with SD, too. A Portable Hole could be filled with the Petrified Demons then transported to SD via Erinyes as needed so that the Snare wouldn't get cluttered with statues. Brimoraks are Small-sized, though, so this wouldn't need to be done but maybe twice a day.

On the outside of the Snare, a few Erinyes supplemented by a few Vigilant Briars and other combat assets, and maybe a patrol of Type-C Wyverns, would be on constant patrol. I wouldn't be upset if we also assigned Bahro the Adamantine Golem to hang out there, too.
Noted. I'll add some Snatchers as a backup in case Irony misses and some more undead guards.

Not seeing much reason to have Wyverns on patrol though since they seem not all that useful on restraining Small Demons. If you are worried about other things, I'd instead use some Black Brutes with Greater Molds. Those are supremely lethal when used in areas with limited space to maneuver and can pin even high-level opponents long enough for a distress call to reach Viserys.
 
Noted. I'll add some Snatchers as a backup in case Irony misses and some more undead guards.

Not seeing much reason to have Wyverns on patrol though since they seem not all that useful on restraining Small Demons. If you are worried about other things, I'd instead use some Black Brutes with Greater Molds. Those are supremely lethal when used in areas with limited space to maneuver and can pin even high-level opponents long enough for a distress call to reach Viserys.
That works, too.

Completely forgot to mention the Undead contingent. I'll leave them up to you. Wouldn't mind a couple Black Champions in the Snare Chamber, too.
 
So do the courts actually rule over any sort of peasant equivalent, or is it just the formal members? If there's a lot of little fey chaff running around it'd be a good idea to make our ritual more targeted than "everyone affiliated with the CoS". It'd pointless (and dickish) to fry the little fish when we could concentrate that power on the ones we care about.

Since the whole thing is based around snake venom, we might just be able to tune it towards neurotoxin instead of a necrotic one and increase our gas mileage by a decent amount. If we take this shot and anyone with real power survives long enough to retaliate some nasty shit is going to happen, so we need to be as efficient as possible with our HD.
Actually, we can have it ready before the end of this month. By dropping 65 Beetle Bombs from the crafting schedule of our Master Enchanters, all of them can pool their efforts on the 30th to create the 16,100 IM Summoning Circle of Lesser Planar Binding. That way it will be ready for use at the beginning of the 3rd month so we can get the full 18,000 HD worth of Brimorak Demons.

Is it a good idea to do this? Our information security isn't perfect, and there are all kinds of people who'd react to us ordering that many summoning items. We can't afford to miss this shot, and any forewarning could screw us over hard.

We might just need to except a lower number of summons for the sake of getting them in by surprise.
Edit: something weird happened with that quote.
 
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So do the courts actually rule over any sort of peasant equivalent, or is it just the formal members? If there's a lot of little fey chaff running around it'd be a good idea to make our ritual more targeted than "everyone affiliated with the CoS". It'd pointless (and dickish) to fry the little fish when we could concentrate that power on the ones we care about.

Since the whole thing is based around snake venom, we might just be able to tune it towards neurotoxin instead of a necrotic one and increase our gas mileage by a decent amount. If we take this shot and anyone with real power survives long enough to retaliate some nasty shit is going to happen, so we need to be as efficient as possible with our HD.
We definitely need to aim at the Queen, the court leaders and high nobles. Otherwise they would just try to dilute the attack by dumping most of the power on their underlings and killing CR 3 chaff while leaving the CR 20+ nearly untouched wouldn't really achieve anything.
 
Is it a good idea to do this? Our information security isn't perfect, and there are all kinds of people who'd react to us ordering that many summoning items. We can't afford to miss this shot, and any forewarning could screw us over hard.

We might just need to except a lower number of summons for the sake of getting them in by surprise.
It's just a single item, among the many, many items we craft each month. Beside the 437 Teleporting suicide drones, the gigantic space ship, the dozens of lesser ships, the 8 Heralds, and all sorts of other stuff, an item which casts a 5th level spell on command doesn't stand out that much, IMO. It's not even close to the most expensive item we're enchanting this month, either. Each of the 8 Valyrian Steel PfE banners we're enchanting costs 20,480 IM.

Basically, it shouldn't attract any more attention than all of the other stuff we're making.
 
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