So a normal Bane enchantment means an extra 2d6 damage against the corresponding target. The Otherbane enchantment of a combination of Undeadbane + Feybane + Winterbane had a total extra damage output of 6d6 if I'm remembering quickly.
Now say we're using Imperial Steel as the base here. Is that an extra 2d6 on top of all that from point 6? One for Cold and one for Fey? Would we end up looking at 8d6 here?
Also @DragonParadox, for Valyrian Steel we had a mechanical effect of it only costing the same as a +1 weapon for enchanting purposes even though it's functionally a +2 weapon. Is Imperial Steel the same in that regard?
Also @DragonParadox, for Valyrian Steel we had a mechanical effect of it only costing the same as a +1 weapon for enchanting purposes even though it's functionally a +2 weapon. Is Imperial Steel the same in that regard?
If we aren't ever using her for the intended purpose, why bother?
Better make her into a new breed of True Dragon (Imperial Steel Dragon), or an Outsider (once Imperial Deity is set up).
And tbh, I'm 100% both of the latter notions compared to simply upgrading.
And slightly leaning towards having her be another spit in Dragon Deities' faces.
Bargains are struck and prices weighed. Soon dead things would march to war under burning skies, puppets marching before the hosts of Blackweb, but it is news of other battles, other corpses that soon draws you.
Yrael and the expedition you sent to pick through the ruins of Sarnor has returned with news. Thankfully it is not news of some new foe lurking in one of the other cities or biding its time after the dead god's fall. The dead are furtive in their hungers or else aimless without their masters. It will be years or mayhap even decades before a traveler may pass by the old Sarnory roads without fear at night, but there are no more armies abroad nor will there ever be.
"It will be no small task to teach them to live again, those who now dwell in the accursed twilight," the archon sighs. "More even than the arcane skill to forge them of steel and sorcery, that shall be the true challenge of Sarnor."
"Perhaps so, but worth the price a thousand times over to find more than defiled tombs and hollowed souls in Sarnor's wake," you reply.
His expression shifts slightly, the hope he had worn when he arrived is still there, as it the weariness you heard in his voice, but there is something else to it, something almost tentative, an uncommon sight upon the steel-winged archon's determined features. "And what of the day when death will have its due regardless? How goes the work to ensure that the souls once preserved are not lost again in the roiling currents of the River of Souls?"
As you converse with the Lord of Mantarys, speaking of plans great and small, of hopes for peace and plots of war, you are reminded of another dream-forged pledge that you hope will aid in your most ambitious of schemes.
***
Elsewhere, Elsewhen
Later, as midnight chimes soft and insistent outside the castle windows, you and Dany step once more into the grave of a goddess, into the halls of the Watcher, guarded by visions of death. The maze opens before you with scarce a thought. You would call it eager if this deathly place could be said to hold such bright and urgent feelings.
At last you come to the vast training field where you had heard the voice of the Goddess before. It is not as empty and lonely as it was before. Figures robed in crimson walk on winding paths only to themselves known only to them, shadows of the priests in far Volantis, or even perhaps half conscious echoes of their dreaming minds called forth by the unknowing power of the dragon blood.
At first you are surprised when one of these practitioners stands before you, seemingly more awake than her fellows, then you glimpse beneath her hood and see there not the faint outline of a mortal face, but a whirling dance of crimson stars, a constellation writ in drops of burning blood. "My lady,"you greet the dead goddess with a deep bow, as befits a guest meeting his host.
"It is done," she proclaims, a shard of steel appearing in her hand, one marked by the waving patterns of dragonsteel. At first it looks brighter, a lighter grey than that the smokey hue one usually finds in the works of Valyira and its ancestors, but then you realize the pattern upon it is more ordered, catching the light and refracting it a thousand thousand times. As you reach to grasp the offering, you feel its weight and purpose, and know that when you wake you would be bearing it.
Imperial Steel Seed Gained
Can absorb, gather, and direct magical energy (as Valyrian Steel).
Can be used as a "seed" to create more of itself in a ritual (as Valyrian Steel). (Cost: 800 IM per pound)
Linked to it's own representation in the dreamscape and astral plane. (All items made from it have the Ghost Touch property)
Gives a +2 Enhancement bonus to items made from it, and counts as +2 for further enchantment (as Valyrian Steel).
All Fire enchantments are automatically made Searing.
If enchanted with Bane against Chaos, Cold, or Fey, deal +1d6 damage when that effect triggers.
What next?
