That might be a bit too political for them though. Fighting alongside our armies? We'd better not be conquering this place immediately afterwards, at least.
It could be, but I'd argue that it really isn't.

Ultimately it's preparing them for the Long Night by fighting against hordes of undead, some of whom are even Void-tainted. That is invaluable practice.

It's the same reason we've bothered to bring the Legion instead of just using Viserys to Shadow of the Doom everything in sight.

Also... we're not conquering the place. I'm not sure where you got that part.
 
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It could be, but I'd argue that it really isn't.

Ultimately it's preparing them for the Long Night by fighting against hordes of undead, some of whom are even Void-tainted. That is invaluable practice.

It's the same reason we've bothered to bring the Legion instead of just using Viserys to Shadow of the Doom everything in sight.

Also... we're not conquering the place. I'm not sure where you got that part.
If things go according to plan, we'll be convincing two cities of undead to join us, and I doubt we will just be leaving the land around the other cities be. Even if that isn't actually political, it will certainly look political, which is just as important.
 
I'd like to invite the Night's Watch mages to join as a form of practicing for the Long Night.
I think we can have them along as neutral observers, at least. It's valuable experience they won't get anywhere else but Beyond the Wall, and they won't have a whole army and a metric fucktonne of firepower between them up there to safely watch and learn.

I wasn't sure what you all wanted to bring in terms of mages.

Speaking of which, I was wondering how to position our troops. I was thinking we could grant the right flank to Queenie (both because I think her forces are the least likely to rout and there are certain tactical considerations to having a flank that is guaranteed to stand firm long past the point where the tactical relevance of turning a flank will help the enemy). It consequently also gives her military commander the most important position in the battle from a social standpoint.

1st Legion and Gerold in the center, another Legion on the left, and a third in reserve, ready to commit where needed most.

We can use most of what I typed up for special troops last week, but the Darkenbeasts I would split into two half-companies, on both flanks, since the way I see it, anyone flying who charges the center is suicidal (and more flyers will just get in the way of free usage of breath weapons in an aerial battle).

The Minotaurs can consequently also be all placed in the vanguard. If the enemy has shock troops, we don't want our center to fold, so we can probably cancel that out by just having better shock. Those Alice mushrooms will be a real shocker when we get a bunch of giant cow people with battle axes sashimi slicing their way through their advance.

@Goldfish For an actual approach to warfare, I would keep the Myrdrekki acting as troubleshooters and assassins (Rovers) with the Fey of the group, with the Mind Dragons acting as communications between different groupings as before.

The Fiery Dragonbeasts can be placed at the vanguard with Viserys in the center with one group of high-to-middle tier PCs. Relath and Amrelath will be on either flank with two other groups of high-to-middle tier PCs, and then one small group of high-tier PCs stay as a reserve in the back, initially with the air forces.

The three Moonchasers will act as mobile artillery at first, but as the enemy moves out will continuously kite them and take full advantage of their half-kilometre plus direct fire range, and precede accurate fire with indirect fire of munitions on hardened targets, biggest structures likely since they'll be easier to hit.

The Manticores will remain on mobile artillery duty and ensure the enemy is constantly threatened by accurate fire even if some of our Moonchasers get kited further back from specters trying to force their hand and make them give up accurate range on more valuable targets.

The Wyverns will keep at maximum LOS distance until they have expended all of their Beetle Bomb munitions. Then they will go on bombing runs from high altitude until bomblets are exhausted, and finally engage as appropriate and preferably go after isolated pockets which don't appear to contain enemy illusionists or enchanters.

The Dothraki will take up either flank. Their mobility and our air power mean we can largely obviate the advantage of flanking forces. I would give either flank six Heralds and place eighteen in the center, along with the Harbinger. Split the Wrymling constructs evenly between both flanks.

The Hadhayosh can go with Amrelath's flank, and Bahro can go with Relath's, since both are ground-bound and will see more use there. I would keep the center mostly airborne. Which is why Nirah can go there as well, while splitting the Nagas with either flank.

The more vulnerable PCs will be split between either Rhango's command, or aboard all three Moonchasers.

With the above considerations in mind, we can still keep Bahro on Queenie's flank, and we could position Relath in the reserve. I also noticed I didn't really do much with the Erinyes in this write-up and we're bringing over 20. We can probably keep them with the reserves and have them act as a rapid reaction force, turning the tide in key locations.

All the considerations for our air forces still have merit. I hesitated to even bring the siege company since we have more range and firepower than they're ever likely to give the Legion in a fight, but I figure it can't hurt. We might want to consider a siege train for Steam Cannons in the future.
 
