[X] Plan Team Building Exercises
-[X] Destroy all of the Undead fighting down on the plain
--[X] Viserys will use a couple Shadow of the Doom spells
--[X] Dany activates her Bead of Karma and uses Inspired Spell to duplicate one or two Sunburst spells
--[X] Tyene activates her Bead of Karma and casts one or two Sunburst spells
--[X] Everyone else among our party capable of casting spells will launch Fireballs converted from prepared spells or available spell slots using the power of their earrings. Viserys, Dany, and Tyene will do the same to finish off any stragglers who remain after the opening barrage.
 
Last edited:
[X] There's no point in your intervention, this isn't the only mummer's battle taking place on the plains, and it won't be the last until you can solve the problems ailing the land at their source.
 
[X] Crake

I don't see the point in killing these undead now. If we don't solve the root of the problem (or do something overly extreme like feed them to Yss), they'll just come back.
 
This is pointless, a waste of our time, and it is just going to go on and on until we deal with some of the larger issues. If there's some kind of centralized authority for the undead Dothraki, we should meet them in peace and maybe relocate them.
 
The Gornathi Undead are our enemies, and feral Undead Dothraki are everyone's enemies. We can destroy these guys in a minute or less and be back on our way, content in the knowledge that at least this pack of Undead won't be be able to prey upon the living any longer.
 
Last edited:
I would really rather this spell not exist in the setting if at all possible. It's too large of an effect, IMO.
It balances out against the extreme casting-time. (I am assuming that Wild Arcana is not ruled to be crazy enough to cast spells with a casting of more than one round instantly)

1 minute is 10 Rounds.
Casting for 10 rounds means your enemy can try counterspelling or interrupting for all that time. Or just go away, that's easier.
Or fly, because as the spell is described it seems to affect only the ground, not a normal radius like most spells would.
Against a peer-enemy it's insane and impossible to use.

It's only good for what we are doing here, large-scale damage against enemies incapable of meaningfully trying to stop us.
A spell that limited should be allowed, despite its power.
 
It balances out against the extreme casting-time. (I am assuming that Wild Arcana is not ruled to be crazy enough to cast spells with a casting of more than one round instantly)

1 minute is 10 Rounds.
Casting for 10 rounds means your enemy can try counterspelling or interrupting for all that time. Or just go away, that's easier.
Or fly, because as the spell is described it seems to affect only the ground, not a normal radius like most spells would.
Against a peer-enemy it's insane and impossible to use.

It's only good for what we are doing here, large-scale damage against enemies incapable of meaningfully trying to stop us.
A spell that limited should be allowed, despite its power.
Eh, its pretty easily exploitable. Mythic timestop lets you use 3 mythic power for a 1 hour/level apparent time. If that effect isn't allowed, maximized timestop cuts the dangerous time down to 5 rounds. If you can successfully infiltrate a city/fortress and go to a relatively hidden spot, you just destroyed it. Finding a mind blanked character in an out of the way spot isn't going to happen in 1 minute.


Suppose you have a duo where one has mythic time stop and a greater rod of maximization, and the other has errupt; and they can make it go off effectively instantly. Once Lya has 9th level divine (maybe arcane would work too, not sure if wild arcana cares about that), we could do it.

Consecrate Battlefield – Spell – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!
A 100 ft circle won't cover a mounted battlefield.
 
Y'all aren't making productive uses of our time, seriously. We're coming in with a full war party this month, can we hold our horses (pun absolutely intended) here?
 
And we'd even have a disproportionate amount of forces cleaning up afterwards.
Taking out such groups as this one.
[X] Clean-up effort in Sarnor after the main force leaves:
-[X] Relath, Yrael, Rhango and the Bonebreaker, Moonsong, Theon, 1x Moonchaser-class ship (w/4 Type B Wyverns), 1x Manticore Fighter-Bombers

Seriously, let's not set precedent, we're here for reasons other than cleaning up tiny groups of Undead in-person.
 
Last edited:
And we'd even have a disproportionate amount of forces cleaning up afterwards.
Taking out such groups as this one.

Seriously, let's not set precedent, we're here for reasons other than cleaning up tiny groups of Undead in-person.
I don't think it would be that big of an issue, but we did previously vote to let others among our forces handle Undead cleanup, which will benefit them more in the long run than us, so heads up, @Evaunit02mark1, @Duesal, @Othan763, @Massgamer, @ryuan, I'm changing my vote.

[X] Crake
 
The problem is, cleaning up one group of countless groups of undead will have no discernible effect on the narrative when it will happen with or without our direct input.

This is a random encounter which adds flavor, but if you focus too much on it, it instead just turns into narrative sludge.
 
Vote closed, moving on.
Adhoc vote count started by DragonParadox on Jul 17, 2020 at 3:51 PM, finished with 44 posts and 11 votes.

  • [X] There's no point in your intervention, this isn't the only mummer's battle taking place on the plains, and it won't be the last until you can solve the problems ailing the land at their source.
    [X] Cast Erupt while your companions defend you for the duration of the casting-time and take to the sky in the last moment to evade the resulting effect.
 
Back
Top