[] Speak to the Watcher
-[] Write in
[] Take your prize and return to the waking world
-[] Write in what next
[] Write in
OOC Almost did not manage to post this, my internet went out unexpectedly. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
This fusion of arcane engineering and flesh-crafting was wrought in the deepest bowels of the Fungus Forge of Lys to sustain the unliving flesh of an Archduke of Hell and harness its fell nature. At the core stands a large, spherical tank, containing the remains of an Aspect of Mammon and a fungal substrate that nourishes it and keeps it alive. This tank is warded by a Wall of Good, a Wall of Chaos, and Magic Circles against Evil and Law, thus fully encasing the body and the fluids it produces. There are three opening in this warding scheme. The first is on the top, where a special made nutrient solution is pumped into the vessel, the other two are on opposing sides of the vessel and used to separate purified energies produced by this device. One pipe is warded by Wall of Chaos and Magic Circle against Law, thus allowing only a pure essence of Evil to move through it, while the other is warded by Wall of Good and Magic Circle against Evil to produce a purified essence of Law.
To further enhance security, the machine is located on a dedicated, permanent demiplane that has a minor alignment with Positive Energy to ensure the vitality of the flesh within. By feeding the machine with arcane reagents worth 200 IM, it can produce 1 HD worth of essence of Evil or Law.
Resurrecting Mammon's Flesh
5,000 IM.
Main Vessel
Wall of Good - 2,500 IM
Wall of Chaos - 2,500 IM
Magic Circle against Evil - 1,500 IM
Magic Circle against Law - 1,500 IM
Law Pipe
Wall of Good - 2,500 IM
Magic Circle against Evil - 1,500 IM
Evil Pipe
Wall of Chaos - 2,500 IM
Magic Circle against Law - 1,500 IM
Demiplane
Base - 4,500 IM
Minor Positive Alignment - 4,500 IM
@Goldfish This should be put on the Infrastructure informational post. Edit: Actually, should probably go in the Flesh Forge Mechanics threadmark.
@Duesal@DragonParadox if we consider the actual cost to create Valyrian Steel, isn't the price for Imperial Steel too bonkers? At 800 IM per pound?
I don't see how we can use it in infrastructure if each one costs over x13 the price of one pound of Adamantine. Edit2: Unless you meant 80 IM, and that was a typo.
@Goldfish This should be put on the Infrastructure informational post. Edit: Actually, should probably go in the Flesh Forge Mechanics threadmark.
@Duesal@DragonParadox if we consider the actual cost to create Valyrian Steel, isn't the price for Imperial Steel too bonkers? At 800 IM per pound?
I don't see how we can use it in infrastructure if each one costs over x13 the price of one pound of Adamantine. Edit2: Unless you meant 80 IM, and that was a typo.
@Goldfish This should be put on the Infrastructure informational post. Edit: Actually, should probably go in the Flesh Forge Mechanics threadmark.
@Duesal@DragonParadox if we consider the actual cost to create Valyrian Steel, isn't the price for Imperial Steel too bonkers? At 800 IM per pound?
I don't see how we can use it in infrastructure if each one costs over x13 the price of one pound of Adamantine. Edit2: Unless you meant 80 IM, and that was a typo.
Yeah, this is a hell of a lot more expensive. I was dreaming about equipping entire Legions with Imperial Steel, but we might end up settling for Valyrian Steel with Imperial Steel reserved for our strongest champions.
Most of those effects only come into play if you further enchant a weapon to take advantage of them. It's not reasonable for the base material which has all the properties of Valyrian Steel, plus Ghost Touch.
Which is why we were hoping for producing tons of weapons which could harm intangibles.
Not that it really fucking matters in hindsight. If you have soldiers fighting ghosts in groups, you've already tactically fucked up and deserve to drown your army in a tide of exponentially spawning wraiths or shadows. And IIRC, Magic Army gives each soldier a 50% chance of hitting one anyway, per attack.
Blurgh... that's an error that keeps getting copied over from when I first made it.
The ritual to make more of Imperial Steel is the same as it is for Valyrian Steel. It just requires 4 times the HD or 4 times the juice from the Mammon Machine. So 4 HD per 50lb or 800 IM per 50lb.
Blurgh... that's an error that keeps getting copied over from when I first made it.
The ritual to make more of Imperial Steel is the same as it is for Valyrian Steel. It just requires 4 times the HD or 4 times the juice from the Mammon Machine. So 4 HD per 50lb or 800 IM per 50lb.
I guess that explains the Extraplanar (and closer to home, the Valyrian) slave-based economy. Fucking ludicrous value per fiend conjured. Would not be surprised if that's how up and coming dragonlords built up their initial capital.