If things go according to plan, we'll be convincing two cities of undead to join us, and I doubt we will just be leaving the land around the other cities be. Even if that isn't actually political, it will certainly look political, which is just as important.
1. This wouldn't be using the Night's Watch to help us conquer anything -- not only do we flat out not need them, this isn't a conquest, it's clearing out a threat to all life (which coincidentally the Night's Watch are sworn to guard against, even if their original target is elsewhere). With the way the talks have gone, I honestly don't expect the undead to join us any time soon. If anything they might join us in like three or four months after we prove our worth with providing Warforged bodies.
2. The reasoning behind my suggesting here is to give the Night's Watch practice that they won't get anywhere else other than Beyond the Wall which is already super dangerous and difficult to achieve. We're bringing along our imperial mages as part of their training to give them that XP boost and to give them exactly the same experience in fighting the undead hordes.

If you guys insist on not doing it, fine, but don't say it's because it's too political.
 
It could be, but I'd argue that it really isn't.

Ultimately it's preparing them for the Long Night by fighting against hordes of undead, some of whom are even Void-tainted. That is invaluable practice.

It's the same reason we've bothered to bring the Legion instead of just using Viserys to Shadow of the Doom everything in sight.

Also... we're not conquering the place. I'm not sure where you got that part.
It really looks like the Rangers (not the class, the activly fighting part of the Night Watch) is really busy already.
They are making their experience.
 
We should be able to divine if the legion will have any incidents working alongside the undead.

Albeit it's rather spyingy.

[X] Crake
 
With the above considerations in mind, we can still keep Bahro on Queenie's flank, and we could position Relath in the reserve. I also noticed I didn't really do much with the Erinyes in this write-up and we're bringing over 20. We can probably keep them with the reserves and have them act as a rapid reaction force, turning the tide in key locations.
A minor consideration, but if we bring all the Erinyes, we might as well take the Lejint too.

Undead are a nice contrast to jungle-monsters.
 
[] Using the Imperial Demiplane to ferry the troops to Sathar, linking up with their force immediately.

[] Legion
-[] 1st Legion (Torchbearers), 8th Legion (Dawn Guard) and 9th Legion (Lambent Liberators)
--[] 1st Darkenbeast Company
---[] 1st Siege Company

[] Irregular
-[] Minotaurs: 64x Minotaur Fighter 3 (Additional 16 Fighter 4 and 5 Fighter 5)

[] Ser Gerold


What do we want to bring in terms of our magelings?

@DragonParadox The downside of the Demiplane infrastructure is that it's a fixed location. It's still faster than sailing or marching an army.
I would include all of our 5th and 6th level Combat Sorcerers, 4th and 5th level Adepts, and 5th level Archivists, Wizards, and Mystics.

We've also got 95 Wands of Cure Light Wounds and 293 Healing Belts we can lend to our mages and healers to assist with any wounded, plus about 26,000 doses of Healing Salve, 6,000 doses of Antiplague, 1,000 doses of Antitoxin, and 4,300 sticks of Healy Myrrh to further assist with the healing and treatment of injuries.

[X] Crake
 
What sort of army composition does she have?

Do we need to note some special units that the Undead posseses? Like some Artillery that catapults the wailing souls of their tortured enemies? Or is it a non-issue the moment we push forward with 30.000 men?

Sorry, it's just that I've seen so many Total War: Warhammer 2. And I get what sort of tactics will our Undead allies will utilize. I just need some details over what could they contribute?
 
[X] Crake

The thing is, why do we care about Westeros politics? I mean we can have the Night Watch as observers so that once the main enemy comes we already have some training in fighting them. A small vaccine as it were, that is worth far more they any amount of neutrality political good will it would gain us.
 
What sort of army composition does she have?

Do we need to note some special units that the Undead posseses? Like some Artillery that catapults the wailing souls of their tortured enemies? Or is it a non-issue the moment we push forward with 30.000 men?

Sorry, it's just that I've seen so many Total War: Warhammer 2. And I get what sort of tactics will our Undead allies will utilize. I just need some details over what could they contribute?
Watch the queen ride out on a Necroserpent.
 
[X] Using the Imperial Demiplane to ferry the troops to Sathar, linking up with their force immediately.

[X] Legion
-[X] 1st Legion (Torchbearers), 8th Legion (Dawn Guard) and 9th Legion (Lambent Liberators)
--[X] 1st Darkenbeast Company
---[X] 1st Siege Company

[X] Irregular
-[X] Minotaurs: 64x Minotaur Fighter 3 (Additional 16 Fighter 4 and 5 Fighter 5)
-[X] Lejints seconded to Erinyes squads.

[X] Mages and Magical Considerations
-[X] x8 Level 5 Battle Sorcerers, x14 Level 6 Battle Sorcerers, x3 Level 5 Mystics, x19 Level 4 Adepts, x9 Level 5 Adepts, x3 Level 5 Archivists, x18 Level 5 Wizards
--[X] Triage Stations with Wands of Cure Light Wounds, Healing Belts, Healing Salve, Antiplague, Antitoxin and Healy Myrrh
---[X] Subnote: Allow the Night's Watch students to observe from the rear.

[X] Ser Gerold
will command.
 
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